Once Per Turn

Dissatisfaction Over Template Change

New 23 Jul 2024 Asked by blazinjsin 9 Comments

Just adding my voice to the din, I hate the new template change from post combat main to second main on every card, which is very functional errata on cards like Neheb the Eternal. It nerfs a lot of things in extra combat decks. Entirely too many things are once per turn these days, there's no need to change to older cards to that too.


There are a lot of things to juggle when changing terminology. The impact on a single card often isn’t as important as other gains made.

Comparison of Game Mechanics

New 19 Jul 2024 Asked by bardakus 9 Comments

Hey Mark. I was just thinking, lots of players complain about the "once per turn effect", but at least I very rarely hear players complain about the very similar "tap as a cost to activate ability". Of course, there is a very teal functional difference; plenty of cards untap other permanents, yet nothing (that i know of) overrides the "once per turn" effect. Do you think untap effects were a mistake? In the same vein as reclaiming arbitrary cards from exile.


I do not consider that a mistake.

Balancing Player Desires

New 18 Jul 2024 Asked by princevogelfrei 8 Comments

Huge thanks for reading the selection from Cunningham I agree that player desire needs to be part of design The 3 psychographics might be the most important design factor since the golden trifecta But it seems recently that Mtg has veered too much towards "give the players what they want" and the question 'how does this make the game better?' doesn't get asked enough I saw an ask for UB play doh, your response was 'do people want it?' not 'how does this improve MtG?' I know that's subjective


I, as well as all of R&D, are constantly asking “is this good for the game”. There are plenty of things the players want that aren’t necessarily good for the game. If we listened to the players every card would cost 1 less and could be cast whenever you could cast an instant. : )A great example of this is “once per turn” restrictions. Players generally dislike them (at least when it’s written out), but they make the game play better. Knowing what players want is a useful tool, but we’re but no means beholden to it when it gets in the way of good game design.

Color Identity and Restrictions

New 14 Jul 2024 Asked by dylanspillman 4 Comments

Is there an established color identity for breaking restrictions? For instance an effect that would remove once per turn restrictions.


Messing with safety measures is usually a bad idea.

Future Set's Heroic Rework

New 11 Jul 2024 Asked by bassimelwakil 9 Comments

FYI on May 16th I asked that given how disguise reworks morph and the dev issues with heroic, what would you consider changing to rework heroic. You replied “there is an upcoming set that answers that very question”. I presumed you were referring to a Marvel set, but qanadhar left a comment certain it was Bloomburrow. Just some of the fun foreshadowing of Blogatog. :)(I presume there’s an article or podcast that explains the rework soon?)


Next week’s article talks about the mechanics. Short version: heroic looked into allowing abilities, but there existed things you could repeatedly activate for 0, so we left it off. Valiant added abilities back in to help it trigger more, and used the once a turn restriction to deal with the problem interactions.

Card Templating and Phrasing

New 09 Jul 2024 Asked by standtoarms 89 Comments

Hi, Mark! A templating question (with some recent card text for reference):

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.To save space and avoid any sense of letdown, why does Magic not more frequently use phrasing such as the following?

The first time you commit a crime each turn, each opponent loses 1 life and you gain 1 life.

The first time one or more +1/+1 counters are put on Dusk Legion Duelist each turn, draw a card.Unrelated feedback: I quite like these designs, which slot perfectly into a certain Burn deck of mine: Amped Raptor; Phlage, Titan of Fire's Fury; Fear of Missing Out (such good art); Bloodbraid Marauder; also Inventor's Axe.


Two main reasons. One, it becomes a memory issue where you have to think back to what you did before you cast this spell. Two, it increases the chances that you miss a chance to use the card the turn you play it.

White Card's Draw Flavor

New 05 Jul 2024 Asked by shadowman2099 35 Comments

"The flavor [for once per turn card draw] is white draws long, that is it sets up the proper condition and then gets rewarded with card draw over time. It’s slow, methodical card draw." My issue is that all colors have "once per turn" effects already. Heck, Dimir had a set theme's worth of it in OTJ with Committing a Crime cards, and some of those were even card draw. It feels less flavorful and more like a stopgap for card balance.


The goal is to make decisions that make sense for how that color needs to draw, not to create a situation that’s unlike other effects. In other words, the feel of gameplay trumps uniqueness.

Prized Cursed Recording

New 29 Jun 2024 Asked by theindigosystem 2 Comments

Hey, Mark? Cursed Recording feels made for me personally, it's a splashy cursed VHS tape a la analog horror that copies spells once per turn with a huge downside, tons of flavor, for my deck of choice. Just wanted to say that wow, I love this card. Who made it, and can you give them a high-five?


Will do.

