Game Stores

Broader Narrative in Block Sets

New 26 Jul 2024 Asked by durzio 0 Comments

I seem to always find lots and lots of discourse about block sets. Two sides of the same argument every time.
Side 1 says something like:"I hate all these random sets, I miss block sets."
To which, Side 2 says; "Well block sets never sold as well at the end, players attention span's are better suited for one and done blocks."
My problem with this response is that it essentially ignores the initial statement. Rather than clarifying what they mean, they assume and answer.
Personally, I miss block sets, but ONLY from a story perspective.
Basically, do sets exactly the same as you're doing now. Draft is better now than blocks were, standard with Foundations sounds fantastic. The only thing I'd like to see is a set of setup, and a set of payoff.
MKM was a set based on a murder mystery with the big twist ending basically included in the release, as an example. It could've benefitted from a real, but delayed, payoff. Set up the consequences for each suspect, then reveal and give different consequences that were hinted at in other ways. Bam. Improved.
The last time we visited New Phyrexia, it was a block, I remember ubiquitous speculation over how the story would wrap up. There were factions events at local game stores, branded posters and packs for the factions at play, etc. I had a friend get the New Phyrexian emblem tattooed on themselves. The story felt *Important* and so much less divorced from magic than it does today.
Usually, in my experience, when someone asks for blocks, they're asking for the story to matter. There are lots of mechanically interesting card games out there, and mechanics are only part of what makes magic, magic!
All I would ask is that writers get the opportunity to do setups and payoffs with magic's evolving story with multiple sers, and that story related sets have *some* play synergies. They don't need to share mechanical themes just to share story themes, but it would be a nice little florish if they had mechanical synchronisets,
Hell, a REALLY good idea (in my opinion) would be to do these sets in a different order than the old method. Modern fantasy novels swap POV characters and follow different stories. Why not set up multiple stories in a row, then start to alternate resolving an older, established plot line, and then starting a new one or swapping to another established one. This really gives players time to get interested and speculate (and making the story FEEL present will likely also boost novels and comics numbers, etc., if you need a monetary reasoning.)
What do you think Mark?


We already do a lot of what you’re asking. Each Magic “year” does have a larger connected story, often with different POV characters.

Transition to Value Boosters

New 12 Jul 2024 Asked by marlarkey01 12 Comments

Hey Mark, why was it decided to remove the draft and set the booster because of confusion amongst them, but putting value booster is better, is supposed to be a support for pauper/pauper commander?


You’re conflating two things that have nothing to do with one another. Draft boosters went away because the majority of the audience preferred set boosters. Play boosters were a way to keep the essence of set boosters while still providing limited play. All of that is mostly centered in local game stores. Value boosters are addressing a need of certain mass market stores to have Magic boosters at a lower price point. They are not a product the vast majority of enfranchised players will ever interact with, and their existence has nothing to do with organized play.

Understanding Value Booster

New 10 Jul 2024 Asked by kuldothaphoenix 31 Comments

People aren't understanding what a value booster is- it's a low price point impulse buy for grocery stores or pharmacies or toy aisles, not a thing that card shops (usually) would actively stock. These are more in the vein of "saved my treat money from lunch to buy boosters on the way home from school" or "was picking up prescriptions and decided to buy a pack instead of my usual candy bar. Opened a $4 uncommon!", not "cracked a case of these at the LGS"


Correct.

Concerns about Commander and Freerunning

New 21 Jun 2024 Asked by tybonel13 2 Comments

As someone who primarily plays commander I really dislike how it's been stapled on to Freerunning. Cards don't need to work in every deck. In fact, it feels much more rewarding when you stumble across cards that only work in the deck you're trying to build. Freerunning as an assassin's only thing would've been great. Cool mechanic, cool flavor, fits the IP. Including commander makes it feel forced and too direct. I get commander is the most popular format and you want to cater to it, but this is the absolute worst way to do that in my opinion. Just make cool cards with niche abilities and have them be legendary from time to time.


Assassin typal is pretty narrow. Note how Outlaws of Thunder Junction had to also attach Rogue and Mercenary and Pirates and Warlock to make it mechanically relevant. (There were only 87 Assassins in the game - not counting Changelings - before Assassin’s Creed released.)It just isn’t good game design to make a mechanic (the only new one, no less) one that can only be played in under .1% of decks. But it’s Assassin’s Creed, Assassin’s in the title. It’s the core role of the game. So Corey (the lead design of the set) decided to find additional mechanical space to broaden it. Commander traditionally has trouble with aggression (aka not a lot of Commanders attack regularly) so Corey found a way to make the mechanic relevant in Commander.Even though every Commander deck has a Commander, free running doesn’t push in a way that makes every deck want or need it. I hear the message that some people don’t want us to design cards for Commander, but it’s a 800-pound gorilla that dominates tabletop play. If you go to many game stores, it’s the only pick-up game you can find. So to make our new mechanic (again, the only new mechanic in the whole set) something unplayable in our most popular format isn’t very viable. There is a truism in game design. “You design for the game being played.” You have to understand how your cards will be used by the players and lean into it. There are so many formats you can play that we (mostly) don’t design for, if that’s important to you. Magic is great in that you the player have so much agency in how you play. But we’re going to design for the format that dominates tabletop play.

