Flare

White's Fog Adjacent Effects

New 20 Jun 2024 Asked by blaze-1013 6 Comments

You said that white doesn't get Fog effects anymore, but we just got two white cards in the last year that prevent you from being damaged as part of their effect, Everybody Lives and Flare of Fortitude. They technically aren't fog in the mechanical sense, you still get poison and commander damage, but they largely play the same. The fact that we got two of these means it feels less like an outlier too so I'm curious what is happening with these two cards.


White goes get damage prevention, so it is Fog adjacent.

List of Green Cards

New 10 Jun 2024 Asked by boymeetsanime 30 Comments

In case anyone was curious about how many Lay of the Land cards are in green:Mono-Green: 58
Analyze the Pollen
Attune with Aether
Borderland Ranger
Boseiju Reaching Skyward
Brave the Wilds
Bushwack
Caravan Vigil
Civic Wayfinder
Cultivate
District Guide
Druid of the Emerald Grove
Elfhame Sanctuary
Evolution Charm
Flare of Cultivation
Flourishing Bloom-Kin
Fork in the Road
Gaea's Bounty
Gatecreeper Vine
Greenseeker
Herd Migration
Horizon Seeker
hunting Cheetah
Journey for the Elixir
Journey of Discovery
Kodama's Reach
Krosan Tusker
Kura, the Boundless Sky
Land Grant
Lay of the Land
Many Partings
Nervous Gardener
Nissa's Encouragement
Nissa's Pilgrimage
Nissa's Triumph
Nissa, Vastwood Seer
Nylea's Intervention
Open the Gates
Outcaster Greenblade
Peregrination
Realm Seekers
Realms Uncharted
Reclaim the Wastes
Rites of Spring
Seek the Horizon
Shard Convergence
Spinewoods Armadillo
Spirit of the Aldergard
Sprouting Vines
Sylvan Ranger
Sylvan Scrying
The Huntsman's Redemption
Thirsting Roots
Trail of Mystery
Traverse the Ulvenwald
Verdant Mastery
Vorinclex
Yavimaya Elder
You Happen On a GladeGreen featuring another colour: 7
Dig Up
Flower // Flourish
Huatli, Poet of Unity
Invasion of Ergamon (flipped to Truga Cliffcharger)
Path to the World Tree
Safewright Quest
Yasharn, Implacable EarthUn-cards: 3
Selfie Preservation (Un-card)
Spirit of the Season (Un-card)
Wild Crocodile (Un-card)(everyone feel free to add any that I've missed!)


FYI

Mana Flare Adjustment

New 24 Aug 2023 Asked by exclusionmage 26 Comments

If mana flare only lasted one turn would it be in-pie for red?


Possibly.

Mana Flare Mechanics

New 24 Aug 2023 Asked by lordmohses 31 Comments

Hi Mark,Is mana flare considered a bend or break in red? I’m curious as red gets unique forms of ramp in terms of rituals and treasures, but I don’t think I’ve seen any other monored cards that buff land mana production.


Mana Flare is somewhere from severe bend to break. It’s not something we do anymore in red.

Concerns with Celestial Flare

New 21 Apr 2022 Asked by polluxr 30 Comments

Sorry if that was answered before, but are Celestial Flare kind of effects no longer in white's pie? It's been a long time since we last saw it in standard and I kinda miss it (situationally pretty good against stuff like Goldspan Dragon or hexproof/ward creatures)


Something can be both in pie and infrequently used.

Color Shifted Cards Inquiry

New 06 Dec 2021 Asked by mysterio797 47 Comments

Hello Mark, in original Kamigawa there were some “color shifted” cards like Ghostly Prison (originally Propaganda) and Heartbeat of Spring (originally Mana Flare)….will we see any “color shifted” cards in Neon Dynasty?


That’s not something we consider a Kamigawa thing. Any set can do that if they give the right card design.

Card name homophones

New 23 Jun 2020 Asked by chetskolos 40 Comments

How likely are card name homophones? Are there any already?


Unhinged had Mana Flair, which is a homophone of the Alpha card Mana Flare.

White's Powerful Card Pool

New 30 May 2020 Asked by owlprices 55 Comments

I have noticed that in recent sets, white has had a lot of powerful and in my opinion, unbalanced, cards such as All That Glitters, God-Eternal Oketra, Dawn of Hope, Heliod, Sun-Crowned, and multicolored cards like Dream Trawler, Lurrus of the Dream-Den, Teferi, Time Raveler, Winota, Joiner of Forces, and Zenith Flare. Has this been a coincidence, or is there a push in design to make a more powerful card pool for white?


