Esper (W/U/B)

Creature Stats and Color Allocation

New 29 Jun 2024 Asked by cyvoc 0 Comments

Hi Mark. I have a particular fondness for creatures with the stats 1/4 and the ability Flying. These creatures have always been in the Esper colors. That's why the Selesnya-colored "Congregation Gryff" stung my Magic heart. To me, this is a design flaw. Why is this creature partly green?


I don’t think white/blue/black has a lock on ¼ fliers. No color or sets of colors should have a lock on a combination of stats and abilities.

Card Color Query

New 16 Jun 2024 Asked by doopboopdoop 0 Comments

What colors would a card that said destroy target permanent or counter target spell be?


White/blue/black or black/green/blue.

White's Card Draw Mechanics

New 10 Jun 2024 Asked by shadowman2099 41 Comments

I gotta say, I am not a fan of the "once per turn" draw in White. It just doesn't have the same mechanical bite that other colors have like Red's impulse draw/rummaging or Black's sacrifice for power. Can we see more of a push in forms of White card draw that thematically fit, like charity (Secret Rendez-Vous), compensation (Discerning Financier), and retribution (Esper Sentinel) with less ETB card draw and "draw a card because you did something" (Wedding Announcement, Welcoming Vampire)?


The flavor is white draws long, that is it sets up the proper condition and then gets rewarded with card draw over time. It’s slow, methodical card draw.

Colored Artifacts and Esper’s Identity

New 01 Jun 2024 Asked by selein 19 Comments

Do coloured artifacts being common make a return to Alara, and Esper by extension, more difficult because coloured artifacts were Esper's identity?


Esper is as much about all its creatures being artifact creatures.

Suitability of 'Eriette, the Beguiler'

New 21 Apr 2024 Asked by mjawadb 29 Comments

so I drafted "Eriette, the Beguiler" and then discovered that there are 3 auras in the set, 1 red, 1 green (she is esper colored) and the final aura which is blue, disables the target completely which conflicts with her ability's goal. Was this a mistake of having too many things trying to be fit into the set? or was she never designed to be drafted?


Rares and mythic rares are more focused on constructed formats. It’s nice when they can work for limited, but it’s not a requirement.

Three-Colour Combinations

New 30 Mar 2024 Asked by bloodyqueerfrenchman 14 Comments

So far Temur, Bant, Esper, Naya and Grixis have been previewed. Can we expect all 10 three-colour combinations in OTJ ?


No, all ten are not there.

Swamps in Pie

New 26 Mar 2024 Asked by brazilnutdust 19 Comments

"Dakkon Blackblade is definitely a color pie break, right? Right?!?It’s a green ability on a white/blue/black card. : )"
This made me think of a related question. I know counting lands generally is core green, but is counting swamps still in pie for black? (ex: Nightmare, Mutilate, Cabal Coffers)


Yes, it’s still in pie for black.

Color Pie Breaks

New 25 Mar 2024 Asked by zombsidian 28 Comments

Dakkon Blackblade is definitely a color pie break, right? Right?!?


It’s a green ability on a white/blue/black card. : )

More Guessing Games

New 28 Jan 2024 Asked by thegameeismine 47 Comments

Hi Mark. I love love love LOVE the card design for the new Prisoner's Dilemma. These kinds of effects that put your opponents in miniature guessing games and provoke them to turning on one another are excellent for EDH. Is there a chance we can see more of this kind of effect? Maybe in Esper colours for those of us who love Sphinx / riddle tribal and making our opponents suffer? :D


There very much is a possibility.

Multicolored Mana Symbols

New 02 Jan 2024 Asked by ncat 36 Comments

Is there a reason that multicoloured mana symbols aren't used in mana sources? I.e, instead of "Add [B] or [G]", it could be add [B/G]?It could probably save a bunch of card space, especially in 5 colour mana sources, if 5 colour multiple type pops were added, i.e. "Add one mana of any colour" vs "Add [W/U/B/R/G]"
Though, I suspect a 5 colour one might not work in formats like commander, since then it would count as 5 colour identity card


The reason is it implies things that aren’t inherently true. Also, it would cause some color identity issues as you point out.

Batman's Color Identity

New 01 Dec 2023 Asked by jjustin1379 55 Comments

So batman is not blue? He is the world's greatest detective and often uses intelligence and science. He is red because he is driven by the emotions of grief and he is a viglante. He uses black as a tool and one could argue his very selfish and is only batman to satisfy his own trauma. How is batman white?


Batman is in order white/blue/black.White because his entire reason for becoming Batman was to make a world where what befell him and his parents would never happen to another citizen of Gotham. He’s trying to provide order to stop the rampant spread of criminality in the city. His ultimate goal, like white, is to create peace.

Professor X’s Color Identity

New 18 Nov 2023 Asked by sirxin 55 Comments

"Hi Mark! Have you done the X-Men yet? :) What is Professor X’s color identity?One color: blueTwo colors: white/blueThree colors: white/blue/black" What black aspects does Professor X has?