Considerations on Hybrid Mana

New 15 Jun 2024 Asked by zombsidian 1 Comments

A player at my LGS argued against your want of Hybrid mana able to be in mono colored decks was Devotion. If you can count Devotion of a color that your commander doesn't control, it shouldn't be in your deck. Wdyt?


You can have permanents of colors not of your Commander. What’s the difference?

Friendship Maintained Through Cards

New 27 May 2024 Asked by pandistoteles 2 Comments

Happy Birthday Mark!
Following the good stories tradition, I keep contact with many friends from Puerto Rico (where I lived for 30 years) through Magic. We share cards, talk about games we had, and hype one another about upcoming cards and sets. This weekend, for the first time in 7 years since I moved from Puerto Rico, one of my best friends is visiting and we have visited all the LGS I frequent to play. We cracked packs and commander decks together, and have had an amazing time enjoying MTG together. Thank you for all you do, and for indirectly helping friendships stay strong across any distance.


: )

Card Games Foster Growth

New 27 May 2024 Asked by boymeetsanime 7 Comments

Hi Mark! I wanted to give my own thanks to you and the card game I love so dearly. When I was 16, friendless and hopelessly autistic without realising it, a friend of my sister saw me walking down the street and gave me a tupperware box of Magic cards that he was about to throw away (mostly goblins from 10th Edition).

I went to my LGS to learn how to play the game and found not only a love for the game, but a creative outlet, a great group of friends, and the confidence I needed to grow as a person.

I was hired to run their Magic events and eventually worked my way up to manager/"The Card Guy" and some of my happiest life moments, including finding an equal passion for reading DC comics, were made during my decade of working there.

I can only imagine where I would be if I hadn't gone to my LGS to learn Magic that day, but I know I can't imagine my life without it, so thank you to everyone who helped make, and continues to make, such a wonderful game.

P.S. the first booster I ever opened was Avaycn Restored and after being blown away by Vorstclaw I've been a Timmy ever since!


Thanks for sharing.

New Player Gratitude

New 26 May 2024 Asked by abxxxy 0 Comments

Happy Birthday Mark! As a relatively new player (only been playing since forgotten realms) I don't have too many stories to tell, but going down to my lgs every Friday to play commander has been a great way to consistently get out of the house/dorm. Thank you for making this wonderful game!


: )

Journey Through Magic

New 26 May 2024 Asked by theothin 6 Comments

Happy birthday Mark! Magic has been a lot of things to me over the years. I started playing 22 years ago, a few months before Onslaught released, and fell in love with its fascinating mechanics and worlds. I drifted a way after a while, then came back in college to play Commander, where it became a way of regularly spending time with a group of friends. We couldn't keep meeting regularly after graduating, but after getting my current job, I started drafting every week at my LGS, and it quickly became my biggest reason to regularly go somewhere for social reasons rather than just home and work. Thanks for everything you've done for this game!


Thanks for sharing.

Standard Tournament Queries

New 21 May 2024 Asked by bloodyqueerfrenchman 2 Comments

I might have an odd question: So there is standard tournament at my LGS. Many people have expressed their interest, but I am wondering, how that works usually? Do I have to send in my decklist? Or is it just going there without any knowledge of the field?


It depends on how serious a tournament it is. If it’s more serious, they’ll make you turn in a list of your deck at the beginning of the tournament. If it’s less serious, they won’t make you do that.

LGS Challenges with Boosters

New 18 May 2024 Asked by charble 31 Comments

Mark, today, my LGS of 24 years announced that it is closing at the end of the month because it can no longer run a profit because of Play Boosters. Since Limited was its primary revenue driver, the increased cost of running a draft, combined with the USD/CAD exchange rate and a weak economy, running the LGS became financially untenable. Charging more for draft wasn't an option. There are many similar LGS outside the US facing the same problem. Regular draft boosters served an important role.


The market was driving away draft boosters. Not enough people were buying them to justify their existence. Play boosters was us doing something to keep limited play from going away.

Clarifying False Orders

New 06 May 2024 Asked by gonzoron 3 Comments

Looking at the very old card "false orders" recently. The oracle text doesn't include any wording about making illegal choices like the original does. Poking around online, it looks like judges vary in their interpretation, but since no one plays it much, it hasn't been an issue. As currently worded, I think it world be a cool combat trick in commander, but would want to start arguments at my LGS. Who do we ask for an official ruling/ wording update?


