Coldsnap

Mechanics Evaluation Recap

New 29 Dec 2023 Asked by generalpith 81 Comments

FYI you actually did your worst 10 mechanics once before in Drive to Work #693 and this was your list at the time:10. Haunt - Guildpact9. Radiance - Ravnica8. Ripple - Coldsnap7. Processors - Battle for Zendikar6. Annihilator - Rise of the Eldrazi5. Epic - Saviors of Kamigawa4. Rebel Mercenary - Mercadian Masques3. Gotcha - Unhinged2. Rhystic - Prophecy1. Bands with Others - Legends


FYI

Snow Supertype Origins

New 05 Dec 2023 Asked by nevofthewilds 30 Comments

Hey Mark- I wish to invoke the ancient rite of Birthday Trivia! Given the season, I was wondering if you had any trivia about the Snow supertype? Thank you for sharing your wisdom!


The Snow supertype came about because we were looking for Ice Age block things to mechanically expand upon in the design of Coldsnap, and didn’t have a lot to work with. They had either become evergreen or weren’t things we particularly wanted to do more of. Happy Birthday!

Art Trigger Conditions

New 19 Oct 2023 Asked by theindecisivemess 27 Comments

Do nonland cards with arts like Dark Depths (Coldsnap) trigger Ignacio on "water". The "water" is implied to be under the ice, but I'm friends with a pedant who argues there is no water in the art from the perspective of the art. Help :(


There has to be actual water seen in the art, not implied to be behind or under something in the art.

Color-Specific Snow Mana

New 18 Jul 2023 Asked by sdfkjgh 24 Comments

Listening to Drive to Work #1052: Coldsnap, section on Snow, brings up an interesting question: Would you be willing to do color-specific Snow mana symbols? Like the Phyrexian mana symbols, but a snowflake instead of a Greek letter.


Phyrexian mana has a built in way to make it castable. A colored snow mana makes something harder to cast.

Pitch Mechanics Future

New 08 Jul 2023 Asked by pantswithoutlegholes 32 Comments

the printing of the pitch elementals in modern horizons 2 (fury, solitude, etc.) and the new forces (negation, vigor, etc) indicate that this alternate cost is not something relegated to magic's past. but while we've seen the specific restrictions change (X cost for shoals, 2 cards in coldsnap, etc.) the cards exiled always need to share a color. could we see pitch cards that need a card of a second color to be exiled? or a specific card type? or multicolored cards that can pitch either color?


The challenge is not breaking the color pie. If a card does a blue effect, for example, you have to have a payment that ensures you’re playing blue.

Positive Costs Challenge

New 28 Jun 2023 Asked by apo08 44 Comments

"Positives are hard to do as a cost."
Afaik, you can have an opponent gain life as a cost. I guess you can instruct them to draw too?(a cumulative upkeep on a white uncommon from coldsnap)


Just because we once printed a card doing something doesn’t mean it necessarily works cleanly in the rules.

Coldsnap and The Dark

New 22 Jun 2023 Asked by hyralc 31 Comments

It's oft been said that Coldsnap was set 3 to the ice age block. What does that make The Dark which, according to the novels was set 1 of the block (somehow)?


The Dark is not considered part of the Ice Age block (anymore, assuming it ever was).

Snow Mechanics Fact

New 09 Jun 2023 Asked by renitheraven 44 Comments

Birthday trivia request: Do you have any fun facts about Snow cards? It’s one of my favorite mechanics.


Snow-covered basic lands were in Ice Age and Alliances. When we were designing Coldsnap, the “lost third Ice Age block set”, we decided to change Snow to a supertype to get more function out if it. Happy Birthday!

More Aurochs Possibility

New 22 Feb 2023 Asked by blogalogalog 42 Comments

My first ever precon deck was Aurochs Stampede from Coldsnap, and my heart longs for more beefy boys. Will we ever see more Aurochs, or are they as extinct in magic as they are in real life?


More Aurochs aren’t off limits.

Snow Supertype Origin

New 18 Dec 2022 Asked by werewolfcommanderplayer 42 Comments

If you could Time Walk back to Ice Age block and prevent the Snow supertype from seeing print, would you?


