Tinker

Unexpectedly Strong Cards

New 15 Jun 2024 Asked by deathworld12 7 Comments

can you name a few cards you designed that ended up being much stronger than you thought they would be?


TinkerRishadan PortWasteland

Cubing Rediscovery

New 25 May 2024 Asked by pleaseburger 6 Comments

Happy birthday, Mark!I rediscovered Magic during Kamigawa Neon Dynasty after not touching it since my childhood (around Lorwyn block). I tried almost every gamemode on Arena, as well as some EDH, but nothing quite captured the essence of Magic like drafting a cube for the first time.Since then, I've made five (!) cubes, and crafting & managing them has become one of my treasured hobbies. Making my own environments has made the game extremely fair and accessible for my less enfranchised friends, and it scratches the itches of my designer brain.Thank you for being such a big part of the game I love to tinker with!


Glad you found the expression you enjoy most.

Creature Power Creep

New 23 May 2024 Asked by nothingbutland-blog 4 Comments

In respose to power creep. Power creep doesn't only exist at the top end of cards. Yes design hopefully will not print more powerful versions of the power 9 of Tinker, but power creep at common and uncommon cards is very real and has made a huge impact on limited and kitchen table magic games especially on creatures(there is no one who can say todays creatures do not outclass creatures from Alpa all the way through Odyssey). Now some of this power creep was needed and some pushed into dangerous areas but ultimately power creep is real.


Creatures have gotten better because creatures in the early days were very weak. So yes, the power curve for creatures has gone up over time.The thing you’re describing isn’t power creep. It’s the nature of how non-rotating formats work. In any group of cards, there’s a top tier. As you add more cards to the system, it becomes harder to make it into that top tier. Let’s say each set adds a few cards to it. With time those new cards will displace old cards.

Modern Power Creep

New 23 May 2024 Asked by theactormarkwilliams-blog 6 Comments

Re:Re:Powercreep - outside of vintage cube, most players will never play with cards like tinker, black lotus and the moxen. If you look at e.g. the modern card pool, I don't see how you argue powercreep isn't happening - virtually all of the most played non-land cards were printed in the last 3-4 years.


Because all the most powerful early cards are banned?

Powercreep Perspective

New 23 May 2024 Asked by pantswithoutlegholes 22 Comments

RE: powercreep. i find it odd that people think cards are getting too strong when many of the best cards are still those from the original set. not even just the moxen and black lotus, cards like lightning bolt have simply never been outclassed and still see play in the most powerful formats.


I asked R&D what was the most powerful card I ever designed. As a group, they agreed Tinker. That came out in Urza’s Saga back in 1998, which means I designed it in 1996 or 1997. I’ve been designing Magic cards for twenty-nine years, and my most powerful one was designed just under thirty years ago. : )

Blue Sacrifice Logic

New 19 Mar 2024 Asked by crashington 19 Comments

What is the reason for "Sacrificing artifacts" no longer being in pie for blue? This confuses me on a few levels.Firstly is that its a cost, which normally arent color pie restricted from my understanding. Flavorfully restricted sure, but effects like tinker (iterating on an invention) are extremely blue in flavor so this doesnt apply hereAlso I just dont really see a reason for it? This doesnt have the justification like black not saccing enchantments (and even that has been dropped)id be interested to hear what the thought process behind this decision was?


Transformation is treated differently than straight sacrifice. Blue can transform one artifact into another, even if the technical rules text uses a sacrifice, all it likes. Any color can sacrifice an artifact, so blue can, but it is the color least likely to do that.

Defining a Cycle

New 08 Jan 2023 Asked by shallowerblue 24 Comments

There's a set of five common instants in BRO that each reference a legendary creature in its name: Loran's Escape, Urza's Rebuff, Ashnod's Intervention, Mishra's Onslaught, and Tawnos's Tinkering.

The question is whether this is enough to be considered a cycle. They don't have any mechanical similarities; only three target a creature, only two are modal, etc. Thanks for taking the time to answer!


It’s all boils down to how you want to define “cycle”. If you’re loose enough with you definition, it is.

