Parasitic

Mechanics Across Sets

New 15 Mar 2024 Asked by mitch1238 22 Comments

How often were named mechanics actually used in more than one set in a block? After looking back at some popular blocks, it appears as though it was the exception rather than the norm. Kicker being in all three Invasion sets seems like the best example, but then Kicker can literally go in any set. Spirit/Arcane were so parasitic that they probably couldn't have functioned without appearing in consecutive sets, but good examples of this seem rare given how often people cite it.


Most of the time. Sometimes if we ran into trouble play designwise, the third set just had one or two.

Mechanics Misunderstanding

New 07 Mar 2024 Asked by mrpopogod 24 Comments

I think a previous asker was mixing up Parasitic mechanics with A-B mechanics; the latter being something like Madness, where you need discard outlets to enable the Madness cards.


That sounds like a good guess.

Defining Parasitic Mechanics

New 06 Mar 2024 Asked by justletmereadmyoldblog 51 Comments

"Parasitic only plays with cards from the set it is in." That's not the definition I had been working under. I thought a mechanic was parasitic if you needed cards fitting X category and cards fitting Y for either of them to work. The classic example would be lands and spells. Lands do nothing without spells; spells do nothing without lands. More recently, Bargain was parasitic in WOE. To make the Bargain deck happen you needed fodder and payoffs, and to draw a mix of them. Is this wrong?


As the person who coined the term “parasitic”, in reference to Magic design, and uses it the most in my writing, that is not what “parasitic” means. It refers to a mechanic or theme that only works with cards from the set it is in. The term parasitic is important from a design viewpoint because it’s not backwards compatible, and you can’t put too much of that in any one set.

Linear vs Parasitic

New 06 Mar 2024 Asked by jjustin1379 29 Comments

Sometimes a mechanic is for more than limited play. Energy was a whole mechanic that seemed highly pushed for competitive tournament play so much so that several of the strongest energy cards were banned and energy was still a decent choice in standard. I think the more parasitic a set mechanic is the more it is for constructed. Infect was like this too. Mechanics like blitz do not care how many you play in a deck. You do not get rewards for playing only blitz cards in your deck.


The word you mean is “linear” not “parasitic”. Parasitic only plays with cards from the set it is in. Linear means the cards pushes you play cards of a similar theme/mechanic. Linear cards more push you towards play mechanic themes in constructed. “Modular” cards, the opposite of linear, allow you to play them easier as one-ofs.

Parasitic Mechanics View

New 24 Feb 2024 Asked by 22bebo 28 Comments

Re: Parasitic mechanics - Over the past few years I've seen a lot of complaints about dungeons and Ring tempting as parasitic mechanics (which is funny because those aren't parasitic really) and today I saw praise for committing a crime as being "the least parasitic mechanic possible".It just seems to be a term you've used for a long time that suddenly has been deemed "bad" for reasons I can't really fathom.


Backwards compatibility is something we’re very conscious of. Parasitism is not inherently bad, but in larger doses can cause problems. I’ll point out the first time Slivers appeared it was very parasitic, but it grew into a beloved part of the game.

Parasitic Mechanics

New 24 Feb 2024 Asked by 22bebo 17 Comments

Why do you think "parasitic mechanics" have become such a bugbear for the online enfranchised community?


What parasitic mechanics are people complaining about?

Poison Vs Damage Data

New 21 Nov 2023 Asked by su92 34 Comments

How well did it go for ONE to have players/decks mix poison and regular damage? Anecdotally, corrupt played very well and toxic creatures weren't as parasitic because they still lowered life, but for me —and I heard a lot of this— poison kills were rare even if you were trying, because most creatures had a toxic value of half their power or lower, so at most you got to ten poison counters at the same time as damage. Do you have data on this? Is Wizards happy with those how it turned out?


The data from the players said they mostly enjoyed it.

Adventures and Vanillas

New 28 Aug 2023 Asked by cursedereaper 74 Comments

Hey Mark the return to Eldrain gave us new Adventures and with that a total of 12 (5 new) vanillas that have "abilities" on them.
I know there are plenty of issues beside designing signposts and how vanilla matters can be parasitic (especially in standard).But does the concept of adventures on vanillas and maybe MDFCs solve the issue to design vanilla matters signpost and reduce parasitic design?
Are vanillas with adventures sill in the spirit of vanilla matters?
And would adventures even fit on Muraganda?


Can we do it? Are there technically cards that would allow it? Probably. That doesn’t make it a good idea.

Devoid Mechanic Discussion

New 22 Aug 2023 Asked by sombramainexe 30 Comments

Is devoid a parasitic mechanic? I'm not exactly sure on how you define that. Does Corrupted Crossroads make it one? If corrupted crossroad just said a colorless spell would it be less parasitic?


