Offering

Offering Peace and Love

New 19 Apr 2024 Asked by tomorrowdogg 30 Comments

Peace and love, Mark. <3


Thanks.

Mechanic Complexity Feedback

New 04 Mar 2024 Asked by honor-basquiat 81 Comments

"It varies mechanic to mechanic, but they don’t score any lower as a group against other mechanics. Some, like Monarch, are quite popular."People are criticizing the helper card mechanics because they are very complex, require specific varied tracking and they are virtually impossible to play with unless you constantly refer to helper card (compared to most cards that you can understand by simply reading its oracle text or reminder text).The Monarch doesn't have any of those issues. It's an elegant and masterfully designed mechanic.

The Monarch is very simple and straightforward, so much so that the oracle text from The Monarch token could fit as reminder text on several monarch cards. That can't be said about Day/Night, The Initiative, Venture in the Dungeon, Rad counters or Tempted by the Ring.

I've probably looked at the double sided Tempted by the Ring helper token over 100 times and I can't confidently tell someone exactly how the mechanic works if I don't have the helper token to read from. It's an extremely complex and multifaceted mechanic. I would say more complicated and wordy than 98% of other Magic mechanics. Can you please make more "outside of the game" helper card style mechanics that are easy to comprehend and intuitive?The Monarch and Ascend are examples of mechanics like this. More of that please!

The more complex mechanics that create outside of the game elements are intimidating (i.e. Venture into the Dungeon, Tempted by the Ring, The Initiative, Day/Night) and in my experience, they slow down the game because players can't understand them easily.Lastly, I'm offering this feedback as a major Magic enthusiast and long time veteran player who also plays with experienced players regularly. I can't even begin to imagine how daunting these types of mechanics must feel for novice players!


I talk a lot about how different players enjoy different aspects of the game. What I talk far less about is different players struggle with different aspects. Some can’t handle excessive processing; some have issues with sequencing; some don’t understand the nuances of the rules; some aren’t good with memory. My best guess with you is you internalize (aka work from memory) card abilities most of the time, so cards which exceed your ability to memorize cause you issues.Because players see the game through the lens of their own experience, the feedback they tend to give is “stop doing thing X” because thing X is the element that they personally struggle with. The challenge is there are players that don’t struggle with that element of the game and thus enjoy thing X. For example, my biggest note on this blog about dungeons isn’t they’re too hard to process, but there aren’t enough of them. So, it’s a balance. We need to understand the ways in which people struggle and help accordingly where we can. I agree that we need to be cautious how complex and wordy we are on elements off the card. And we have to be careful how often we use that tool. Now there is a threshold where enough players struggle, that we have to question if a particular aspect is worth it. I don’t think we’re there yet with external game pieces, but I do loudly hear the note that we have to be better with as-fan of the helper cards showing up. The note that we need to auto-include more helper cards in the prerelease kits is also a strong one.So yes, I’m aware that outside game pieces come at a real cost for a certain type of player, and it is something we have to keep in mind when designing them. I personally think we could have simplified Tempted by the Ring a bit, for example, but I do think it was right to include in the product. Thanks for your feedback.

Donate Ability Colors

New 22 Feb 2024 Asked by vaingloryhunter 34 Comments

Hi Mark - If/When more spells or creatures that donate other permanents (like Harmless Offering) in Red and Black? It's obviously a pretty niche thing, but my poor guy Blim is having to carry so much weight at the moment with only about three other cards that help.


The Donate ability is blue and red, so I don’t expect black to do a lot in that area. We don’t do a lot of it overall because it makes it harder to create creatures with drawbacks.

Rat PR Offer

New 27 Jan 2024 Asked by reginakasteen 59 Comments

"Rats should hire the guys that represent Squirrels." But Maro, *you* represent Squirrels. Are you offering to do public relations for our rat friends?


We can talk.

Card Gallery Feedback

New 25 Aug 2023 Asked by some-stuff-here-blog 37 Comments

Joining the hordes offering feedback on the new card gallery: I first saw it on mobile and thought it was a massive step back, with multiple versions of the same card and cards from commander decks and other sources mixed in, with no easy way to tell them apart from the main set. Then I saw it on PC, and realized it had filters that fixed all that, and thought it was a massive step up, especially with the ability to filter to just recently added cards. Then I went back to mobile and spotted the filters there too (because of the space limitations, they are much less visible there) and was happy with it on mobile too.Might I suggest working out what the majority of people want to see most, and setting the default filters to that? For me it would be default card versions, main set, because I'm most interested in getting a peek at what the draft environment will be like. But obviously I may not be in the majority!


A good note to pass along.

Draft Mechanics Location

New 05 Aug 2023 Asked by theuninvitedghost 27 Comments

“the biggest fans of draft tend to prefer two-player games” this hasn’t stopped WotC from making draft “Commander” products, why would it be relevant here but not there?


The question was where to put “draft affecting” mechanics, so I said in a set that most appeals to drafters. Draft Commander products are offering a draft product to Commander players, so a different audience.

Unexpected Design Space

New 13 Apr 2023 Asked by moroklumpen 32 Comments

What's the biggest surprise you can think of when it comes to mechanisms offering much more design space than expected?


I knew double-faced cards had more design space when I first saw them, but I didn’t realize how much.

Innovative Card Design

New 22 Dec 2022 Asked by cannotwynn 27 Comments

How do you all keep managing to reinvent or recontextualize cards in a way that makes them feel like default effects while still offering something unique? As an example to better explain myself, I find it fascinating how cards like Immolation and Flowstone Infusion are basically "Shock" in Limited but just different enough to still be interesting. Cards like these are some of my favorite ones to look for every set...they manage to feel familiar and offer a shortcut to understanding them on a base level, but also still give me that giddiness of "new" and exciting cards to try.


