Mana Value

Power Creep and Format Change

New 18 Jul 2024 Asked by caitsith4 9 Comments

Concerning power creep, there may be a comparison and distinction to be made between distorting a format and adding relevant cards to a format. If a card is relevant, it shows up in decks, right? Maybe even a lot of decks. That's good for a format-relevant product. Otherwise, why even make the product?But then what is the delineating mark between format change (good) and format distortion (bad)?One could argue that Serra Angel is an example of format change. Arguably obsolete, nobody is really objecting to the card's irrelevance in eternal formats.So. What is that dividing line? Is formst chsnge just 'distortion over time'? I would argue that healthful change is oft misperceived as power creep, but it took a lot of cards in Commander before we figured out that '2 MV ramp and repeating value' were the prime culprits in accelerating the casual format beyond its 'battlecruiser Magic' roots.I'm not making a big argument one way or another, just trying to stimulate a brain or two..


For starters you’re not using “power creep” as I use it on this blog, but for the sake of saying the same thing for the tenth time, I understand you mean the increase of cards impacting older environments. You bring up the other thing we haven’t been talking about. Card influx talks in neutral terms. Add N relevant cards and impact the environment a particular amount. The faster you add N, the quicker it changes. The sets designed for older formats aren’t adding in cards neutrally though. They are adding in suites of cards built around particular mechanical themes. Adding in whole suites of cards changes environments more quickly as the threshold to make a deck theme relevant gets hit more quickly. That’s the other big impact of designing for a format. It causes you to impact it faster as you are designing whole swaths of mechanical pieces, not just cards. That’s very relevant to the topic at hand.

Purpose of 'Landfall' Term

New 12 Jul 2024 Asked by noahmatthews1399 6 Comments

I've been loving the innovations as of late to have fewer words/characters on cards such as the change to mana value and enters. What was the purpose of making each card say Landfall? I can not see the benefit if they will all include the reminder text anyway.


Ability words allow people to better group similar cards together and gives people vocabulary to talk about it.

Expend Mechanic's Wording

New 09 Jul 2024 Asked by moonsliceman 25 Comments

May I request some detail about why expend is templated this way? I think it's a very cool mechanic, but it reads like it cares about you doing something four times rather than having done something a fourth time.


It’s not about doing it a fourth time. It’s talking about casting some number of spells with a combined mana value of 4 or greater.

Color Pie and Category Pricing

New 07 Jul 2024 Asked by shadowman2099 26 Comments

Color Pie Question. Can a card’s base rate (mana value, power, toughness, etc.) cause color Pie bends or breaks? I say yes, but others have said no since card balance and the color pie are different topics according to them. For instance, targeted creature removal is generally more restrictive/less efficient in White compared to Black. If you take the card Quicksand Whirlpool and reduce the Mana cost from 5W to 1W, would this be 1. only a card balance issue, 2. a bend, or 3. a break?


There are places where rate matters in the color pie, but usually it’s does this color do this effect or not?

Unfavorable Mechanics

New 01 Jul 2024 Asked by fanfactorpodcast 2 Comments

Why hasn't "reveal a card in hand" mechanics such as forecast gone over well? Are you allowed to use the attributes of the revealed cards as a cost (mana value, color) in non-digital?


It both isn’t much of a cost and it undoes hidden information which is important.

Llanowar Elves Reprint Decision

New 29 Jun 2024 Asked by sobek16 12 Comments

I’m surprised Llanowar Elves would be reprinted in a set that will be in Standard for at least 5 years. Weren’t 1 mana value mana does deemed to powerful for Standard especially to stay legal for that long?


Much discussion went into that decision.

Infinity Concept in Gameplay

New 14 Jun 2024 Asked by moonsliceman 15 Comments

Countably infinite does NOT mean finite. If you shuffled an infinite number of Clown tokens into your library, you would never draw another kind of card in that game. Infinity plus however many cards were in your library is still infinity. Imagine if you didn't shuffle. How many cards would be on top of the first real card? Infinite cards are on top, so you'd never draw the card. If you shuffled the deck, that would still be the case. There would be an infinite number of Clown tokens before and after each real card, because the chance of getting a Clown token between any two cards while shuffling is 100%. Not 99%, not 99.999...%, just 100%. Infinity divided by the cards in your library is infinity. You can never draw any real cards, because even if you took off the top card, infinity minus one is still infinity.Grenzo, Dungeon Warden would always hit, since there are an infinite number of Clown creature token cards on the bottom of your library. Since tokens have 0 mana value, you can't cascade into any real cards. You could mill out if you got hit by Tasha's Hideous Laughter. If you chose Land for Abundant Harvest, you would get one if you had a land in your library. However, if you got hit by Cut Your Losses, you would only mill Clown tokens, and no cards from your library. Infinity plus the number of real cards in your library divided in half is infinity, so you'd never get to the first real card, and you'd still have an infinite number of Clown tokens on top. Finally, if you happened to play Braingeyser with X equal to infinity, you would STILL not draw any real cards. Infinity minus infinity is infinity. You would have an infinite number of Clown tokens in your hand, and an infinite number of Clown tokens on top of your library.It's easier if you think of infinity as a description or a quality rather than a number. Treating it like a number infects whatever math you're doing with odd-looking results.


FYI

Anticipating More Mana Cards

New 12 Jun 2024 Asked by hanavesinauttija 6 Comments

If/when more mana value 1 matters type cards like Abiding Grace?


I assume when.

