Flavor Text

Clamfolk Lore for D&D Conversion

New 23 Jul 2024 Asked by bill-cipher-official 8 Comments

Mr Mark, what is the lore / biology of the Clamfolk? I would really like to know, due to wanting to make a Clamfolk race in D&D 5e.


There isn’t much established lore save a few pieces of flavor text. Some Clamfolk live in Clamville. One Clamfolk village got shelled. There are Clamfolk musicians who play “Duke of Pearl”. There are Clamfolk rebels.

Praise for Flubs, the Fool

New 22 Jul 2024 Asked by ad33dwithoutaname 6 Comments

The highest of fives to the card designer, illustrator, flavor text author and everyone responsible for Flubs, the Fool. Probably my all time favorite magic card, Vorthos and Melvin had a child! Please, if there is no lore written on Flubs, keep it that way. He is perfect this way.


High fives to be applied.

Talking Animals and Vegetables

New 21 Jul 2024 Asked by fanfactorpodcast 7 Comments

Now that R&D has softened on talking animals what about talking vegetables?


Unglued 2 did it. (Well, they were at least animated. We didn’t get to flavor text.?

Understanding Maro's Flavor Text

New 21 Jul 2024 Asked by bokkiedoke 1 Comments

Is the flavor text "No two see the same Maro" lore about the Magic creature, or a subtle hint towards the fact that you have hundreds of clones that allow you to do all the things you do?


No comment.

Trivia on 'Love Song of Night and Day'

New 19 Jul 2024 Asked by mistymountainsgay 6 Comments

Before my birthday is over, I would love to invoke my right of trivia!Anything about my favorite part of Magic's world, the Love Song of Night and Day? Or if not, Mirage in general? (I fell in love with Magic when I found my parents' old collection of Mirage and 4th Edition, making me probably the youngest grumpy old magic player to ever shake their fist at these new confangled planeswalker cards)


The Love Song of Night and Day was a poem written by Jenny Scott when she was an editor on Magic. Pieces of it were used on flavor text in Mirage block. I would later read the poem at a wedding at a Magic Grand Prix. We would also eventually making a Saga that referenced it.Happy Birthday!

Understanding Top Versus Bottom-Up Sets

New 29 Jun 2024 Asked by blaze-1013 18 Comments

You said Duskmourn started as 70/80s horror, but also said it's a bottom up set. I thought top down/bottom up was the thing that kicked off the initial idea for a set, and I'd think trying to capture the flavor of 70/80s horror would put Duskmourn in the top down camp. Can you explain the distinction and what makes Duskmourn bottom up?


The difference between top down and bottom up is how is the set structured. I’ll use Ravnica and Innistrad as examples. If you took off all the names, art, creature types (replaced with non flavorable words - “Creature Type A”), and flavor text from both sets and showed them to a player. Ravnica would make sense. It’s core structure is mechanical. You might not get all the flavor of the guilds, but you understand how it’s put together.Innistrad, in contrast, will be harder to understand how the component pieces come together. It will feel more random, because the connective tissue to the structure is the flavor.The idea of top-down and bottom-up was much cleaner back in the day, but we’ve gotten so good combing mechanics and flavor, it’s hard to tell.It’s too early to talk about Duskmourn, so I’ll use Bloomburrow as my example. We started with a flavor, anthropomorphic animals, but quickly decided that having ten two-color pairs, each one a different animal was a great core to the set structure. That structure is mechanical, so technically it’s bottom-up.Let me end by stressing that top-down vs. bottom up in a world where we blend mechanics and flavor so much doesn’t have as much meaning as it once did, except if you’re really in to design.

Etched Foil Card Appreciation

New 25 Jun 2024 Asked by randomette2 9 Comments

Wanted to mention that adding flavor text to the etched foil version of cards in the Assassins Creed set was a nice touch, i always like it when theres more flavor text.


Glad you liked it.

