Experienced / Enfranchised Players

Concerns Over 'Power Creep'

New 19 Jul 2024 Asked by honor-basquiat 4 Comments

Hi Mark,Regarding "Card Churn", "Power Increase", or whatever you want to call it, do you consider what most enfranchised players incorrectly call "power creep" to be a problem or not really?Is it something that can be mitigated? Is this something you are working on? Why or why not?Personally, I choose to play with friends that avoid strategies and an optimization mentality that emphasizes recent excessively "power increase" aspects of eternal formats like Commander, but that's easier said then done for many players and play groups.It's a complicated issue because players do like playing with powerful cards and players get excited about new powerful cards but many players don't enjoy playing against powerful cards as much. So when Magic suddenly starts introducing more powerful cards at a higher frequency, that can fundamentally affect people's game play experiences.What do you think about this as Head Game Designer? Is this an issue or is it the player's responsibility to solve?


If you don’t like formats that increase in power over time, consider formats that have rotation built into them, or use only a limited subset of cards, like limited formats or cubes.The only thing we control in nonrotating formats is how quickly the churn happens, not if churn will happen.

Keyword Difficulty For New Players

New 15 Jul 2024 Asked by emrachemicalromance 14 Comments

Why people want new keywords so much? When I was a new player the thing I got more trouble understanding was which keywords did what. I printed a cheat sheet with the evergreen ones but it took me months to memorize them. A card with a full paragraph was usually easier to understand than keyword soup cards that had only one line with 3 keywords.


I think many enfranchised players don’t realize the true barrier of a lot of vocabulary words to newer players, as there was just a lot less evergreen vocabulary words when they entered the game.

Changing Set Design Skeletons

New 14 Jul 2024 Asked by pantswithoutlegholes 4 Comments

listening to one of the recent limited resources (hi marshall and lsv!) where they discuss the set skeleton. i agree with them that the skeleton has made a huge improvement on the baseline for sets but also that it sometimes feels a bit obvious. i'm curious if you think you will ever develop alternative skeletons that are also proven to work but lend a different feeling? i could see a world where you start a set and decide to use the "tricky skeleton" or the "stompy skeleton" over the basic one.


All skeletons shift as the set evolves, so there is difference set to set. Larger picture, the consistency is about having familiarity for both the audience, so it feels like a Magic set, and for us, as it allows us to better use experience to balance things. I’m not worried that the most hardcore enfranchised can see some of the structure.

Transition to Value Boosters

New 12 Jul 2024 Asked by marlarkey01 12 Comments

Hey Mark, why was it decided to remove the draft and set the booster because of confusion amongst them, but putting value booster is better, is supposed to be a support for pauper/pauper commander?


You’re conflating two things that have nothing to do with one another. Draft boosters went away because the majority of the audience preferred set boosters. Play boosters were a way to keep the essence of set boosters while still providing limited play. All of that is mostly centered in local game stores. Value boosters are addressing a need of certain mass market stores to have Magic boosters at a lower price point. They are not a product the vast majority of enfranchised players will ever interact with, and their existence has nothing to do with organized play.

Understanding the Gift Keyword

New 11 Jul 2024 Asked by yoggh777 11 Comments

I would like to say that I find the gift keyword rather hard to read and understand. While I understand that it's supposed to sound more natural, effects like that are simply hard to read with how the game's grammar works for me. I don't really know what can be done to fix that. But I think more gamist language would be helpful in general


We have discovered that real technical language is most helpful to the deeply enfranchised, and a big barrier for those less enfranchised.

Advice On Deck Building

New 21 Jun 2024 Asked by obazervazi 34 Comments

To the Johnny who says best-in-slot commanders make deck building too easy: If you still want that challenge, try building your deck in the wrong colors. Mono-white landfall, boros graveyard, gruul artifacts, and such are all very fun and challenging to build, and they have more potential than one would expect in the hands of an experienced player.


A fine piece of advice.

Sarpadian Themed Set Possibility

New 14 Jun 2024 Asked by mishrasbogle 2 Comments

I'm sure it would be a nostalgia set popular for a specific group of enfranchised players, but where is a Sarpadian remastered style set (imagine redoing Fallen Empires with the ten factions with modern magic design) on a supplemental storm scale?


I have faith we’ll be returning to Dominaria. It all being Sarpadia is a low percentage chance, but some of the set could be from there.

Cubing Rediscovery

New 25 May 2024 Asked by pleaseburger 6 Comments

Happy birthday, Mark!I rediscovered Magic during Kamigawa Neon Dynasty after not touching it since my childhood (around Lorwyn block). I tried almost every gamemode on Arena, as well as some EDH, but nothing quite captured the essence of Magic like drafting a cube for the first time.Since then, I've made five (!) cubes, and crafting & managing them has become one of my treasured hobbies. Making my own environments has made the game extremely fair and accessible for my less enfranchised friends, and it scratches the itches of my designer brain.Thank you for being such a big part of the game I love to tinker with!


Glad you found the expression you enjoy most.

Acorn Experiment Feedback

New 25 May 2024 Asked by bokkiedoke 7 Comments

How does your research at Wizards show the whole Acorn experiment going among more casual players? Seems like on average more enfranchised players hate it. (Note: I am a very enfranchised player and I liked it, for the most part.)


More Unfinity is getting played in casual formats than previous Un-sets.

Blogatog Audience Insights

New 22 May 2024 Asked by 3-slugcat-pilots-7-ornithopters 5 Comments

How do blogatog viewers compare to people who play magic as a whole? I imagine that they are by far very enfranchised but I’m more interested in other differences, like how our favorite colors/color pairs compare and how different things are received


I have minimal data on the Question Marks (my name for Blogatog users).