White's Graveyard Return Capability

New 11 Jun 2024 Asked by sjk9000 16 Comments

White is able to return little things from your graveyard to your hand/the battlefield. There are a dozen or so cards (Sun Titan, Court of Ardenvale, Redemption Choir, etc.) that let you return any permanent of N or less MV, and a bunch more that specify creature/artifact/enchantment.My question is, how much of bend/break is it for White to potentially return lands from the graveyard? Is it something you'd rather avoid all together, and cards like Sun Titan et al. are a mistake? Is it permissable at certain costs/requirements? I imagine when you're paying 5+ mana you probably don't want to target a land even if you could. Could a card that just straight up let you play lands from the graveyard be printed in white?


We let white do it when in a large bunch where it is unlikely the thing you will get. It can’t do it where we specifically name land.

Constraints on Copy Effects

New 02 Jun 2024 Asked by prosperity-post 44 Comments

The next time you want to make something like Doppelgang, how about \we restrict it to that player's side of the board, okay? or restrict it to a certain mana value? Recently, it seems like you guys have decided to have spell intrude on other players' permanents more than usual and it's really getting tiring. Of course, having spells that constantly making tokens is tiring enough. How about we reel it in some more, okay?


Alpha has four cards that can copy something of your opponent’s (Clone, Copy Artifact, Fork, & Vesuvan Doppelganger). Murders of Karlov Manor has three (Doppelgang, Lazav, Wearer of Faces, & Reenact the crime). It has one more card (Kaya, Spirit’s Justice) that copies your own stuff. Copying your opponent’s stuff is not new to Magic. I hear you that we need to be careful how it gets used. Token making, in contrast, has gone way up since the early days. Part of that is the addition of token cards to help manage them. Part of it is the huge popularity of them. And part of it is they allow access to new design space which thirty-one years in is an important tool. But I do hear you that perhaps we’re pushing boundaries with them.

Mana Value Higher Than Draco

New 30 May 2024 Asked by bardeen1 19 Comments

If/When: A legal card with higher mana value than Draco


If. We make cards like Erratic Explosion that deal damage to players equal to a card’s mana value, so we want to be careful how expensive we make it.

Hymn to Tourach Trivia

New 28 May 2024 Asked by bokkiedoke 30 Comments

Hello fellow May birthday haver! For my birthday trivia I'd like something about Hymn to Tourach or random discard in general, since it's my favorite effect in Magic. On a related note, I'm super excited to play with Crabomination!


The effect of Hymn to Tourach on the game soured us on random discard as it too often led to game losses to mana screw. It led to us making a rule that we only use random discard at a high enough mana value, that it most likely isn’t hitting land.Happy Birthday!

Monocolor Deck Rewards

New 27 May 2024 Asked by zbaschtian 10 Comments

Why do we see so few cards that reward playing specific basic land types in Standard, such as Blanchwood Armor, Armored Ascension or Flow of Ideas? These seem like a slam dunk for encouraging monocolored decks in Constructed, something that we see less and less of as dual lands are released. Take the Darksteel Affinity for Land Type golems for instance: they solve the high mana value playability issue very well while asking for a meaningful commitment.


Those effects work best in uncommon, especially if that’s all they’re focused on. At uncommon, those cards are draft traps though if the set doesn’t support monocolor play. So, they’re not something we can just drop in most sets.

Delve Mechanic Query

New 25 May 2024 Asked by raytyger 2 Comments

Could Delve be limited by card characteristics? (type, color, subtypes, mv, etc...)


I think so.

New Mana Symbol

New 19 May 2024 Asked by greatknightgaramond 34 Comments

Hi Mark!
If/when: another new symbol in the mana value, like Phyrexian Mana or Hybrid/Twobrid?


When.

Lands and Mana Costs

New 16 May 2024 Asked by livbrazilian 6 Comments

we all know that lands doesn't have a mana cost and have mana value of zero, but would it be possible in the rules for it to be otherwise?


Yes, but why?

Color Coding Changes

New 05 May 2024 Asked by jimreviewsthickshakes-blog 23 Comments

Hey mark! I enjoyed your alphabet podcast, but I might have another one for you. When guilds of Ravnica came out, R&D referred to the nightveil predator cycle of cards as costing CCDD. Does that give you an entry for D?


D moved to N when C moved to M. Now the translated version of that sentence. We used to use C to mean any colored mana, so if we were making a tight cycle (all the cards have the same mana value) where all the costs cost two generic mana and one colored mana, we’d write it as 2C. If we were making a cycle of two-colored multicolor cards, we’d use D for the second color. For example, if it was a tight cycle with two generic mana and one of two different colored mana, we’d write it as 2CD.But then Oath of the Gatewatch came out and we introduced colorless mana in costs. We needed a letter for that, so we used C for colorless. That meant we had to change the old usage of C as it would make a cost of 2C ambiguous. We changed from C to M to mean any colored mana. When we changed it to M, we changed the secondary color to N as N follows M like D followed C.

Black/Green Exile vs White

New 26 Apr 2024 Asked by an-jell0 25 Comments

You said Black/Green could exile target permanent but would White not be able to get it at a high enough mana value?


White doesn’t do pinpoint land destruction which the question required.

Shift From Tutor Mechanics

New 14 Apr 2024 Asked by alkatyn 25 Comments

Enjoyed your podcast running through past mercenary cards. One thing that stood out to me is that the mercenary "recruitment" mechanic of searching for a lower cmc creature and putting it on field doesn't feel like something you'd do today. Is there a general move against searching effects? I guess the closest now would be "look at the top X cards of your library...." style effects


We’ve shifted away from tutor mechanics as they make games play out too similarly. You’re correct, we’re more likely to do “look at top cards of your library” as it both has more variance and encourages having more cards of the theme in your deck.

Template Clarity

New 03 Apr 2024 Asked by thewhitespirit 23 Comments

Hi Mark :D Just discover "Pest Control" and wonder why do you wrote "...with mana value 1 or less" and not "...with mana value 1 or 0" ?


We have a template “N or less” which stays the same regardless of N.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.