Design Philosophy Over Time

New 22 Jul 2021 Asked by marcantoniosavelli 61 Comments

Is it correct to say that in a block like Urza Block the design philosophy was centered on creating build-around cards? Many cards in that block created a deck that could be built around a single, unique card. Example: Bargain. Wildfire. Tinker, Enchantress. Replenish, Opposition etc. It seems to me that nowadays you rather focus on "pre-assembled" groups of cards, rather than single cards. (I don't like it).


No, it is not correct to say that. You are comparing apples and oranges. Urza’s Saga was released in 1998, just five years into the game’s life. There was much less need to differentiate itself from the other sets, because it was in the low two digits. Strixhaven, in contrast, is twenty-eight years in and has triple digits of sets to be compared against. It has to have a stronger, cohesive mechanical identity to be memorable.Both sets had plenty of Standard build-around cards. Where they start to deviate is in larger formats. That’s the result of two big factors. One, it’s easier to make a dent in a format of five years of cards than twenty-eight. Two, Urza’s Saga’s power level is through the roof. It’s the most powerful expansion set ever printed. It’s a lot easier to get cards played when the power level is through the roof.So, yes there are differences, but none of it comes from a design intent to make less build around cards.

Best Tutor Card

New 27 Nov 2020 Asked by jjustin1379 77 Comments

What is the best tutor ever printed in your opinion?


I think one I’m actually responsible for - Tinker. R&D believes it’s the most broken card I’ve ever designed.

Craziest Card Designed

New 23 Dec 2017 Asked by clevibert 54 Comments

What’s the craziest card you designed that made it through development without being changed or rejected?


Tinker.

Unintentionally Powerful Design

New 22 Nov 2017 Asked by theqube2012-deactivated20171226 45 Comments

What’s the most unintentionally powerful card you ever directly designed?


R&D has chosen Tinker. (This was a conversation one day.)

Strongest Created Card

New 19 Aug 2017 Asked by cannibalchrismtg 49 Comments

What's the strongest card that you've solely designed that wasn't changed in development?


Tinker, which is also probably the strongest card I solely designed.

Most Broken Card

New 16 Jul 2016 Asked by saadiasqueaks 46 Comments

What's the most broken card that you have personally made?


I’ve discussed this with the developers. Of cards that I designed solo, we believe it’s Tinker.

Harmful Card Design

New 09 Jun 2016 Asked by nobthehobbit 44 Comments

What single card that you designed do you think has done the most damage to the game?


Maybe Tinker.

Most Powerful Design

New 01 Aug 2014 Asked by kjjba 63 Comments

What is the most powerful card you ever designed?


After much discussion with development, I believe the answer is Tinker.

Ratings in Development

New 20 Jul 2014 Asked by icecreammac 8 Comments

I noticed while reading the M Files that the terms "A", "B", and "C" were being used about some of the cards (Aeronaut Tinkerer, for example). What do they mean?


It’s a rating system development uses to grade how good cards are in limited.

Mistaken Identity

New 20 Jul 2013 Asked by magicjudge 15 Comments

In your latest Drive to Work, you kept talking about Goblin Tinkerer as if it was Goblin Welder. One destroys articles, the other one exchanges artifacts from the graveyard to play and is from Urza's Legacy.


Oops.

Drawback Cards for Johnnies

New 14 Jun 2013 Asked by time-elemental 3 Comments

Hi Mark. You've said that cards with drawbacks are done sparingly because they don't go over well. Wouldn't you agree that a big part of Johnnies is picking cards with drawbacks and tinker with them until the drawbacks are irrelevant or even transformed into an upside? I'd hate to take that away; it makes for a lot of fun decks.


We still make some of those cards, but the uber Johnnies that enjoy those cards are a small subset so we don’t tend to make all that many.

Most Broken Card Designed

New 27 May 2013 Asked by theverdantchef 21 Comments

What is the most broken individual card you have ever designed?


Probably either Yawgmoth’s Will or Tinker.

Red and Artifacts

New 05 Jul 2012 Asked by bluelotus0-blog 3 Comments

Since red is the color of creativity and art, what are the chances that we see a set where red interacts positively with artifacts based on that?


Red has had what I would call some positive interactions with artifacts. Goblin Tinkerer and the one that jumps to mind.


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