Creature Types Consolidation

New 25 Jun 2024 Asked by fungustober 13 Comments

I'd like to voice my dislike of the paring down of some of the creature types, because I feel like differing viewpoints are good in game design and I've not really seen that many statements voiced in opposition to these changes. My view of it is that it strips out a lot of uniqueness of Magic as a setting. Other settings have humanoid lizards, but they don't have Viashino. Other settings have undersea-dwelling peoples, but they don't have Cephalids. Naga becoming Snake was completely understandable, and I think the justifications for it were valid. I do not think Viashino becoming Lizard or Cephalid becoming Octopus were remotely justified. On top of that, it creates some weird points, where you can see clearly crocodilian humanoids (the Viashino from Alara) now labeled as Lizards, which not only are separate types in Magic, they're not even closely related in real life (crocodiles are more closely related to birds and dinosaurs than lizards). I've seen a number of very loud people advocate for trimming all the "unnecessary" types in Magic out, but their proposals usually end up as "there should be about 20 creature types total." This is not only unsatisfactory from a game design standpoint--as it would make tribal decks a bit *too* easy to accomplish--but absolutely catastrophic from a flavor perspective as well. At that point, why not just have typelines be "TYPE1", "TYPE2", and so forth? Flavor and function have to work together, and sacrificing too much of either is a bad thing. Too little function, and the game becomes unplayable. Too little flavor, and the game becomes cold and sterile. This is not to say that trimming on creature types is a bad thing--I think Magic wouldn't be hurt by trimming on a few more creature types if you asked me--but just that I think the choice of creature types being trimmed is odd, to say the least. Why does a regularly printed creature type with new cards that were printed just earlier this year get the boot, and not something like trilobite, which has all of 5 cards, with a 4 year gap between the printing of the most recent one and the one before that? If this is to help tribal decks, why are there still one-off or two-off creature types being printed, like Varmint and Coyote?


We’re not getting rid of Viashino. They will continue to creatively exist. We will still refer to them in titles and flavor text as Viashino. All we’re doing is consolidating the creature types so that we’re consistent in how we use them. Magic has been treating animal humanoids this way (aka using the animal as the creature type) for two plus decades. All we’re doing is going back and fixing the few that got done before we adopted this policy back in the early days of Magic.

Compliments for Modern Horizons 3

New 20 Jun 2024 Asked by 3-slugcat-pilots-7-ornithopters 29 Comments

I would like some compliments/high fives sent to everyone who worked on the mdfc lands in Modern Horizons 3. I love the flavor text showing little bits of lore across the planes. ALSO THEY LOOK SO PRETTY.Two of my favorites are the izzet and simic taplands. The cards look so good!


High fives shall be applied.

Playtesting and Card Art

New 14 Jun 2024 Asked by the-pokemon-prof 3 Comments

Hey Mark, you mentioned in an earlier question that you did a Ziplining draft this last week. I've always been curious at what point in playtesting that the card art and the flavour text starts to roll in. Are the cards you were drafting with just paper and rules text at this point in the process?


Names get tweaked along the way. The more top-down the set, the more the real names happen earlier, especially in Universe Beyond sets. Flavor text doesn’t happen until the tail end of set design, so we don’t play with it often.Art gets started early in set design, but there are usually several waves. Our playtest cards pull art as it exists, so playtests have sketches and eventually full art. Late set design playtests usually have most the art.

Consistency in Humanoid-Animal Races

New 13 Jun 2024 Asked by machinepriestexemplar 11 Comments

Howdy Mark!I sat with my thoughts and the replies you've given recently about not changing Minotaur or Merfolk to Ox and Fish respectively, and I gotta say, I can't square this circle.You say that WotC won't be changing these specific humanoid-animal races because they have prior mythological notoriety. But to be honest, one could make that excuse for every humanoid-animal race. There are a lot of Mythos that exist throughout the world, and finding a name for every humanoid-animal race wouldn't take too long if someone took the task seriously. I say this to show it doesn't feel like a really consistent or genuine reason to resist a rule that WotC is taking big lengths to adhere to (they are doing errata, which you've said is something that isn't done lightly).However, my biggest issue comes down to consistency with this "rule" you are mentioning. WotC changed Cephalids, Viashino, and probably Homarids soon so that they would fall in line with a rule that WotC wants to follow. Nothing drives me more insane than a rule that isn't applied equally to all, especially when as I mentioned above, the reasoning for the exception doesn't feel like a particularly strong one; at the very least, it doesn't feel strong enough to resist a rule WotC is taking seriously enough to errata 100's of cards so they fall in-line with said rule.I try to be open-minded as often as possible, but even after mulling over the things you've mentioned here on Blogatog, I don't think there is anything you can say that will change my mind on this. I suppose I will just have to sit and wait patiently until ya'll decide to finally finish what you started.Yours Truly,A fellow Ape


The thing you’re missing is the bar is not “does a mythological version exist anywhere in the world?” The question we ask - “is there a popular and well known version of it?”Here’s a different way to think of it. If we picked 100 random people (not specifically Magic players) and gave them a list of creature types, which ones are words they know and which ones aren’t?Some they wouldn’t know because they’re made up things we created that have no well known equivalent. Outside of those, we want to use words people recognize. It makes the game more resonant and lowers the barrier to entry. Our fanciful made-up terminology does have a place - in names and flavor text (aka the text areas focused on flavor). In mechanical rules space, familiarity is more important.

