Three Color

Duo Cards' Configuration

New 19 Jul 2024 Asked by goldgaridelve 7 Comments

Mark, why are some of the Duo cards shards and some wedges?


The only criteria was each animal (of the main ten) appeared twice. Whether it was a shard or wedge wasn’t something we worried about.

Release of Sultai Planeswalker

New 19 Jul 2024 Asked by waluigisbulge 1 Comments

If or when, A sultai planeswalker? (and the other missing groupings of colors, I'm a bit surprised we haven't seen one for each of the three color groupings yet)


I assume when, but at the slow rate we make them currently, it might be a while.

Animal Appearance in Duos

New 17 Jul 2024 Asked by pvonvil 5 Comments

From what I can gather all the duos, like Bakersbane Duo are in shards: Bakersbane duo is green but fits in a squirrel (bg) or raccoon deck (rg), making it a basically a Jund card. The black cards are an exception: Glivedive duo is in a wedge, Mardu (bat wb and lizard rb). Presumably the other black one will be squirrel (bg) and rat (ub)My question is: why? Is the pattern of shards intentional? Is the deviation to one color having wedges intentional?


The only guideline was each animal appeared in just two duos.

Bloomburrow Three-Color Cycle

New 14 Jul 2024 Asked by arcbord 5 Comments

Is there a cycle of legendaries with all 3 color combinations for bloomburrow?


I don’t believe there’s a three-color cycle.

Ward Costs Overview

New 10 Jul 2024 Asked by theonetrueqriist 16 Comments

Regarding the hypothetical Ward costs that give opponents an upside instead of directly costing you anything, there's at least one card which does that repeatedly: Wall of Shards has an opponent of your choice gain life as a cumulative upkeep cost. This demonstrates that the game already treats benefiting your opponents as a cost.


Just because a card was printed once that does something doesn’t mean all problems with that thing were solved. Wards have to be costs and another player doing something isn’t a cost.

Correlating Animals in Bloomburrow

New 30 Jun 2024 Asked by thunderweb 1 Comments

Do arcs and wedges have corresponding animals in Bloomburrow? (such as RGW Goats or BGU Hippos)


No, there was barely enough space for the ten two-color ones.

Three-Color Lands Design

New 13 May 2024 Asked by doopboopdoop 5 Comments

Is there much design space for three color lands?


It’s limited.

Names for Mana Combinations

New 07 May 2024 Asked by zombsidian 39 Comments

What's your thoughts on people still referring to 2 color/3 color combinations with the Ravnican/Alaran names? Have you seen anyone use the Capennan names?And does the team or you personally want to give similar names to the 4 color combinations?


We expect vocabulary to stay the same. I assume we’ll give names to the four-color combinations one day.

Quad-Color Commander Design

New 05 May 2024 Asked by between-panels-blog 11 Comments

Hello!

Last time I wrote, I asked about Planar Chaos, and whether design might go back to something like that with the color pie. Thank you for your response. I can appreciate how it was a novel idea back then, but you do it more now in small ways over time.

My next question also has to do with color.

Like a lot of people, I love commander. I've created a challenge for myself. I'm trying to build a deck in every color combination.

I finally finished colorless, which was a challenge I've been afraid of since I started playing in Alara. Now I'm looking at four color commanders.

I have Omnath. I love Omnath. Landfall's been a favorite, since Zendikar is close to my heart.

And oh. There's Atraxa. Atraxa excites me. I think I'll focus her on poison counters.

But then there's the other combinations. After the Nephilim in Guildpact, most call them Glint, (no white) Dune, (no blue) and Witch (no red).

I see Breya, Saskia, and Yidris. They're awesome cards, and Yidris excites me somewhat. But it feels like a very tiny box that's been built many, many times before.

And those three cards are really it for those three color groupings. There's a whole bunch of representation for WURG especially with Doctor Who UB, and WUBG has the two Atraxa. But the other three don't get much.

Partner is an option I've considered. But at a glance, it seems a bit forced.

Do you think design will do more with the quad-color groupings? Would a set like Alara or Tarkir be possible, but with quad-color tribes? Or does that overcomplicate design too much?


Four-color legendary cards are in a weird place. We don’t want to make them such that people are just using them to play more colors in Commander, so it means we have to be very focused in what they’re doing, and finding a home for such a design is tricky.

