Pyroblast

Pyroblast Promo Concern

New 20 Aug 2023 Asked by bloodyqueerfrenchman 39 Comments

With Pyroblast being a Promo at Local Game Stores with the release of Wilds of Eldraine can we expect the card to be in the set? I am asking this because it is a colour pie break, isn't it?


It is a color pie break. Our rule is we don’t introduce color pie breaks, through reprints, to formats that don’t have the card.

Color Pie Interaction

New 11 Feb 2023 Asked by clarks2009 121 Comments

Hey mark, I wanted to understand the hang ups with the design team not doing more pyroblast/ hydroblast effects. Allowing non blue colors the ability to counter an “opposite” in the color pie seems like a fitting mechanic to allow every color to interact on the stack. Can you do some clarifying on why that isn’t a thing?


Blue can’t destroy permanents, red or not, and red can’t counter spells, blue or not.Having a color be an enemy doesn’t mean you get resources you normally don’t.

Red's Spell-Countering Capability

New 30 Apr 2022 Asked by charble 34 Comments

You said red can't counter spells; are Pyroblast effects (obviously, appropriately costed for modern Magic) off the table now? Would something like RR: Counter target blue spell still be allowed?


No. That is not a red ability.

Red vs Enchantments

New 22 Sep 2021 Asked by sonofabeholder 36 Comments

Regarding the red vs enchantments discussion, does that make red cards that can destroy “target blue permanent” (ie Pyroblast or Jaya Ballard, Task Mage) color pie breaks since they can destroy enchantments as long as the enchantments are blue? Or does red “hating” on blue override the intended weakness?


Yes, those are color pie breaks.

About Enemy Color Hate Cards

New 22 May 2021 Asked by estebatto 32 Comments

are enemy color hate cards not something we're likely to see anymore? talking about cards like Pyroblast, red elemental blast, Deathgrip, Lifeforce, gloom and so on.


We still make enemy color hate cards from time to time. They’re not as powerful as the ones in early Magic and they all have to be effects that are in color.

Addressing Color Pie Evolution

New 13 Aug 2017 Asked by tinyhideoutbouquet-universe-blog 68 Comments

The problem with color pie break intransigence is that the color pie itself evolves. What used to be canon is now a break. For people who are not interested in Standard or Limited and only play Eternal (i.e. Commander, Legacy, Vintage etc.), fast mana IS part of black's slice of the pie simply because Dark Ritual exists and gets competitive play. Same for Pyroblast, Sylvan Library, etc. People won't just stop playing Magic with these cards because R&D changed their minds about them.


Magic’s past is littered with mistakes especially from its early years where we were still figuring a lot of things out from power level to rules to color pie. We can’t erase the mistakes of the past, but we can keep from replicating them for the future. Plus every year we tow the line and keep Magic in the confines of modern design and development, we lessen the number of players playing with cards outside of it.#WotCStaff

Color Pie Consistency

New 05 Jun 2017 Asked by tinyhideoutbouquet-universe-blog 40 Comments

Are you sure the color pie is the same in all formats? For Eternal players (Legacy Commander and the like) most strategies and gameplay revolve around staples that are breaks according to the modern day color pie (Harmonize, Pyroblast, Sylvan Library, Swords to Plowshares, etc.) so their conception of the color pie (as in what color offers to them) is very different from that of R&D. Aren't you afraid of becomong out of touch with a growing portion of your playerbase about how Magic plays out?


The color pie shifts over time so obviously the size and time period of the cards in the format dictates what the color pie looks like within it. What I said was that at any one point in time there’s only one color pie and all new cards are made using that color pie. We can’t look at every new card through the lens of every version of the color pie.

Eternal Masters Color Pie

New 17 Dec 2016 Asked by asknationsmith 34 Comments

There were a whole bunch of cards in Eternal Master's the break the color pie. What do you think of such inclusions such Xathrid Swarm, Pyroblast, and even Prodigal Sorcerer?


A set that reprints old cards that only impacts old formats where those cards already exist is where we can show off history.

Pyroblast vs Elemental Blast

New 10 Feb 2016 Asked by damullet 34 Comments

To answer the earlier Question Mark - Pyroblast is better than Red Elemental Blast because it can target anything, and does something "if it's blue", where REB is uncastable against nonblue decks. This doesn't matter often, but since they're otherwise identical, why not get the edge.


FYI

Counterspell Comparison

New 10 Feb 2016 Asked by nerdyhologrampizza 42 Comments

Long time reader; first time asker: Was it a joke to put Red Elemental Blast against Pyroblast. Are they not the same? Or is there some subtle difference between them? I feel like I missed something.


There’s long been a debate which was better. Ethan (who compiled Head-to-Head: Counterspells) wanted to finally settle the issue. Pyroblast appears to be winning.

Red Counterspell Misconception

New 29 May 2015 Asked by like-winter-we-are-cruel 15 Comments

But doesn't red have more counterspells than white? Or do thigns like Pyroblast and Guttural Response not count?


Red does not in modern color pie get counterspells.

Pyroblast's Role

New 20 Jan 2015 Asked by moroklumpen 29 Comments

Does it bother you that a serious color pie violator like Pyroblast is such an important card in eternal formats? There are several nonblue decks that would be nearly unplayable without it.


I can’t change the past so I work hard on changing the present.

Pie-breaking Countermagic

New 05 Dec 2014 Asked by brningpyre-deactivated20181203 15 Comments

I hope you're having a blast in Italy, even if it's not the season for jorts! I had a question about colour pie, specifically why so many counterspells have been printed in Green and Red. It's more than just a one time thing with Guttural Response, there's also Avoid Fate, Burnout, Pyroblast, and Red Elemental Blast. Is there a reason why they were targetted for so much pie-breaking (I think?) countermagic over the years?


Most of the cards you mention are early cards back before we wrangled the color pie. The few new ones are nods back to the old days that shouldn’t have been done.

Legacy's Skill Intensity

New 31 Oct 2014 Asked by nobthehobbit 37 Comments

So Legacy may be drifting away from Magic, but I'd argue it's drifting in a way that makes it a more skilful game. Consider Show and Tell: against an opponent with red mana up and cards in hand, the Show and Tell player has to worry about Red Elemental Blast/Pyroblast. Conversely, the red player has to worry about tapping out for fear of a Show and Tell. If one/two of those cards didn't exist, the format would be rather less skill-intensive. (I'm assuming at least some of these break the pie.)


Don’t confuse options with skill. The pros have stated how skill testing Khans of Tarkir draft is and that has 12,000+ less cards than Legacy.

Color Pie Violations

New 10 Aug 2013 Asked by elitemantis 10 Comments

So, if Anarchy breaks color pie, do REB, BEB, Pyroblast and Hydroblast break it as well?


Yes, they do.

Jaya Ballard's Spells

New 12 Feb 2013 Asked by squabharpie 41 Comments

I just realized that the three spells Jaya Ballard, Task Mage uses (Pyroblast, Incinerate, Inferno) are all cards that were in 5th ed, with a quote from Jaya Ballard in the flavour text.


How did that happen? : )

Red's Countermagic Position

New 03 Aug 2012 Asked by celestialtyrant 4 Comments

Where do spells such as Burnout, Gutteral Response, Pyroblast, and Red Elemental Blast fall as far as Red's section of the color pie? Is Red allowed to have countermagic as it applies only to blue instants? Like "I'm gonna do what I want and you can't stop me?" Or are those outdated technologies?


I believe those were mistakes and outdated. Richard in Alpha had this theme that colors could do what their enemies did to fight them, but it is hard to define colors when they do things that they normally don’t do. 


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