Professor X has, on numerous occasions, done quite questionable things to keep mutants alive.

X-Men Color Identities

New 18 Nov 2023 Asked by dmfmagic 42 Comments

Hi Mark! Have you done the X-Men yet? :) What is Professor X's color identity?


One color: blueTwo colors: white/blueThree colors: white/blue/black

Color Pie Outputs

New 17 Nov 2023 Asked by j-waffles 32 Comments

You’ve said how with white ramp & card draw, it’s essentially “the more white the input is, the less white the output has to be”. Taxing Noncreature spells is very white, so the payoff being card draw (like Esper sentinel) is a-okay. Is this the case with other effects too? As in, could a black card make treasures off of a zombie entering the field? Could a blue card gain life when you scry? Could a green card destroy creatures when it deals a bunch of combat damage? Stuff like that


The output still has to be something the color does. My point was that the closer to the core the input is, the less close to the core, the output can be. If you want an output that the color is tertiary in, the input should ideally be primary. The input being primary is not an excuse to be out of color.

Misinterpretation Corrected

New 26 Oct 2023 Asked by su92 26 Comments

Re: Threebrid. "If. They look unaesthetic, are hard to read, and get a little too close to generic mana in functionality." I think you misunderstood the question. It was about symbols like {3/W}, not {W/U/B}.


I did misread it. Sorry.

Mechanic Color Choices

New 13 Sep 2023 Asked by gridnack 33 Comments

Amass was in RUB, but mechanically, green likes both singular big creatures and cares about +1/+1 counters. Connive was is WUB, but interestingly, red cares about discard/draw, blue does draw, and black does discard, so RUB mechanically would fit in the pie a little closer. Out of curiosity, what let to bending these two abilities as opposed to sticking to the colors that naturally fit them closest?


Streets of New Capenna was an arc set (aka a color and its allies), so we had to fit mechanics into the wedges.

Murders at Karlov Manor

New 06 Aug 2023 Asked by expertologist 27 Comments

Hi Mark! Just had to say how psyched I am for Murders at Karlov Manor. My favorite Commander deck is a detective-themed Esper build, and the opportunity for some new additions is super exciting. Thanks for this blog!


You’re welcome.

Alara's Return Possibility

New 05 Aug 2023 Asked by durzio 47 Comments

If/when return to Alara? It's one of my favorite planes, where my interest really picked up in magic, and I'd love a birthday fact about it! :)


If, but I hope when. It was the only design team to have five distinct mini teams (one per share). Each mini team was made up of three people. I led the Esper mini team, and was on the Bant and Naya mini teams.Happy Birthday!

Color Order Explanation

New 30 Jul 2023 Asked by woihtmmd 113 Comments

"They are in WUBRG order. Note that doesn’t mean W is always before U" Can you explain how this works? I'm confused.


Let’s start with allied color pairs. The way we do them is we start with the color and the go clockwise around the color wheel. That means they are: White/BlueBlue/BlackBlack/RedRed/GreenGreen/WhiteNote that means green and white are green/white, the order in which they are consecutive rather than the order of WUBRG. For enemy color pairs we get: White/BlackBlue/RedBlack/GreenRed/WhiteGreen/BlueIn this case two color pairs, red and white, and green and blue, are not in WUBRG order, but in the order where they are closest around the circle.This order makes it so each color is first two out of four times, and last two out of four times.Shard/arc three color trios are done the order that they appear together in the circle:White/Blue/BlackBlue/Black/RedBlack/Red/GreenRed/Green/WhiteGreen/White/BlueRed, green and white, and green, white, and blue aren’t in WUBRG order.Wedge three-color trios, are written such that the shared enemy color is in the center, with each color appearing with it as it appears when it’s written as an enemy color :White/Black/GreenBlue/Red/WhiteBlack/Green/BlueRed/White/BlackGreen/Blue/RedOnly white, black, green is in WUBRG order.Four color quartets appear in the order they appear consecutive in the color wheel: White/Blue/Black/RedBlue/Black/Red/GreenBlack/Red/Green/WhiteRed/Green/White/Blue Green/White/Blue/BlackAll but the first two aren’t in WUBRG order.Five color us in WUBRG order:White/Blue/Black/Red/Green

Shard/Wedge Set Dynamics

New 12 May 2023 Asked by junts26 40 Comments

I think the questioner about the weird shard/wedge set meant something like an Esper variant where every card is partly blue: WUB, UW, UB, but no WB. Extremely centered in the center color (middle in a shard, the enemy color in a wedge). I'm not sure how interesting that would be, but that's how I understood the question


Normally, when we do a three-color faction set, we mostly focus on the two color pairs that connect two different factions, ally in arcs/shards and enemy in wedge. This is so you can draft two colors and have two three-color factions still open.What you’re asking for above is how we tend to do arc sets. Most the two-color cards are ally combinations.


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