Multicolor Card Design

New 05 May 2024 Asked by placid-platypus 20 Comments

Hi Mark: When designing multicolor cards, is it more common for you to start with the colors or with the mechanics? That is, would it be "I want this card to have abilities A, B, and C so it needs to be colors X, Y, and Z to fit the color pie," or more often "I'm making a three color XYZ card, so I'll come up with abilities to fit those colors"?


It goes both directions, but we design to colors more than design in a vacuum and assign it colors.

Multicolor Card Design

New 02 May 2024 Asked by j-waffles 22 Comments

I asked a question the other day and didn’t get the answer I was looking for, although that’s because it was based on a faulty premise, and your response was correcting said premise, so that’s on me for asking a bad question. I am now going to rephrase the question using your correction:Y’all don’t like putting effects that are tertiary in a color on a multicolored card, which makes sense. But would that still be the case if the effect is tertiary in both colors of a 2 color card? What if it’s tertiary in 2 out of the 3 colors on a 3 color card, but isn’t in the 3rd color at all?


With a few rare exceptions, if all of the colors on a multicolor card have an ability as tertiary or lower (aka it doesn’t have it at all), that ability won’t appear on the card, even if multiple colors have it tertiary.

4 Colored Commanders Prospect

New 29 Apr 2024 Asked by theoverlord9876-blog 35 Comments

Hey mark in recent years we have been seeing a lot 5 color and 3 color commander, i was wondering if we would see any more 4 colored commanders in the future? Currently we have 8 official 4 colored commanders of which 2 are atraxa and 3 are of Ink-Treader colors and i know a ton of players are hoping that the Nephilim would reappear as legendries to help fill this near empty void.


I assume we’ll make more one day.

Three-Color Manland Cards

New 25 Apr 2024 Asked by estromancy 26 Comments

If/when three color manlands?


If. Three color is already a lot for a land.

First Three Color Dwarf

New 05 Apr 2024 Asked by uberplatt 23 Comments

Hey Mark! Awesome on the new dwarf, Vihann, Goldwaker! Great card and Magic’s first three color dwarf!


Here’s the person I was talking about a few posts below.

Azban Legendary Creatures

New 30 Mar 2024 Asked by zombsidian 62 Comments

Just saw a post on reddit worried about the lack of specifically Azban Legendaries in the last year, specifically pointing out that Commander Masters was the last set to have new Azban commanders.They're worried that a wedge that already is low in comparison to the others with legendary options is not getting much development in its legendary identity.Is there hope for the Azban players? And is there a reason why Azban lags behind the other wedges/shards in design?


Outside of faction sets, we usually don’t design within sets with specific colored combinations in mind. Three-color legendary creatures end up being what makes sense for that character. Commander decks tend to be the ones to fill in needs communicated by the players when there are gaps.

Three-Color Planeswalkers Challenge

New 26 Feb 2024 Asked by necropunk 32 Comments

I know that post MotM:A there are a lot less planeswalkers running around and the Omenpaths are there to give other things a chance to hang out on other planes. But I was wondering when we might see planeswalkers for the three color combinations we don't have yet. Is it purely a challenge of balancing the color pie with relevant abilities, or that you need a specific set for specific walkers, even new ones? (Also, after all those spoilers this weekend, any news on the monored legendary phoenix)


Three-color planeswalkers have always been tricky to do. In a world with one planeswalker a set, it gets even trickier. Not impossible though.

Artifact Token Categories

New 02 Feb 2024 Asked by slugintub 79 Comments

when you said that you referred to utility tokens like treasure, clue, food, blood, map, etc. as artifact tokens, did you forget about shards?


Shards knows what it did.

Three-Color Faction Set

New 15 Jan 2024 Asked by holychurchofgeronimostilton 28 Comments

If/When: A three-color faction set that mixes shards and wedges?


If. It adds some complications.

Five-Color Soup Design

New 14 Jan 2024 Asked by sethenrique 21 Comments

if/when a set with arcs+wedges where the ability to make five-color "soup" decks is a feature, not a bug? I'm thinking similar to alara reborn. i imagine the biggest hurdle is that such a set might have a negative effect on the surrounding sets in standard


That’s a huge hurdle. And it’s hard to make soup a feature as everyone plays the same cards.

Factions in Sets

New 14 Jan 2024 Asked by thunderweb 26 Comments

Can planes or (premier) sets have ten 3-colored factions? Arcs and wedges mixed and distributed to multiple sets, like Ravnica?


Can we do it? Sure.Would we? A bit skeptical. Three-color arc/shard or wedge sets are already difficult to do. Mixing them together would cause numerous issues, mana fixing without making everything soup would be the hardest.


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