The Exile Zone

Exile-Trigerring Cards

New 27 Jul 2024 Asked by shadowstar91 1 Comments

abzanhouseguest asked about cards that trigger off things being exiled. We already have a few! The War Doctor being probably the strongest example. A couple Eldrazi too. It's a very rare thing but you've done it before.


Fine point.

Triggering Exile Ability Possible?

New 27 Jul 2024 Asked by abzanhouseguest 2 Comments

Could the rules support an ability that triggers if a card is exiled? If so would it need to care about the zone it was exiled from


I believe it could.

Designing 'Unexileable' Cards

New 26 Jul 2024 Asked by fishwizard96 7 Comments

Hi Mark! Long time reader, first time asker. Would an 'unexileable' card be more likely to read 'whenever this CARDTYPE is put into exile, return it to the battlefield tapped'?


I think we could essentially do “can’t be exiled”, but my gut us we’d probably want to keyword it as reminder text can use much friendlier language as it doesn’t have to be so technical. I don’t think we’d want to make it more complicated.

Issues with Unexilable Template

New 26 Jul 2024 Asked by aalgot 11 Comments

There’s no clean way to template [unexilable], and it doesn’t happen enough that we need a whole keyword.Why can’t you just write “can’t be exiled”


We can, but I believe there are effects you would expect it to stop that it doesn’t.

Feasibility of Unexileable Status

New 26 Jul 2024 Asked by magnadrake 1 Comments

Does the rules support "Unexileable"? As in, A permanent just cannot be exiled, but still can be destroyed, targeted, bounced back to hand, etc.


There’s no clean way to template it, and it doesn’t happen enough that we need a whole keyword.

Exile Wrath Card Request

New 25 Jul 2024 Asked by azetsu222 3 Comments

Can we get more answers to exile based wraths? Something like Guardian of Faith


I can pass along the request.

Comparison of Game Mechanics

New 19 Jul 2024 Asked by bardakus 9 Comments

Hey Mark. I was just thinking, lots of players complain about the "once per turn effect", but at least I very rarely hear players complain about the very similar "tap as a cost to activate ability". Of course, there is a very teal functional difference; plenty of cards untap other permanents, yet nothing (that i know of) overrides the "once per turn" effect. Do you think untap effects were a mistake? In the same vein as reclaiming arbitrary cards from exile.


I do not consider that a mistake.

Designing Cool Mechanics

New 13 Jul 2024 Asked by thetitan555 5 Comments

I'm trying to find a source for the following sentiment but it's hard to google. Could you rate the truthiness/falesness of the following statement out of 100%?"Recently, R&D has come up with lines of text that would be cool to have on a Magic card, then created mechanics to make that happen." For example, 'If it's suspected, exile it. Otherwise, suspect it.'


We have definitely taken the approach of finding words we like when doing early design and using that as an impetus to find mechanics that work with those words.

Bloomburrow's Play from Exile

New 10 Jul 2024 Asked by lykrast 4 Comments

With the few "play from exile" cards we've seen and raccoon being associated with trash, were Junk tokens considered for bloomburrow?


Not that I know of. Green doesn’t do impulsive draw.

Validating Parting Gust's Function

New 09 Jul 2024 Asked by kallixti 14 Comments

Is Parting Gust a color pie break in multiplayer? You can exile an opponent's creature and give the gift to a different opponent.


White can exile creatures.

But-not-forever Counter Mechanics

New 08 Jul 2024 Asked by banksyguythrowingthings 4 Comments

"Exile target permanent with a but-not-forever counter on it" / "Return an exiled card with a but-not-forever counter on it to..."


If we put a counter on the exiled card, the rules could reference it.

Narset and Bria Wording Differences

New 08 Jul 2024 Asked by quantext 5 Comments

Why do Narset, Enlightened Exile and Bria, Riptide Rogue have different wordings for the same effect of giving all your creatures prowess?


Bria is our normal template. My guess is Narset didn’t have the text space to do the normal template, so it did the shorter one.

Card Exile and Return Mechanic

New 08 Jul 2024 Asked by aalgot 4 Comments

We need to be careful that a mechanic can't get back cards that were exiled by a card where the intent was it wasn't to return. That’s why B would only get back cards exiled specifically with A. And A would presumably only be used on cards that want the cards to be able to be returned later with B.


I don’t know how B knows what exiled A. A card can refer to an action it took, but I don’t think the game can tell how a card got exiled it if didn’t do it.

Possible A+B Exile Mechanic

New 08 Jul 2024 Asked by kuldothaphoenix 1 Comments

could we see an A+B mechanic designed around A exiling cards and B getting cards exiled with mechanic A back? Kinda like an inverted version of the processor setup from BFZ where you do it for your own benefit?


We need to be careful that a mechanic can’t get back cards that were exiled by a card where the intent was it wasn’t to return.