That’s not where the supertype started. (Ice Age had snow-covered basic lands, but it didn’t use a supertype.) It was started in Coldsnap design and I *was* there.

Dealing with Troublesome Planes

New 16 Feb 2022 Asked by caitsith4 20 Comments

I think a lot of the questioning about other trouble planes stems from what I'm guessing is a false assumption that the powers that be smack down good ideas just for being associated with bad planes. It can be hard to remember that good execution and bad execution are almost entirely objective, and starting with bad roots is just bad. Even if NEO sells a million boxes we are probably still not going to see a "Redeemers of Kamigawa" 4th set in the past timeline block. See: Coldsnap ...


The real issue with troublesome planes isn’t that The Powers That Be won’t allow them. It’s that they start at a deficit and are harder to make to the quality level that we can get buyoff from The Powers That Be.

Snow's Success in Modern Horizons

New 18 Sep 2021 Asked by szwanger 37 Comments

Why do you think snow was successful in Modern Horizons and much less so in Coldsnap?


I assume execution.

Mono-Color Mini-Sets

New 09 Sep 2021 Asked by spyrohawk 40 Comments

How small could you make a fully-draftable set? I was thinking the other day "oh, I wonder if they could do a line of 5 mini-sets, each only being completely mono-color, and each being fully draftable". I feel like the design team is creative enough to make fully draftable sets that are each only one color, with different draft archetypes for different themes within the color, but I'm not sure how small you could make the set so you can fit all 5 together but each ALSO be draftable.


Coldsnap was our attempt to make a small set that could draft by itself, and we came to the conclusion that it was too small.I don’t think monocolor mini-sets would work well for drafting because you want different players to take different cards, and that’s hard to do when all the cards are the same color. There’s also no ability to read the color of people near you which is important in higher level draft.

Coldsnap's Drafting Issue

New 26 Jul 2021 Asked by jacekenai 31 Comments

What about its small size made Coldsnap a failure (for drafting)?


It just didn’t have enough cards to create a robust drafting environment over time. Things got too repetitive too quick.

Minimum Draftable Set Size

New 26 Jul 2021 Asked by x12721 28 Comments

What would the absolute least number of cards a set could be and still be draftable? That is, without too many duplicates, etc.


Coldsnap tried making a small set draftable by itself, and is considered a failure at that task. So, at least a bunch more than Coldsnap.

Set Unifying The Dark

New 18 Jul 2021 Asked by sac-ld 32 Comments

Has there ever been discussion on making a large set to unify The Dark and Fallen Empires into a block? Much like when Coldsnap was created to make Ice Age a more cohesive block. If so, would it focus more on the tribal, counter/tokens, or mood based theme?


There has not been any discussion. Other than releasing near each other, and I guess both technically being on Dominaria, they really have nothing to do with one another.

Details About White Snow Creatures

New 21 May 2021 Asked by spencernickels 23 Comments

" If i remember correctly there are no white snow creatures." There are 3. (though they are all from Coldsnap)


FYI

Redesigning Old Sets

New 30 Apr 2021 Asked by awildmrnonameappeared 38 Comments

Would you ever seriously consider a new version (with new design philosophies in mind) of an old set? (The closest thing to this is coldsnap I believe.)


Essentially, that’s what returns are.

Challenges of Ice Age Remastered

New 21 Mar 2021 Asked by shadesofpink 50 Comments

To add to the complications of an Ice Age remastered set, aren't most of the rares of the first two sets also on the Reserved List? You'd pretty much just be working with the rares of Coldsnap


Yes, the Reserved List would also greatly complicate things.

Difficulty of Ice Age Remaster

New 21 Mar 2021 Asked by theuninvitedghost 63 Comments

“The challenge of a Remastered product is you only have cards from the original block to work with. That makes something like the Ice Age block a real challenge to Remaster.” I don’t understand how that is any different than Time Spiral.


Neither Ice Age nor Alliances was designed for limited and Coldsnap was designed to be drafted by itself. Making a cohesive fun draft strategy only using cards printed in those three sets might be literally impossible.


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