Magecraft

Top Mechanics Selection Criteria

New 26 Feb 2024 Asked by blaze-1013 47 Comments

For your top 20 (non-evergreen) mechanics I noticed none were from this decade. What would you say is the best new mechanic from this decade so far?


Note that I would pick the mechanic that started a trend. Foretell is an awesome more recent mechanic, but Morph is the first to use face down as a resource, so I chose that for the talk.Amass, while not technically from this decade, is only five years old. Mechanics I really like from this decade include: alliance, backup, collect evidence, connive, corrupted, decayed, enlist, escape, foretell, incubate, learn/lesson, magecraft, mutate (although it has its complexity issues), party, prototype, reconfigure, role tokens, and shield counters.

Theme Design Request

New 19 Apr 2023 Asked by fzzr 34 Comments

May I request a drive to work about the difference between designing when a theme is for an entire set (eg. magecraft in Strixhaven) vs when it's a limited archetype (eg. instants and sorceries in Izzet)?


I can add it to the “short” list.

Phyrexian Invasion Set

New 14 Apr 2023 Asked by forestd3w 25 Comments

Can I ask for an innovation set that shows more of the phyrexian invasion? More planeswalkers, more characters that got compleated and keywords related to the invaded world? (Like Magecraft and Nassari, the compleated dean for the invasion of Strixhaven)


Being how far our lead time is, I don;t think it would be relevant by the time we could publish it.

Set Design Choices

New 31 Mar 2023 Asked by blazinjsin 49 Comments

Did you guys consider having 1 or 2 cards per plane with abilities that plane is known for? Like a mutate creature, and a creature with magecraft, etc?


That is something we do in Modern Horizons sets, but not premier sets.

Plane-specific Mechanics

New 30 Mar 2023 Asked by dude1818 62 Comments

I think the Invasions we've seen so far are pretty cool and mostly capture the feel of the planes they're on. However, I was a little hopeful to see plane-specific returning mechanics on them, Future Sight-style. E.g., energy on Kaladesh, magecraft on Arcavios. Was that ever considered?


If this was a Modern Horizons set, we would have. We don’t do that kind of thing in premier sets anymore.

Magecraft Keyword Usage

New 30 Aug 2022 Asked by itsdavid 40 Comments

Hey Mark! Hope you're well. I'm a recent fan of Magic with Strixhaven being the set that got me "all in". My question in turn involves Magecraft. What is the reason for always following the keyword with the "whenever you cast or copy an instant or sorcery spell" qualifier? Can Magecraft potentially care about other spell types being cast/copied?


Magecraft is what’s known as an ability word. It’s italicized text that puts a name to what the rules text is telling you. That’s why the text always appears after it. Ability words have more flexibility than keywords, because keywords have to represent the exact same rules text card to card, where ability words do not (they have a little more wiggle room). That said, I don;t see us doing Magecraft and caring about different spell types. Those are different keywords/ability words.

Magecraft's Storm Scale Position

New 29 May 2022 Asked by ghostlygideon 31 Comments

Where is Magecraft on the Storm scale?


I’d call it a 4. I assume we’ll see it again.

Trivia on Prowess and Magecraft

New 15 May 2022 Asked by mj3913 34 Comments

Bday was 2 days ago so a bit late, but maybe you could offer some trivia on Prowess and/or Magecraft.


Magecraft’s design name was spellcast. Caring about copying was part of its design from the beginning. Happy Belated Birthday!

Creature and Artifact Mechanic Prospects

New 10 Mar 2022 Asked by ultimatealphawalker 42 Comments

After getting landfall, constellation, and magecraft, might we ever get similar mechanics for creatures and/or artifacts (or are those types more problematic for some reason)?


I’m sure we’ll do them one day. Both, in fact, have been cut from sets. “Creaturefall” was the Selesnya mechanic for some of vision design for Guilds of Ravnica, and Kaladesh had “artifactfall” for a little while early in design.

Potential New Card Effects

New 08 Nov 2021 Asked by maskoffool 51 Comments

Since we have landfall, constellation and magecraft, is there any chance to see artifact or creature version of these effect one day?


There is.a chance.

Interaction of Set Themes

New 21 Sep 2021 Asked by talos-4 48 Comments

Playing arena today, I noticed a fair amount of "whenever you cast your second spell this turn" abillities in Kaldheim. These play well with Magecraft and I thought they seemed to reward play with Nightbound too, how much of this was intentional? Well done, it's nice that even though blocks aren't the norm, there's still so much evidence of forethought in mechanics like this.


We do think about how set themes interact with the sets around it.