Bringing Back Cards from Exile

New 07 Jul 2024 Asked by ryandimiragent 45 Comments

What do you think the design space is for effects that bring cards back from exile?


Zero, as we shouldn’t do it. As always, I’m fine with cards using exile as a holding zone to then bring them back.

Exile Vs Poison Counters

New 04 Jul 2024 Asked by krobat 4 Comments

What's more important, cards not coming back from exile or poison counters not being removed?


I’ll go with the one that breaks the game.

Game Zone Distinguished Explanation

New 22 Jun 2024 Asked by aalgot 3 Comments

Speaking of nikachu he is also the reason I asked about this whole awol stuff (except the into a subgame thing, that was genuine curiosity) See he has a “Show” where he tries to evaluate Silver border cards by how good they would be in compedetive. And when awol was up he was like “the absolutely removed from the freaking game forever zone isn’t that different from exile” and he usually doesn’t listen to explanations unless it’s official. So I needed to be able to show the difference officially.


The defining quality of the absolutely removed from the freaking game forever zone is that *nothing* (during the course of the game you are in) returns from it. Sadly, that has become less and less true of exile.

Alternative Costs for Colorless Spells

New 21 Jun 2024 Asked by rowanalpha 4 Comments

If there had been colorless spells in the Force of … cycle or the Evoke elemental cycle, do you know think their alternate costs would have been to exile any colorless card, or would they have limited the alternate costs to non-land colorless cards?


My gut is discarding non-land colorless cards (and it would have to be non-land) would be a bit too restrictive, especially in the age of colored artifacts.

Perception on Commanders' Strength

New 20 Jun 2024 Asked by j-waffles 56 Comments

Hey mark, long time reader, also long time asker. I like a challenge when deckbuilding. When I first found out about your psychographics, I thought “woah! it even have the same name as me!” (John). Commander helps tickle that itch for me, because I can start off with a dumb premise and try to make that concept as best I can, and since it’s not a competitive format, I know that there will always be SOMEONE with a deck on a similar power level, however bad that terrible deck idea ends up being.This brings me to a qualm that I personally have, and have seen purely anecdotal evidence that other people have too.It feels kinda lame when you guys make a commander that’s just “this is the best commander for X”. More and more we’re getting legends where they’re just the *correct* choice. If I want to build a sultai graveyard deck, Muldrotha is the answer. Nothing tops it, and I doubt anything every will top it. And that’s just one archetype. 5 color sagas? Bombadil. Snow? Jorn and Isu. Flash tribal? Nymris. Sure there are other cards that can be the commander, but you can say that about anything. Sure, I COULD make a Rakdos exile deck with Pavel Maliki in the command zone, but that’s just objectively wrong. The commander is always gonna be prosper. My point is that it’s getting harder and harder to say “how do I make this work” when you’re just handing us the blueprints and all the parts with a step by step instruction booklet on what to do.To be fair, many archetypes have so much innate complexity to them and have reached a critical mass of options where it’s impossible to tell what the “best” option is, as there are so many different facets and roads to go down. Orzhov aristocrats and mono-green stompy are easy examples.But the fact that it isn’t always the case doesn’t change the fact that happens a lot. I’m sure I’m not the only one that feels this way, but I’m also sure that if it was a majority opinion in the community y’all wouldn’t be doing it this much. I just want to know if you have anything to say about this perception that I and many others hold. Thank you for all you do in magic, I hope you respond.


One of the most common requests I get here on the blog is “make this color combination Commander for this particular theme”. Eventually, for some of them, we find an opportunity to make it. We don’t know when that opportunity will arise again. We shouldn’t try to make the best Commander we can for that slot? If it’s too weak, players will just complain and ask we make another one. The reality is a lot of players want prescriptive answers, and there’s no way to make them for the players that want them and not for the players that don’t. The idea is that players who want to do something different have access to the history of Magic to find less obvious answers.

Wheel of Potential Card Issue

New 19 Jun 2024 Asked by j-waffles 12 Comments

Re: how should wheel of potential workThe way wheel of potential *TECHNICALLY* works right now is a 3 mana sorcery that says exile your hand and draw any number of cards. The way it’s currently worded works like this: 1. I cast wheel of potential2. I begin to resolve wheel of potential. First I get three energy3. Next declare a value for X. This is where the card starts to break.4. Once I declare a value for X, two things happen based on that value, completely independent of eachother.4a. I am given permission to pay X energy4b. Each player is given permission to exile their hand and draw X cards.
The issue here is that step 4b is tied to step 3, not 4a. It’s obvious that the intended design for this card is for the amount you draw to be determined by the amount of energy you pay. But with its current wording, you can declare X to be any number you want, and you get to draw X cards regardless of whether you pay any energy. I think you see the problem.


To quote Matt Tabak on Twitter:“No, if you don’t pay the energy, you don’t draw the cards. We may have to tweak that template, but the card doesn’t work that way.” #WotCstaff


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