We have been focusing on white as there was a large public outcry about it.

Red Mana Boost

New 19 Feb 2020 Asked by mrolp 46 Comments

Can red get a one shot mana flare? Like a red high tide or something?


Yes.

Mana Flare Color Shift

New 19 Feb 2020 Asked by jml1218 28 Comments

Hello Mark, was Mana Flare a break for red to produce mana?


Early Magic was a little more all over the board colorpiewise. The ability is now in green.

Mana Flare Mechanic

New 19 Oct 2018 Asked by wasteofzerosandones 34 Comments

You said Mana Flare was no longer in red's color. But doesn't red still get rituals. Could red get a High Tide effect?


Red can get one shot mana boosts, just not permanent ones. That’s green.

Mana Flare Reprint Possibility

New 18 Oct 2018 Asked by spiritkhan 35 Comments

Can I request a Mana flare reprint?


You can. It’s no longer in red’s color pie, so it won’t be in a Standard-legal set.

Standard Cards Proposal

New 13 Mar 2017 Asked by mdbryan84 30 Comments

I want to thank you for taking time to answer questions and communicate with the players. So if we can't have lightning bolt back in standard, how would you feel about the following suite of cards (one for each color) being perpetually in standard: naturalize, mana leak, doom blade, lightning strike, and celestial flare?


The cards always being in flux is a core part of the game.

Homophones in Card Names

New 09 Aug 2016 Asked by machine-elf-paladin 29 Comments

So capitalization and (probably) punctuation are out for differentiating card names. What about homophones? Could you make a card named Encyst, or does the existence of Insist prevent that?


Unhinged had Mana Flair (in contrast with Mana Flare) so homonyms are allowable, although probably frowned upon in black border.

Birthday and Mana Flare

New 17 Feb 2016 Asked by dgbrown42 28 Comments

Mark - yesterday was my birthday, and it made me think back on my Magic-themed birthday party in 7th grade -- way back in 1995. Got any trivia on that year, or my favorite card at the time, Mana Flare? Thanks!


Mana Flare has a homonym card twin, one that has a name the sounds the same - Mana Flair from Unhinged. Happy Birthday!

Mirari's Wake Origin

New 30 Jul 2015 Asked by dpach 25 Comments

hi mark is my bday and could you tell me about my fav card mirari's wake ?


In the early days, one of my favorite cards was Gauntlets of Might. While working on Judgment design, I realized that the two abilities (Mana Flare and Crusade - to use other old cards as reference - getting extra mana and pumping your creatures) were in green and white which were the two focused colors of the set. That was my inspiration for making Mirari’s Wake.Happy Birthday!

Multicolor Card Challenges

New 15 Jan 2015 Asked by subbak 23 Comments

War Flare has two effects, one that could be either white or red (boost to all your creatures) and one that is white but not red (untap all your creatures). So it could be mono-white but could not be mono-red. Isn't this something your try to avoid in multicolor cards?


Try to and are always able to are not the same thing.

Mana Burn Utility

New 21 Dec 2014 Asked by collex1 19 Comments

If baked-in mana burn hardly ever mattered, how could a card with it be in any way useful?


You have to combine it with effects that make it matter. There’s a good chance if we made a mana burn enchantment that the second effect on it would be something like a Mana Flare which would make it relevant without needing a second card.

Mana Burn Relevance

New 01 Jun 2013 Asked by thoughtreflection 15 Comments

"The issue in removing a rule isn’t about 'does it ever matter' but rather how often. Mana burn, as example, mattered but only in one in several hundred games." How has this been determined? In multiplayer Magic, ramping through Coffers/Urborg or Mana Flare effects or other such big mana sources is extremely common, especially in EDH. I can't remember the last time I've played a game where mana burn wouldn't have been hugely relevant if it were still around.


When we were first thinking of getting rid of mana burn, I told the entire design team to start playing all their games without mana burn. A month later, we gathered and asked them how the games had gone? In an entire month, not a single person had mana burn come up once.

R&D and Combo Decks

New 10 Mar 2012 Asked by austincompton-blog 2 Comments

Does R&D "hate" combo? I happen to love U/R combo decks like Pyromancers Ascension and Runeflare Trap Combo and there hasn't really been any new ones exclusively to those colors. I also read that those are your favorite colors, they're mine too, so i hope to see more support :)


What R&D doesn’t like is games that aren’t interactive. Certain combo decks allow plenty of interaction (usually slower ones that require you to gain control and work more like a win condition) while others are basically speed solitaire games. We want the former but not the latter.


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