Balance in War of the Spark

New 23 Jun 2021 Asked by echmiadzin 69 Comments

How difficult was getting War of the Spark out in a balanced state, and does the difficulties encountered make a "planeswalkers matter" set little more than a wish? I don't really feel War was that type since it did not really have an Affinity, Constellation, Magecraft, etc style mechanic; it had cards that cared about specific Planeswalkers like the Triumphs, but did not really seem to care about Planeswalkers in general like other cardtype-focused sets.


Planeswalkers definitely mattered. For example, proliferate was in the set particularly to help you get more loyalty on your planeswalkers. But the as-fan of planeswalkers kept us from doing a more traditional “blah matters” theme like we do with other card types. For example, something like planeswalkerfall would have been uneventful in most decks.

Magecraft Copy Trigger Creation

New 16 Jun 2021 Asked by galvanbender 50 Comments

It seems like my question was eaten but it was my birthday yesterday. Can I get some belated trivia about how how Magecraft got the copy trigger?


It was in the very first version I made of the mechanic. Early design made more use of copying. For example, we had a cycle of spells that copied themselves if you controlled the right token for your college.Happy Birthday!

Adventure Mechanic in Strixhaven

New 20 Apr 2021 Asked by elpilz 28 Comments

Hello Mark, one Question. Did you and your team considered for Strixhaven The adventure mechanic. It would have been renamed into Like class, where the creature is the teacher and the spell would have been the spell that he is teaching. It would also solved the problem for the set to have enough spells for Magecraft and still enough creatures.


We talked about adventures. Throne of Eldraine still being in Standard had us look at other options.

Magecraft Naming Logic

New 20 Apr 2021 Asked by mtgdawn 42 Comments

Why was it called Magecraft while Spellcraft allows it to appear in other non-mage creatures flavor-wise?


It’s a game called Magic. Every world we visit has mages. : )

Concerns Over Strixhaven Design

New 04 Apr 2021 Asked by gralamin 77 Comments

Hey Mark, I am pretty disappointed at first glance in Strixhaven, which is a shame as I was highly anticipating this set. Maybe how mystical archive works is the magic sauce needed to make it click together. Maybe the spell copying is more frequent / better then I expect, but I currently dislike the design. I am definitely going to give it a try with an open mind though.I feel its very much not an instant and sorcery matters set really, and is very much a token set. I get that was done to increase the ASFAN of instant and sorceries, by making some creatures into spells, but mentally I still count them as creatures as that's what they actually are. As a Johnny/Spike most of what I am interested in the set has been concentrated in these spells, and they are essentially french vanilla creatures. And it feels like we are missing a lot of spells I would have expected to make these tokens good. For one very specific example, I would have expected a counterspell at least as good as Cancel at common.In addition the magecraft triggers are so highly creature focused, which means I naturally want to play fewer combat tricks and rely on magecraft to do that job. Instead the set feels like it's giving me more combat tricks to make tokens better, so I just double up and magecraft becomes boring, as it feels a lot like I am just playing with landfall again.Is there something I am missing?


The key to making any theme work is creating the structure that can let it shine. Maybe in concept a set that’s just nothing but instants and sorceries, none of which make creature tokens, sounds intriguing, but it lacks the things you need to make an environment dynamic. Strixhaven is structured to make instants and sorceries matter in ways they don’t normally get to, and while landfall for spells might sound like just a tweak of landfall, it’s not. All I can recommend at this point is to play the set. You seem to dislike things theoretically, but they exist that way for good reason, even if you don’t understand why yet. After you play write back and we can talk.

Design Focus of Magecraft

New 30 Mar 2021 Asked by jonpaulcardenas 29 Comments

Was Magecraft and Learn/Lesson designed with a specific format or player base in mind?


No, they were more designed with making “instants and sorceries matter” as a theme.

Similarity Between Magecraft and Metalcraft

New 29 Mar 2021 Asked by drecon84 97 Comments

Were there any concerns about how similar the words Magecraft and Metalcraft are?


No. Mage and metal are two different words.

Colorless Spells Function

New 28 Mar 2021 Asked by fanharmonicon 46 Comments

Are colorless spells in the set from a mechanical perspective to allow people to play more instants and Sorceries which synergize with Magecraft and Learn?


Yes.

Magecraft and Storm Similarities

New 27 Mar 2021 Asked by jonpaulcardenas 74 Comments

Magecraft has some similarities with Storm, was there concern making a full mechanic out of this effect, we do see similar variants of this a lot, stretched out to all the colors might be a bit too much for some archtypes/Strategies?


I worked with Storm. I designed cards with Storm. Storm was a friend of mine. Magecraft, you’re no Storm. : )


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.