Partner

Rangers as Universes Beyond

New 24 Jul 2024 Asked by consequencenotwithstanding 13 Comments

Hey Mark! My partner had asked me if MMPR would be capable of becoming a Universes Beyond set, and given that I know nothing about how or why you can/can't work with certain properties to make products, I thought I'd ask you.


The Mighty Morphin Power Rangers are capable of becoming a Universes Beyond.

Future of 'Partner' Mechanic

New 08 Jul 2024 Asked by lrhall94universe-blog 7 Comments

Is the "Partner" Mechanic an if/when or is the design going to shift to fit more of the likes of "partner with" "Friends forever" "Doctor's companion" to limit the combinations?


We’re moving away from “partner” proper to subsets that only pair with the subgroup.

Potential Neopets Universes Beyond

New 11 Jun 2024 Asked by theblackesteyes78 22 Comments

My partner loves Neopets, and started playing magic around All Will be One. Any chance of a UB Neopets, in the future? I wonder how much overlap there is between the two in terms of fans.


I don’t know of the chances of a Universes Beyond, but Wizards did make a Neopets trading card game many years ago.

Pride Event Commander Rules

New 05 Jun 2024 Asked by berryjon-patternrecognition 14 Comments

Mark, with the upcoming Pride event for Commander allowing players to use any Commander pairing as Partners, can I use Planeswalkers as well for my Commanders, even if they can't normally be used as such?


I think the only rules change is allowing you to have any two legendary creatures have partner, so no. The planeswalkers have to be playable as Commanders normally.

Gaming Joy Shared

New 26 May 2024 Asked by snarkatr0n 4 Comments

Happy birthday, Mark! I got into Magic with New Phyrexia's Intro deck, but Dark Ascension was the first new set I was around for. I remember for our first few games my brother thought Llanowar Elves searched the deck for a forest each turn. You can imagine I lost more often than not. Dimir is still my favourite color combo from that. Now I'm lucky enough to play magic with my partner of 9 years (today's our anniversary) and two of my dnd friends, and it's been a constant in my life


: )

Consulting Commander Rules

New 16 May 2024 Asked by gevth 6 Comments

I’m going to hijack a previous question you answered to ask something I’ve been curious about for some time:Do you have to ask the Commander Rules Committee for their input when you introduce an element that affects directly the rules of the format? I’m talking about planeswalker commanders, partner, partner with, backgrounds, companion and the likes.


We do run it by them.

EDH Design Impact

New 16 May 2024 Asked by machinepriestexemplar 12 Comments

"Designing cards is different than determining functionality of the format." [In regards to the commander format]But partner and planeswalkers that can be your commander HAVE messed with functionality of the format. The format was designed initially to use a single legendary creature, and now you've made 5 different options that intentionally changed that parameter (planeswalker commanders, partner, partner with, backgrounds, companion). I am not claiming whether those mechanics are bad or good, but you saying Wizards of the Coast has just made cards for EDH but hasn't messed with the functionality of the format feels disingenuous, because that isn't really the case. The line that's being drawn doesn't feel straight, it appears to be quite squiggly and faded at points; that, or it's a result of compromising what can and can't be changed.


Card designs impact formats. Absolutely. That wasn’t what I was saying. I was saying that we don’t make decision about how the format of Commander is structured. For example, I can make all the hybrid cards in the world, but if the team who decides what’s legal in deck construction doesn’t allow a monowhite deck to play a white hybrid card, there isn’t anything I can do about that. Card design impacts formats, but doesn’t determine the essence of how they work.

Rules vs. Design Distinction

New 16 May 2024 Asked by moonwaltz7 2 Comments

You've said several times that WOTC doesn't control rules/legality for Commander, but it does seem like you've played with those areas on cards with "this can be your commander" planeswalkers, partner functioning in the command zone, and backgrounds. But you've also indicated that things like card legality and how hybrid mana works belong to the Rules Committee. Why the difference?


Designing cards is different than determining functionality of the format.

Pirate Partner Concept

New 07 May 2024 Asked by mrpopogod 50 Comments

Clearly for the "Partner with Pirate", you need to dip back into history and make it "Partner with Other Pirate", where it can only partner with other cards with "Partner with Other Pirate". And then errata Shelkin Brownie to also remove "Partner with Other".


: ) Hats off to everyone who gets the reference.

Partner Mechanic Explained

New 07 May 2024 Asked by miztickow 29 Comments

Wouldn't "Partner with Pirate" only be able to partner with Legendary Pirates that have a form of Partner that applies to the first creature? I don't think it could partner with a pirate without partner.


It’s not defined yet as to what exactly it means as we haven’t done it. The question asking about it implied that it partnered with any legendary Pirate.

Partner With Mechanic

New 06 May 2024 Asked by clown-estrogen 32 Comments

Has there ever been talk to have say, "Partner with [type]" like "Partner with pirate" or something? Or generally, any "Partner with...: not followed by the name of a particular creature?


Partner with an open-ended prompt just causes us problems down the road when making the open-ended prompt. For example, if the partner with Pirate card ends up too strong, we now we have to nerf every Legendary Pirate. It’s just too big a risk. Partner with named card is something we know the ramifications of when we design it.

Quad-Color Commander Design

New 05 May 2024 Asked by between-panels-blog 11 Comments

Hello!

Last time I wrote, I asked about Planar Chaos, and whether design might go back to something like that with the color pie. Thank you for your response. I can appreciate how it was a novel idea back then, but you do it more now in small ways over time.

My next question also has to do with color.

Like a lot of people, I love commander. I've created a challenge for myself. I'm trying to build a deck in every color combination.

