Mill

Concerns Over Mill Decks

New 20 Jul 2024 Asked by prosperity-post 15 Comments

I don't know how you can talk about not making discard a viable deck option when you've created a monster with mill decks. Can we please chill out with mill please?


I can pass that note along.

Keyword 'Draw' Consistency

New 03 Jul 2024 Asked by cdailey 8 Comments

Re: Keyword 'Draw': "We increase confusion for what?"We'd gain some consistency. As the previous person noted, it'd put drawing cards in line with things such as scry, survail, and mill. It also would be adjacent to the changes from "enters the battlefield" to "enters." In the same way that the battlefield is the only thing that can be entered, cards are the only thing you can draw.I personally don't feel either way is inherently better, I just see the merit the previous post was getting at.


But we simply don’t template everything that involves a number like that. We don’t say Lifegain 3 and Discard 2 and Tutor 1.

Legacy and Future of Milling

New 03 Jul 2024 Asked by tmplar 11 Comments

Milling!

Just learned in a podcast you're somewhat the "father" of the mill mechanic!
Was sad there was no new tools for dimir mill in MH3, are there any incoming for mill decks (not self-mill) in Duskmourne? The mechanic would be fitting with the setting...
thanks!


I can’t talk to the future, but we will be doing more mill effects, even if I can’t say when or where.I should stress that I did not invent mill. Millstone, the first card to mill cards, was in Antiquities and was designed by the East Coast Playtesters (Skaff Elias, Jim Lin, Dave Petty, and Chris Page) with help from Joel Mick.I was a champion of milling and made a lot of cards with it.

Keyword Action Considerations

New 01 Jul 2024 Asked by masu-lw 10 Comments

Ever since Mill was made an official keyword action in M21, have there been any other Magic colloquialisms/slang you've also wanted to the same for? (For example, writing "Force" as a keyword on cards instead of "rather than pay this spell's mana cost.")


I have never heard people use the term “Force” outside of the specific card Force of Will, and even then, quite rarely. Is this commonly used?

Monarch Mechanics Suggestion

New 29 Jun 2024 Asked by skibulk 2 Comments

Hi Mark. I like fighting to be the Monarch. But some creature-lite decks just aren't well suited to take the crown. What do you think about making something that gets passed around to the less aggressive players as a sort of catch-up mechanic? Maybe you'd gain it whenever a source an opponent controls causes you to lose life or mill cards.


From a game design standpoint, if players are fighting over a resource, the change has to encourage action, not inaction. If damaging you makes me lose a resource, I’m discouraged from taking that action. We don’t want to make a new type of Monacrh that shuts down people doing things in the game.

Infinity Concept in Gameplay

New 14 Jun 2024 Asked by moonsliceman 15 Comments

Countably infinite does NOT mean finite. If you shuffled an infinite number of Clown tokens into your library, you would never draw another kind of card in that game. Infinity plus however many cards were in your library is still infinity. Imagine if you didn't shuffle. How many cards would be on top of the first real card? Infinite cards are on top, so you'd never draw the card. If you shuffled the deck, that would still be the case. There would be an infinite number of Clown tokens before and after each real card, because the chance of getting a Clown token between any two cards while shuffling is 100%. Not 99%, not 99.999...%, just 100%. Infinity divided by the cards in your library is infinity. You can never draw any real cards, because even if you took off the top card, infinity minus one is still infinity.Grenzo, Dungeon Warden would always hit, since there are an infinite number of Clown creature token cards on the bottom of your library. Since tokens have 0 mana value, you can't cascade into any real cards. You could mill out if you got hit by Tasha's Hideous Laughter. If you chose Land for Abundant Harvest, you would get one if you had a land in your library. However, if you got hit by Cut Your Losses, you would only mill Clown tokens, and no cards from your library. Infinity plus the number of real cards in your library divided in half is infinity, so you'd never get to the first real card, and you'd still have an infinite number of Clown tokens on top. Finally, if you happened to play Braingeyser with X equal to infinity, you would STILL not draw any real cards. Infinity minus infinity is infinity. You would have an infinite number of Clown tokens in your hand, and an infinite number of Clown tokens on top of your library.It's easier if you think of infinity as a description or a quality rather than a number. Treating it like a number infects whatever math you're doing with odd-looking results.


FYI

Arc-Slogger Card Trivia

New 07 Jun 2024 Asked by manhackman 23 Comments

My birthday was earlier this week. I hope I’m not too late!I would like any trivia you have about my favorite card after all these years, Arc-Slogger!


Arc-Slogger’s design was me messing around with new costs. There was a big debate in R&D at the time whether or not players would like milling as a cost.Happy Birthday!