Confinements of Flavor Text

New 12 Jun 2024 Asked by aalgot 31 Comments

Too many words and flavor text doesn’t fit.Doesn’t fit how? You can just decrease the font size.


We have minimum font sizes.

Transition of Humanoid Animal Races

New 12 Jun 2024 Asked by wildcardgamez 38 Comments

With viashino, naga, and cephalids becoming lizards, snakes, and octopi, I am a bit concerned for other humanoid animal based races. Will minotaur become ox? Will merfolk become fish? I'm very curious where you guys will draw the line on such things


The line is we’re not using names we made up for animal humanoids as creature types. (They’ll still be used in names and flavor text.) Pre-existing names from things like mythology are fine, so Minotaur and Merfolk aren’t going anywhere.

Balancing Mechanics and Flavor Text

New 12 Jun 2024 Asked by aalgot 27 Comments

Why couldn’t you just add the unique interaction with meld that I mentioned to Saw in Half while keeping the flavor text?what’s stopping it from having both things?


Doing what you’re asking would take a bunch of words. Too many words and flavor text doesn’t fit.

Mephistopheles Missing Flavor Text

New 12 Jun 2024 Asked by aalgot 36 Comments

Why doesn’t chains of Mephistopheles have flavor text?


It does in its heart.

Consideration for Extra Flavor Text

New 12 Jun 2024 Asked by aalgot 32 Comments

Not making saw in half have a special interaction with meld to split the card into the ones that make it up is a missed opportunity


There’s always text we can add to a card to add an extra pinch of flavor. Our concern is is that extra text worth the words it takes? How often will it matter? How much confusion does it add? What does the card lose (like flavor text) if we add it?Is the concept cool as an idea? Sure. Would have been worth being on the card? I believe no.

Results of Top-Down/Bottom-Up Poll

New 12 Jun 2024 Asked by itscrispycoffeecollector 206 Comments

Now that the polls are closed on your "Top Down/Bottom Up" questions, may you please reveal the correct answers?


Here are the results of the poll: Ixalan Top-down: 38.9%*Bottom-up: 61/.1Strixhaven School of Mages*Top-down: 54.7%Bottom-up: 45.3%Phyrexia: All Will Be One*Top-down: 51.8%Bottom-up: 48.2%The answer is all three sets were bottom-up designs. Ixalan was built as a typal set making use of the two two-color and two-three color faction structure we had originally planned to use for Khans of Tarkir.Strixhaven was built as an enemy-colored faction set with an emphasis on “instants and sorceries” matter.Phyrexia: All Will Be One was built around making poison structurally work. All three sets had strong flavor components that we integrated into the design, but the structure of all three had a mechanical core. The easiest way to think about this is that if you take a top-down set and remove all the flavor components (names, art, creature types, flavor text, etc.) the structure will just seem like random mechanical elements were thrown together while a bottom-up set will have an orderly structure.

Dropping Reminder Text from Sagas

New 07 Jun 2024 Asked by lotsofpeoplehavequestions 15 Comments

When/if: Dropping the "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after [...])" reminder text from Sagas (e.g., for space to add flavor text, or an applicable existing keyword).


We like cards to tell you what they do as much as we can.

Djinn and Efreet Consolidation

New 30 May 2024 Asked by randomette2 57 Comments

Sorry for nitpicking, but I think the Pinnacle Monk creature depicts an efreet and not a djinn like the type line and flavor text say, is that a mistake or are Djinns and Efreets being fused into a single creature type? Thanks.


We’re no longer going to be using Efreet, so cards like Pinnacle Monk are likely to show up as Djinn’s going forward.

Creature Type Changes

New 11 May 2024 Asked by vodalianjavelineer 35 Comments

With Viashno no longer in use… are Homarids in danger?


Viashino are still in use. It’s what they are called and will be used in names and flavor text. All that’s changing is it’s not going to be used as a creature type, opting for Lizard instead. I do expect us to change Homarids if we put them in a new set.


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