I finally finished colorless, which was a challenge I've been afraid of since I started playing in Alara. Now I'm looking at four color commanders.

I have Omnath. I love Omnath. Landfall's been a favorite, since Zendikar is close to my heart.

And oh. There's Atraxa. Atraxa excites me. I think I'll focus her on poison counters.

But then there's the other combinations. After the Nephilim in Guildpact, most call them Glint, (no white) Dune, (no blue) and Witch (no red).

I see Breya, Saskia, and Yidris. They're awesome cards, and Yidris excites me somewhat. But it feels like a very tiny box that's been built many, many times before.

And those three cards are really it for those three color groupings. There's a whole bunch of representation for WURG especially with Doctor Who UB, and WUBG has the two Atraxa. But the other three don't get much.

Partner is an option I've considered. But at a glance, it seems a bit forced.

Do you think design will do more with the quad-color groupings? Would a set like Alara or Tarkir be possible, but with quad-color tribes? Or does that overcomplicate design too much?


Four-color legendary cards are in a weird place. We don’t want to make them such that people are just using them to play more colors in Commander, so it means we have to be very focused in what they’re doing, and finding a home for such a design is tricky.

On Future Partner Cards

New 04 May 2024 Asked by sapphicvalkyrja 18 Comments

I know Partner has some issues, but I do hope we continue to see them in small doses. The Vorthos in me can't play them without strong thematic/lore-appropriate pairings. This is especially true of the Commander Legends ones, which feature favorites of mine from the lore that I would love to play, like Sengir, the Dark Baron and Serra, Radiant Archangel


Partner with is still a tool available to us.

Partner Cards Complexity

New 04 May 2024 Asked by zombsidian 56 Comments

Here are some numbers to illustrate your point about the danger of making more Partner cards. There are currently 58 Commander legal cards with Partner (not including Partner with), which allows for 1653 possible pairs. If you were to make even just a new cycle of 5 Partners, that would add 300 new possible pairs.


I imagine this is why mechanics like Doctors Companion/Friends Forever/Backgrounds/Partner WITH ___ are showing up more, to fill that particular design space without adding to the Partner count specifically?


Well put.

Combinatorics in Partner Mechanic

New 04 May 2024 Asked by guardgomabroa 50 Comments

Preface to say I don't know how combinatorics work, but can you explain why they impact partner-commander power level? The most recent partner commander, Francisco, is a mono-black pirate typal card, and I don't understand how his mere existence could affect the power of a deck that has, as a random example, Yoshimaru and Slurrk as its commanders.


Let me explain. Combinatorics is the math of how things combine. Let’s say I have two cards with partner. There’s only one combination: 1+2. Now imagine I have three cards with partner. Now there are three combinations: 1+2, 1+3, & 2+3. Let’s keep going.Four cards: six combinations Five cards: ten combinations Six cards: fifteen combinations Seven cards: twenty-one combinationsEight cards: twenty-eight combinationsNine cards: thirty-six combinationsTen cards: forty-five combinations Each time you add another card it adds whatever that number card is (call it N) by N-1. What this means is the numbers get larger and larger with each new card you add. The third card added just two new combinations, but the fiftieth adds forty-nine more. Power level follows this progression. To make the math simple, let’s say 10% of the combinations are strong enough to be competitive. As you get more and more cards, the number of competitive card combinations goes up faster. That’s was the crux of my point. The more partner cards we make, the more combinations increase and the greater likelihood of things breaking. And it gets worse the more cards you have. We don’t look at it as any one card in a vacuum. We examine the mathematical probability of problem combinations getting created.

Four-Color Commander Options

New 03 May 2024 Asked by aork14 34 Comments

Hello Mark! As a not-green enjoyer, I have been waiting for another way to play not-green in commander beside Breya. I know that I will prolly hafta wait a while still, and am fine with that, but wanted to know, which is more likely? Wizard prints five new 4-color legendaries, or Wizards prints some new "Partner with" mechanic that allows players to create the 4-color decks they wanna play?


The former is more likely.

Partner Cards Complexity

New 03 May 2024 Asked by davidemsa 27 Comments

Here are some numbers to illustrate your point about the danger of making more Partner cards. There are currently 58 Commander legal cards with Partner (not including Partner with), which allows for 1653 possible pairs. If you were to make even just a new cycle of 5 Partners, that would add 300 new possible pairs.


FYI

Combinatorics in Partner Mechanic

New 03 May 2024 Asked by guardgomabroa 56 Comments

In the past I believe you've said something along the lines of "each new creature with partner increases the power of the previous ones" as one of the reasons why new partner commanders don't happen more often. That confuses me, because it seems like all you'd have to do is design the new partners to be roughly equivalent in power to the old ones. You can still only have 2 partners at once, after all. Adding a third or 20th doesn't make the first two any stronger mechanically.


That’s not how combinatorics work. If you have ten cards that combo together, the power level is lower than if you have twenty, which itself is lower than thirty, and so on. And it rises exponentially because the number of combos go up.Basically, the increase in the number of combinations increases the overall power level.

Green's Compatibility with Black

New 22 Apr 2024 Asked by shiggymegamitiggy 44 Comments

Council of colors question. Black/Green cards sometimes show a subversion of nature. For example, Dark Heart of the Woods and Squandered Resources both deal with the abuse of natural resources, and Grim Feast seems to imply cannibalism. Philosophically, why is Green OK with partnering with Black to produce such effects?


It’s less that green chooses to partner with black, and more that that philosophy requires a combination of black and green philosophies.

Partner Meld Possibility

New 08 Apr 2024 Asked by egr220 29 Comments

If or when, a set of cards with partner that can meld?


If. I could imagine a creature with “partner with” that can meld.


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