Devoid isn’t parasitic. It’s just a marker.

Artifact Tokens Flavour

New 23 Jun 2023 Asked by sp1c3-r4ck-synd1c4t3 42 Comments

If there was a set (maybe a universes beyond) where the flavour of artifact tokens (treasure, clue, food, blood) would have been vastly out of place, but the function was needed, could we hypothetically see a differently named artifact that does the exact same thing? On one hand, flavour would be preserved, but on the other, cards that care about those names would be parasitic and lead to clunky non-interactions


It’s not off the table.

Food Mechanic Analysis

New 24 May 2023 Asked by pedrofeliperocha 37 Comments

Does food, as a mechanic, have some parasitic elements in it? I mean the use of food for other purposes than just sac to gain life. The food pay offs usually demand constant food production to role... cause they sac food as "fuel".


No. Mechanics having cards that specifically care about them doesn’t make a mechanic parasitic. For example, kicker is not remotely parasitic. Making a card that lets you draw a card every time you kick a spell might make you want to build a deck around kicker, but it doesn’t make it parasitic.

Energy Counters Mechanic

New 24 May 2023 Asked by twiggyfrogblog 25 Comments

Hi Mark!Are energy counters a parasitic mechanic?


A little in that they get stronger if you play more in the same deck, but the vast majority of energy cards work if they’re the only one in your deck.

Oil Counters Discussion

New 21 Jan 2023 Asked by yennett 53 Comments

Hey Mark I've got a design question regarding oil counters in ONE. I understand the purpose of this mechanic is to showcase the importance oil plays in the lore of the phyrexians. However, it feels like this mechanic is parasitic in nature. Were there any other mechanics talked about leading up to oil that were less parasitic? Are parasitic mechanics okay now and then in magic sets? It feels akin to energy from Kaladesh. I appreciate you reading this Mark.


The vast majority of oil counters function like any other open-ended counter (such as charge counters) where it’s just a marker to make the card work. True, there are a few cards to make an “oil matters” draft archetype, but that’s the only parasitic element of oil counters. 🐿️ - I pushed for nut counters.

Mutate Mechanic View

New 25 Nov 2022 Asked by tanz423 41 Comments

Is mutate considered a parasitic mechanic


It has some parasitic elements, but mostly, no it’s not.

Future of Meld Cards

New 05 Nov 2022 Asked by abelxiv 40 Comments

Though I do love the new set I'm dissapointed that there weren't more meld cards at all rarities in it. In ENM we also got just 3 meld pairs, with only Chittering Host showing up during limited games from time to time, and I think this time around meld will be even less impactful in limited. I think this would have been a great chance to try stuff like non-creatures melding into creatures or other non-creatures and exploring that design space. Will we ever see meld being a more common thing?


Vision design handed off five common meld pairs (each an artifact and a spell). There was just too much going on and they were pretty parasitic, so they got cut. Maybe one day in the right set…

Unfinity vs. Energy Mechanic

New 11 Aug 2022 Asked by rv-ry 26 Comments

Has R&D solved the parasitism inherent to the energy mechanic in Kaladesh in Tickets’ implementation within Unfinity?


Energy’s main problem was a balance issue. New resources are normally parasitic. That just comes with doing new things.

MH2's Unique Mechanics Focus

New 22 Jun 2022 Asked by cairnwanderer 27 Comments

The best thing about Modern Horizons 1 is the way it rehabilitated and expanded an old parasitic mechanic. Why didn't Modern Horizons 2 do this?


It focused on a different thing only Modern Horizon sets could do, mix and match spells (combining two different names keywords).

Understanding Parasitic Mechanics

New 01 Jun 2022 Asked by archerkn 26 Comments

Hi, goodnight what is a parasitic mechanic? I can get a trivia about this thing.


It’s a mechanic that only works with other cards in the same set.

Use of Parasitic Mechanics

New 01 Jun 2022 Asked by greenmyojin 41 Comments

Background seems to be classified as parasitic mechanic. Wasn't the R&D trying to avoid to use parasitic mechanics?


No. We’re careful about using too many parasitic mechanics in any one set, but some amount is okay.

Request for Arcane Spells

New 01 May 2022 Asked by aioria99 35 Comments

Hey Mark!May I request more arcane spells with splice onto arcane on supplemental products? I just made a Hinata Commander using almost all arcanes + cost reducers and it's a blast to play. I actually like the parasitic aspect of them, makes the deckbuilding more fun.


There’s not a lot of love for splice onto Arcane in R&D. We do look for places to use the Arcane subtype in a different mechanical context.


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