White's Card Draw Mechanics

New 10 Jun 2024 Asked by shadowman2099 41 Comments

I gotta say, I am not a fan of the "once per turn" draw in White. It just doesn't have the same mechanical bite that other colors have like Red's impulse draw/rummaging or Black's sacrifice for power. Can we see more of a push in forms of White card draw that thematically fit, like charity (Secret Rendez-Vous), compensation (Discerning Financier), and retribution (Esper Sentinel) with less ETB card draw and "draw a card because you did something" (Wedding Announcement, Welcoming Vampire)?


The flavor is white draws long, that is it sets up the proper condition and then gets rewarded with card draw over time. It’s slow, methodical card draw.

Preacher of the Schism Analysis

New 09 Jun 2024 Asked by groselhaviking 15 Comments

Re: Preacher of the SchismWould the last ability be in white if it didn't make you loose life? As it is already limited to once a turn and you have to be at least tied to most life, I would think it is fine in white.


Being rewarded for being ahead isn’t really white’s style.

Slickshot Show-Off's Abilities

New 07 Jun 2024 Asked by prosperity-post 36 Comments

Slickshot Show-Off really didn't need +2/+0 for every noncreature spell for being a cheap creature with flying and haste. And what happened to abilities triggering only once each turn? This is ridiculous. Just give cheap creatures prowess and give something like this to more costlier creatures. We're past the Phyrexian arc, can we get back to a level of normalcy please?


It’s a rare costed for constructed formats. It gets to be very good in limited.

Rules for Ward Costs

New 23 May 2024 Asked by sombramainexe 0 Comments

Can the rules handle a ward cost that only triggers once each turn or would you write it out as its own ability?


My gut is no.

Abilities Rule Inertia

New 20 Apr 2024 Asked by heleor 22 Comments

This may be a "if you started magic over again" question, but have you considered making all abilities "once per turn" in the rules, and writing out whenever they can be used any number of times so they read better?


There’s an inertia problem. Thirty-one years of cards exist written the other way. Many players have learned the default, so changing it would cause a lot of confusion.

Card Templating Issues

New 13 Apr 2024 Asked by yoggh777 41 Comments

An Issue I've noticed with card templating that I have with the rise of sorcery speed and once per turn restrictions is that the restrictions being at the end of the ability makes it very easy to miss the condition and I find it very difficult to parse those sorts of restrictions easily. I know this would be a major change, but can I ask to have those sorts of restrictions moved to the front of the ability instead of the end? Additionally why is it at the end currently anyway?


The current philosophy is the functionality (what the card does) needs to be easier to find than the limitations.

Ancient Cornucopia Design

New 11 Apr 2024 Asked by kreetn 31 Comments

Can you speak to the design behind Ancient Cornucopia? At Mythic, I was surprised to see the once per turn clause there. Is gaining life like that something that needs to be limited in green, the way card draw is in white?


It’s not core to green life gain to limit it. That was a choice for that particular card’s design.

Twice-Per-Turn Triggers

New 07 Apr 2024 Asked by aalgot 34 Comments

There are triggered abilities now that trigger more than once a turn. They usually use “whenever”. Triggers that happen based on a certain phase/step starting or ending can only trigger once.I think he’s talking about something like “this ability only triggers twice each turn”, where it still has a limit, that limit just isn’t once


I don’t think you can trigger twice. Triggers trigger once per event that trigger it. You can double the effects if you want.

Limit on Triggers

New 07 Apr 2024 Asked by ilgreven 22 Comments

If/When: A triggered ability with a trigger limit of more than once per turn.


There are triggered abilities now that trigger more than once a turn. They usually use “whenever”. Triggers that happen based on a certain phase/step starting or ending can only trigger once.

Share the Spoils Text

New 06 Apr 2024 Asked by jirachibi2550 32 Comments

Why doesn't Share the Spoils say "Once during each player's turn, that player may cast a spell or play a land"? Every person I have shown the card to in person or online did not know it was a once per turn until I saw it on the rulings page on Gatherer, and I feel just adding that small bit would make it clear.


My best guess is there wasn’t room in the text box to add extra rules text.

Discord's Copy Ability

New 06 Apr 2024 Asked by apocalypticfluffy 21 Comments

Good morning, Mark.I'd like to ask for a ruling for Discord, Lord of Disharmony. The copy effect at the end of the ability mean every time you cast something with Discord you get to see another random card, right? Because I have seen multiple people assume (I hope mistakenly) that it means every time you cast something Discord gains another instance of the ability so it would trigger multiple times at your end step.


No, getting a new random card only happens at the beginning of your end step trigger, so only once per turn.

Archetype Complaints

New 30 Mar 2024 Asked by blaze-1013 49 Comments

With the "once per turn" complains back do you think it really is as simple as the restriction coming second that upsets people so much? The set has a whole "when you cast your second spell each turn" archetype and that is just as limited in its ability to trigger and people don't seem to be complaining about it.


That’s an interesting hypothesis.


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