Booster Cost Concerns

New 05 May 2024 Asked by anyguy 10 Comments

More a note and I don't even know if there is a solution to my problem: I am a 100% limited player with a tight budget. With play boosters being more expensive then draft booster, due to budget, this just leads to me playing less. Also inflation is additional stress on my budget. I feel, that I'm getting less and less enfranchised and engaged because now I do less drafts. I fear loosing MTG as a hobby. I mostly play in my LGS and don't have a private playgroup, where we could play cheaper options like cube. I know WotC is a company and has to show growing revenue but it just sucks, that I may loose this great hobby and game because of monetary aspects.


I hear your frustration. The popularity of set boosters meant when we consolidated draft boosters and set boosters, they were crafted more to match set boosters. We essentially made set boosters draftable. I will note that the price of boosters didn’t go up. Play boosters cost the same as set boosters, and, like set boosters, you do get a higher amount of rares/mythic rares, on average, to match the higher price point. But yes, if all you do is draft, the individual drafts got more expensive. None of this change was done to somehow squeeze extra money out of people. We just took the most popular booster product and sold it at the same price, but with added value (more cards per booster and made it draftable).

Sales vs. Happiness

New 15 Apr 2024 Asked by sobek16 40 Comments

Curious you said sales almost always go along with consumer happiness can you think of an example of when they did not?


I add the word “almost”, so if the exception comes up I didn’t misspeak. I don’t know of a set where sales did poorly, but market research showed players were overall happy. The closest are sets where the enfranchised players really liked it, but the rest of the playbase did not. Time Spiral block is an example of this.

Quirky Rules Interaction

New 11 Apr 2024 Asked by aaaaaa123456789 36 Comments

There are some effects that require a target, even though they often do nothing with that target. (For instance, there are many effects written like "At the beginning of your end step, you may pay {5}. If you do, target creature picks its nose." The "if you do" wording means you pick a target even if you have no way to pay the {5}.)These effects create a way to commit a crime at no cost, but I fear that many (if not most) players won't even recognize that a target is being selected for this kind of effect, thus not acknowledging that a crime has been committed for abilities that care about this.Was any thought given to this problem when the mechanic was designed? If so, is there any solution to this problem for newer players?


There are lots of things less enfranchised players are unaware of. The question is can the game progress if they’re unaware? If kitchen table players play with commit crime cards and have fun and are unaware of this particular thing happening, it doesn’t keep them from enjoying the cards.Magic has a complex rules system, and quirky interactions are going to happen. I will note that “if” triggers will happen, but “when” triggers" will not. For example, take the card Hypothesizzle.
This card only commits a crime if you discard a nonland card.

Perceptions vs Research

New 21 Mar 2024 Asked by doopboopdoop 33 Comments

What mechanic had the biggest difference in anecdotal impressions vs market research?


Usually complex mechanics. For example, the enfranchised crowd like mutate more than the average player, and most of my anecdotal impressions is from enfranchised players.

Mechanic Design Displeasure

New 29 Feb 2024 Asked by wrathbite 33 Comments

Hi Mark! I've noticed a rise in named mechanics over the past couple years where there are specific keyword actions that, while very flavorful for the set they're in, are adding a lot of mental load to the game. I'm meaning the rise of things like Connive, Venture Into The Dungeon, Suspect, and now Plot and Commit a Crime coming out in Thunder Junction. I'd like to express my distaste for these types of mechanics as an enfranchised player that mostly plays eternal legal formats. Often there are only a handful of cards in each set that I'm interested in, and those cards feel a out of place in my decks. I understand that you make cards for the entirety of the magic audience, so I don't expect a single voice to make you change how you design magic, but I wanted to express my opinion on the matter.
I hope you have a great day!


I’m having trouble seeing the throughline of your examples. Can you give me a more concrete description of what you don’t like?

Parasitic Mechanics

New 24 Feb 2024 Asked by 22bebo 17 Comments

Why do you think "parasitic mechanics" have become such a bugbear for the online enfranchised community?


What parasitic mechanics are people complaining about?

Alternate MTG Universes

New 23 Feb 2024 Asked by monowhite-lifegain 58 Comments

I saw a comment talking about it, but you didn’t respond to it, so I’ll ask: If/when, sets based around alternate outcomes in the MTG universe, such as Bolas or Phyrexia winning, Mishra activating the sylex instead of Urza, etc.?


The problem with alternate worlds is it relies a lot of the knowledge of the past, something only the most enfranchised know. The Brothers’ War struggled and it’s the most famous story in Magic’s history

Purpose of Ad Card

New 11 Feb 2024 Asked by archfiend487-blog 41 Comments

Hey Mark,What’s the use of the Ad card? I don’t think I’ve ever seen any player not immediately show annoyance when they pull one.


The ad mostly isn’t for the enfranchised player. It’s for the less enfranchised players that might not know of other elements of the game. The only place we know that all Magic players will see something is inside the product.

Future Jumpstart Sets

New 05 Feb 2024 Asked by razorofartorias 34 Comments

Hi Mark! My brother and I really loved playing Jumpstart and Jumpstart 2022, it's a fun product for enfranchised players like us and for new ones. If/when a new Jumpstart set?


When.

Magic Story Audience

New 13 Jan 2024 Asked by dungeonmasterryan 32 Comments

Hey Mark, what percentage of the audience is aware magic has a story? I never paid any attention to it but I was wondering who is the audience for the story?


I don’t know percentages, but there is an audience for the story. In general, the enfranchised audience, even the lightly enfranchised one is much smaller than the non-enfranchised audience.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.