Vengeance

Singleton Format and Variance

New 30 Apr 2021 Asked by glintfang-nezumi 71 Comments

I am a casual player and I hate singleton. There are so many cool cards and interactions in magic that can be built around. It always saddens me that if I want to join the most popular casual format, instead of getting to use my deck based around Burning Vengeance and having 4 copies of it in 60, I have to tuck it away as a single copy in an enormous pile of 99 cards.


Singleton is great at increasing variance from game to game, but greatly decreases the ability to build around a card (unless the format has means to guarantee you get to play that particular card).

Appreciation for 'Unsanctioned' Game Format

New 16 May 2020 Asked by calamitouscube 39 Comments

I LOVE UNSANCTIONED! Especially Flavor Judge (aka Vorthos's UnCard) since I invented a Format like it during Onslaught! I felt that Remove Soul shouldn't counter Soulless One, Akroma's Vengeance shouldn't destroy her or Ixidor, Lay Waste shouldn't destroy Wasteland, etc. You can choose to play Flavor(or flip a coin)before any game. You all must agree on something making sense(Like Borborygmos wielding Chariot Of Victory as a fist weapon)or it happens normally. Try it, all my play groups love it!


Happy to hear that.

Deafening Silence Critique

New 13 Sep 2019 Asked by peaceloveexplosives 45 Comments

I detest Deafening Silence as someone who likes noncreature spells and spells that copy other spells. Considering many of those copy effects are in Red - e.g. Increasing Vengeance, Fork, Reverberate - which has absolutely no recourse in-color to deal with enchantments (like Deafening Silence), it feels like it majorly hoses those types of fun red cards and is very uninteractive where it has that effect. To balance this with something positive, Fervent Champion is delightful.


Magic shines because it makes a wide variety of threats and a wide variety of answers. One of the downsides of playing a monocolor deck is you are more vulnerable to certain threats as not every color has every answer,

Color Identity of Vengeance

New 10 Nov 2018 Asked by nouser1000-blog 46 Comments

Why is a white card named Take Vengeance? That's so red


Magic has plenty of names that mismatch colors, especially early. Impulse, for instance, is the name of a blue card. That said, vengeance is something that can be found in white.

Nahiri's Actions

New 26 Jun 2016 Asked by bacejeleren-deactivated20170808 47 Comments

"Vengeance has an element of righteousness to it. Revenge is more emotion fueled." How is what Nahiri is doing (destroying thousands of innocents and an entire plane to get back at someone) vengeance and not revenge?


She believes Sorin has done a great injustice to her world and that this is a morally justified righting of the scales.

Vengeance vs Revenge

New 26 Jun 2016 Asked by sofacoin 37 Comments

Vengeance and revenge are synonyms to me. How do you define them?


Vengeance has an element of righteousness to it. Revenge is more emotion fueled.

Vendetta Name Oddity

New 15 Feb 2016 Asked by machine-elf-paladin 28 Comments

More "foreign language Magic" fun: Vendetta has the same name in every western language, except for Italian. That's because it had already used the word for Vengeance, and had to settle for calling it "Rivincita" which can actually mean "revenge" but more commonly is used to mean "rematch".


FYI

DTW Card Stories

New 25 Apr 2015 Asked by amirashika 9 Comments

Are your DTW card by card stories only cards you designed? I was really hoping to hear about Burning Vengeance :(


They are stories that I know off the top of my head. They’re not always about things I was directly involved in but the Venn Diagram of “Things I did” and “Things I know” has a huge overlap.

Draft Archetypes Origin

New 30 Jul 2013 Asked by sirzapdos 8 Comments

If Design leans toward Limited (vs Constructed for Development), does that mean that it was the design team that came up with the Burning Vengeance and Spider Spawning draft archetypes in Innistrad? As in, you and the design deliberately crafted cards that synergized greatly with the 2 engine cards?


One of the things Design tries hard to do and then Development follows up on is making sure there are uncommon cards that are fun to draft around.

Uncommon Enchantments

New 08 Dec 2012 Asked by alextfish 5 Comments

I always thought those red "build-around-me" uncommon enchantments were classically Johnny. (Pyroconvergence, Burning Vengeance, etc) But you said Spike likes them. Are they Johnny/Spike?


The uncommons tend to be Spike/Johnny because they’re designed for drafting.

Character-Themed Sets

New 05 Dec 2012 Asked by zanarkandforever 9 Comments

Is there any chance of Magic having a block such as the Urza's block where a characters name is on the set names? Magic does not have 1 set posterboy nowadays, but Sorin's Vengeance would have made a great set name (:


I know Avacyn’s not a planeswalker but she was a major character and her name was in the set’s name.

Timmy's Diverse Interests

New 16 Jun 2012 Asked by pfsadfhsafas-blog 2 Comments

I have to say, I love this game, I love you (mostly platonic I swear), and I love your writing, but it seems like you focus only on one aspect of Timmies. You say they're interested in big, splashy creatures. Yeah, I love equipping Sword of Vengeance to my 23/23 Protean Hydra, but there's more to most Timmies than that. I personally adore the social interaction and stories this game makes, and I feel like that part of the Timmy is ignored. Also, thanks for making creatures AND spells good, now.


Go read the article I just linked to. I broke Timmy down into four distinct different groups. Power gamers are just one of the four. Social gamers, by the way, are one of the four subgroups. The article once again: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr220b


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