A card doesn’t have to tell you you can’t make illegal choices. The lack of stating it doesn’t make illegal choices legal. I don’t have a great place to send you for official judge rulings.

Booster Cost Concerns

New 05 May 2024 Asked by anyguy 10 Comments

More a note and I don't even know if there is a solution to my problem: I am a 100% limited player with a tight budget. With play boosters being more expensive then draft booster, due to budget, this just leads to me playing less. Also inflation is additional stress on my budget. I feel, that I'm getting less and less enfranchised and engaged because now I do less drafts. I fear loosing MTG as a hobby. I mostly play in my LGS and don't have a private playgroup, where we could play cheaper options like cube. I know WotC is a company and has to show growing revenue but it just sucks, that I may loose this great hobby and game because of monetary aspects.


I hear your frustration. The popularity of set boosters meant when we consolidated draft boosters and set boosters, they were crafted more to match set boosters. We essentially made set boosters draftable. I will note that the price of boosters didn’t go up. Play boosters cost the same as set boosters, and, like set boosters, you do get a higher amount of rares/mythic rares, on average, to match the higher price point. But yes, if all you do is draft, the individual drafts got more expensive. None of this change was done to somehow squeeze extra money out of people. We just took the most popular booster product and sold it at the same price, but with added value (more cards per booster and made it draftable).

Status of Outlaws Thunder Junction Prints

New 02 May 2024 Asked by zackdes44 34 Comments

Do you know if OTJ is already out of print? My LGS said distribution told them it'd be a while before they can get more product because print of OTJ already ended.


Outlaws of Thunder Junction is not out of print.

Arena Draft Success

New 17 Apr 2024 Asked by genericanonymoususer 42 Comments

Hi, Mark! I just had surgery, so I couldn't go to any events at my game store, but I just drafted on arena for the first time and went 7-1 with a super fun gruul big creature smashy deck. My MVP card was snakeskin veil- the biggest of high fives to the designer of that card! It's something I could see myself using in a lot of my constructed decks

I also got some cards delivered and got the signed oko art card, so I've been blessed with mtg luck today :)


Sorry you weren’t able to attend the prerelease, but happy you had a good time on Arena.

Card Frame Feedback

New 13 Apr 2024 Asked by jambrose 47 Comments

Oh hi Mark, Just some feedback after last night from our lgs. Lots of fun conversations and energy in the roons. However all around was "oh this isn't a white card!" In response to the breaking news cards. Along with "this is MKM all over again". I'm sure they were designed and printed before feedback from MKM but the all white special frames are incredibly difficult to distinguish as anything beyond an assumption its a white card. I don't think it ruined any nights but added a lot of confusion during deck building (I was asked to let you know since I'm the stores resident karen)


The note will be passed along.

Successful OTJ Prerelease

New 13 Apr 2024 Asked by kamenridercorn 43 Comments

I'm a manager at an LGS and I just want to say that OTJ was one of our best prereleases ever in terms of attendance and sales, and we got great feedback from players on the way out. Big thanks to everyone who worked on it!


Happy to hear that!

Cutting Out Negativity

New 28 Mar 2024 Asked by kidcincinnati 91 Comments

Hey Mark! Somewhat of a silly question. I really enjoy Magic’s current direction, and I feel like so many of the online (vocal) communities around it are determined to be in a swirl of negativity that just doesn’t bring me joy. I have an awesome LGS and a great community there, but I do rely on Magic Twitter to keep up with upcoming releases, promos, etc. If I was looking to try to cut some of these negative communities out but wanted to keep up to date, what would you recommend to keep up?


You can look at the cards on Reddit and not read the comments. : )

MKM Planning Period

New 04 Feb 2024 Asked by mrskayathefrog 27 Comments

I've been really enjoying MKM so far- my LGS even had a little murder mystery of their own to solve during prerelease! I have a question though: were you already planning MKM during Ravnica Allegiance? So many of the clues reference cards from that set!


We were not. We didn’t even know the murder mystery set was on Ravnica until about halfway through vision design.

Promo Card Distribution

New 03 Feb 2024 Asked by tre3qwerty 52 Comments

Hey Maro, played the pre release yesterday evening and it was really fun! The only awkward thing was the extra, limited-illegal promo card: most people didn't read the piece of paper included in the box, and some even missed the LGS owner announcing it out loud. I think the card should've been distributed separately to avoid the confusion.


A lot of players attend prereleases in venues that we can’t independently get them cards. And even in venues that we can, if the cards are separate, there is no guarantee that the entrants in the prerelease will get them. The only way to ensure that the people playing in the prerelease get the promos is having them in the prerelease boxes.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.