That’s an important part of Magic design: do what we always do, but just a little bit differently.

Secret Lair Feedback

New 11 Dec 2022 Asked by sobek16 45 Comments

I know this isn’t your department, but you shouldn’t be offering secret lair bundles where the savings is $1. It feels very disrespectful to the intelligence of your player base.


I’ll pass that note along.

Exploration of Reverse-Threaten Concept

New 01 Oct 2021 Asked by ultwarrior 37 Comments

Red can give away control of its permanents (Harmless Offering) and can do temporary stealing (Threaten etc). Would temporarily giving away its permanents like a reverse-Threaten be within colour pie for red too? It's probably mostly relevant for multiplayer ("Here, have a blocker") but I'm sure it would be an interesting Johnny/Jenny idea too.


It’s something that could be explored.

Ceiling of Control Donation

New 01 Oct 2021 Asked by koriko99 37 Comments

Follow up to my Donate question, I hadn't heard of Harmless Offering before; what colors can give away their own permanents?


Blue and red, the main colors of stealing, can also give away control.

Legality of Reprinting Harmless Offering

New 01 Oct 2021 Asked by meepingmerps 30 Comments

“Could donate ever be reprinted in a standard set?” Not too long ago we had harmless offering, which is just color shifted donate


That was my rationale for why it was okay.

Popularity of Negative Effect Cards

New 30 Sep 2021 Asked by metamagix 36 Comments

How much design space is there for creatures (or any perm.really) that get given to an opponent and have a negative effect? Or cards that make harmless offering good?


You’re asking about cards with downsides. We make some of them, but they’re pretty unpopular. Luckily, for Eternal formats, early Magic made a lot of them.

Independent Clue Tokens Creation

New 12 Sep 2021 Asked by iamthespineofmybook 48 Comments

I was looking up stuff about Food, Treasure, and Clues, and discovered that Clues were recently divorced from Investigate via Fae Offering from MH2. So it is possible to "Create a Clue token" independently from Investigate.


It is.

Kamigawa's Future Keyword Mechanics

New 25 Aug 2021 Asked by james-stors 61 Comments

Now that Kamigawa: Neon Dynasty has been announced, where would you put all the original block's keyword mechanics on the Storm Scale for this set? Those mechanics being: Bushido, Soulshift, Splice, Ninjutsu (My Favorite), Offering, Channel, Sweep, and Epic.


I’m not saying nothing is returning, but be aware that the greatest weakness of original Kamigawa was it’s mechanical components. As I’ve talked about on this blog many times (reinforced from feedback from many of you), a return is not leaning heavily on the named keywords/ability words of the original visit.

Hope for More Adorable Cards

New 23 May 2021 Asked by kasim18-blog 47 Comments

Is it reasonable to hope for more of the adorable cards? Harmless Offering, the otters in Ikoria, the dogs. I love the arts that make you go 'aww' <3


There is reason to hope.

On 4-color Purple Decks

New 01 Apr 2021 Asked by hoondle 75 Comments

Mark, is it true that this year's Commander offering is going to focus on 4-color Purple decks? I'm so excited! I'm especially looking forward to the World Tribal Planeswalker Land you hinted at in the previews.


They’re actually 6-color decks. They got changed at the printer, I think by the printer. They really aren’t supposed to do that.

Return to Popular Plane

New 07 May 2020 Asked by armeizh 24 Comments

"Don’t confuse the focus of one set/block with seeing the whole plane." When talking about returning to a popular plane, does the goal of offering players more of what they liked not reduce the chances of seeing new places, though? THB showed the underworld, but how likely are we to get an Innistrad set showing the lands beyong Nephalia's coast, for example?


Shadows over Innistrad showed off some new places I thought.

Concerns on Ikoria Limited

New 13 Apr 2020 Asked by jonpaulcardenas 43 Comments

A follow up to my previous ask about player opinions changing once they play with the cards. It seems like companion and mutate, IMO, are going to be very unfun and swingy in limited. My least favorite limited environments were OG Theros and rise of eldrazi. This set feels it will play very similar to both of them. With Companions offering consistent access to your bomb rare that you drafted. Was there more play testing put into Ikoria Limited? Did you get a chance to play test it yourself?


Ikoria plays very different from both original Theros and Rise of Eldrazi. If you read my design column, you’d know that we used Rise of Eldrazi as a model of how we didn’t want to build it. Companion, in particular, makes draft a very unique experience. We playtest our limited environments a great deal, and while any one set might not be one person’s favorites, we spend a lot of time and energy making them fun. Ikoria, in particular, is a very different kind of limited. The biggest strike against it is the complexity level is a bit higher than normal, but it’s super fun to play.

Infect Mechanic Opinions

New 29 Feb 2020 Asked by boltedmonkeyman-deactivated2023 33 Comments

Re: Fast infections. Of course there are fast infections. A handful of contrary examples doesn't really change general audience expectations. I'm 100% positive that if you asked most people how poison damage would work in a fantasy game, they would answer that it deals damage slowly over time. Since infect is so polarizing, I'm just offering an alternative that would make it a bit more balanced, while also delivering more on theme and helping control decks end the game more quickly.


There are a lot of fast acting poisons in pop culture. Often someone is poisoned and instantly dies. It happens all the time. In fact, I think we see more instantly die to poison than slowly poisoned to death in pop culture.


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