Removing 'Card' from Mill Effects

New 02 Jun 2024 Asked by doopboopdoop 17 Comments

Has it ever been considered to remove the word "card" from mill effects so instead of "mill 3 cards" -> "mill 3"


I think we save a word and increase confusion, so there’s not a lot of gain.

Red Card Milling Possibility

New 26 Apr 2024 Asked by deathworld12 30 Comments

can a mono red card mill cards as a cost?


Mostly no.

Batching Explanation

New 15 Apr 2024 Asked by earthunyielding 29 Comments

Correct me if I'm wrong, but batching is much like "mill" or "enters"; a form of shorthand that reduces the number of words that are required in the text box of a card while still leaving it legible. Thus, a card cannot care about a batched quality anymore than it can care about a "shortened description" a la mill and enters. It can care about the batch itself, much like a card can care about things entering and the action of milling, but it cannot care about the shortening of a description to save card space (while maintaining understanding).


The better example is the game can’t care about the nature of something being keyworded. You can’t say “All creatures with a keyworded mechanic get +1/+1”, for instance.

Keyword 'Drain' Potential

New 11 Apr 2024 Asked by parkmaniatheoriginal 39 Comments

With the acceptance of "mill" as a printable term on Magic cards, and the desire to shorten text on cards when it makes sense, do you think we'll one day see "(target) loses X life and you gain X life" shortened to "Drain (target) X"?


I think it’s important to say “lose” and “gain”.

Dredge Mechanic Fix

New 05 Apr 2024 Asked by jirachibi2550 21 Comments

Which would you do to fix dredge? Make it so it only happens for your first draw each turn, or make you have to pay some mana to do it?


Not every mechanic needs to be (or can be) fixed. That said, in the hypothetical, I’d exile the cards rather than mill them.

Homarid Design Range

New 30 Mar 2024 Asked by mehalld 15 Comments

Just saw Deepmuck Desperado - again, thank you for a new Homarid. Question - That's the last two homarids that both involve milling, is that all homarids can do now?


No.

Rad Counters Feedback

New 21 Mar 2024 Asked by zombsidian 46 Comments

I know it's early, but what do you think is the overall response to Rad Counters? I personally think it's a nice, flavorful way to give mill more of a presence on the board overall. Less I win out of nowhere/does nothing, more interaction with the rest of the board (proliferate, life drain, graveyards' ect)


Anecdotally, the mechanic has been liked.

Fixing Dredge Mechanic

New 17 Mar 2024 Asked by hyralc 30 Comments

Just watched the Ravnica panel finally, and it got me thinking. The milling part of Dredge was meant to be a downside, but clearly wasn't. Could a fixed dredge exist and be fruitful, say if you exile from the top of your deck instead?


It would help. Enough? I’m not sure.

Color Pie Intuition

New 16 Mar 2024 Asked by j-waffles 32 Comments

Intuition is a blue card, and I feel like it’s a safe guess to say that intuition would be in pie for black. But what about green? Green is allowed to do some self mill stuff, so it feels like it would be a bend? Or would it have to only get creatures to be fair game for green?


The way we’re interacting with impulse effects (look at top N cards of a library, take <blah> and then put the rest in the bottom of the library in random order) colorpiewise is treating them like we would tutoring effects. Green can tutor for lands and/or creatures, so it can impulse for them. This is mostly due to us trying to lessen shuffling effects.

Mechanic Comparisons

New 10 Mar 2024 Asked by spadesslick 29 Comments

For folks expressing concern with mechanics like Collect Evidence, I want to point out that it’s just another keyword ability like Exert, Mill, Discover, or Amass. In fact, Exert and Mill are both used in costs and optional payments just like Collect Evidence.


Yes. It’s not something new.

Card Mechanics Debate

New 22 Feb 2024 Asked by j-waffles 16 Comments

Would the new card “struggle for project purity” in pie for white? The brotherhood option is just the card “cut a deal” every upkeep, and although rad counters aren’t a very white mechanic, the enclave option is still a ghostly prison type effect, which white gets very frequently.


The brotherhood ability could probably be done in white. The enclave part is much more dubious. White taxing, with a few notable exceptions, usually create white outputs, and milling is fifth in white.

Silver Border Milling

New 14 Jan 2024 Asked by monarchofithaca 17 Comments

silver border rules question: if i have split screen in play and am milled by some effect, lets say i dredge life from the loam for example, do i pick which deck i get milled from for each card or do i pick one deck and mill the 3 cards from that deck?


You pick one library per effect.

Millennium Calendar Complexity

New 25 Dec 2023 Asked by leonardcoheuler 37 Comments

Was there any concern about The Millennium Calendar being hard to track in paper? In between asking you to count a subset of your permanents, add that to a possibly large number, and multiply, it seems like more fiddly math than any single card has asked players to perform before.


It requires a pencil and paper, but it’s not like doubling is a super complex math function.


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