Bottom Up

Understanding Top Versus Bottom-Up Sets

New 29 Jun 2024 Asked by blaze-1013 18 Comments

You said Duskmourn started as 70/80s horror, but also said it's a bottom up set. I thought top down/bottom up was the thing that kicked off the initial idea for a set, and I'd think trying to capture the flavor of 70/80s horror would put Duskmourn in the top down camp. Can you explain the distinction and what makes Duskmourn bottom up?


The difference between top down and bottom up is how is the set structured. I’ll use Ravnica and Innistrad as examples. If you took off all the names, art, creature types (replaced with non flavorable words - “Creature Type A”), and flavor text from both sets and showed them to a player. Ravnica would make sense. It’s core structure is mechanical. You might not get all the flavor of the guilds, but you understand how it’s put together.Innistrad, in contrast, will be harder to understand how the component pieces come together. It will feel more random, because the connective tissue to the structure is the flavor.The idea of top-down and bottom-up was much cleaner back in the day, but we’ve gotten so good combing mechanics and flavor, it’s hard to tell.It’s too early to talk about Duskmourn, so I’ll use Bloomburrow as my example. We started with a flavor, anthropomorphic animals, but quickly decided that having ten two-color pairs, each one a different animal was a great core to the set structure. That structure is mechanical, so technically it’s bottom-up.Let me end by stressing that top-down vs. bottom up in a world where we blend mechanics and flavor so much doesn’t have as much meaning as it once did, except if you’re really in to design.

Bloomburrow and Duskmourn Design

New 28 Jun 2024 Asked by singerofw 7 Comments

Is it too early to ask if Bloomburrow and Duskmourn are top-down or bottom-up?


They’re both structurally bottoms-up, but are designed such that it shouldn’t be obvious.

Mechanics and Flavor Interaction

New 12 Jun 2024 Asked by aalgot 12 Comments

We already combine mechanics and flavor in every set we do. Yes but you usually take one and use it as a base for the other (hence top down or bottom up) whereas this would mean you take both together as a starting point to create something you would never think of starting from only one of them.


Our design process has us going back and forth, with mechanics influencing flavor decisions and flavor influencing mechanic decisions, so what you’re talking about happens basically every set.Top-down vs. bottom-up is just a technical term talking about how the set is structured. They are two different approaches that work differently from each other. You’re asking for us to make a number that’s even and odd. The good news is if we do our job well, you can’t tell where we started from.

Results of Top-Down/Bottom-Up Poll

New 12 Jun 2024 Asked by itscrispycoffeecollector 206 Comments

Now that the polls are closed on your "Top Down/Bottom Up" questions, may you please reveal the correct answers?


Here are the results of the poll: Ixalan Top-down: 38.9%*Bottom-up: 61/.1Strixhaven School of Mages*Top-down: 54.7%Bottom-up: 45.3%Phyrexia: All Will Be One*Top-down: 51.8%Bottom-up: 48.2%The answer is all three sets were bottom-up designs. Ixalan was built as a typal set making use of the two two-color and two-three color faction structure we had originally planned to use for Khans of Tarkir.Strixhaven was built as an enemy-colored faction set with an emphasis on “instants and sorceries” matter.Phyrexia: All Will Be One was built around making poison structurally work. All three sets had strong flavor components that we integrated into the design, but the structure of all three had a mechanical core. The easiest way to think about this is that if you take a top-down set and remove all the flavor components (names, art, creature types, flavor text, etc.) the structure will just seem like random mechanical elements were thrown together while a bottom-up set will have an orderly structure.

Set Design Method Perception

New 10 Jun 2024 Asked by chick3nfist 15 Comments

Hi Mark, previously you've said that if R&D does their job well, players shouldn't be able to tell if a set was built from top-down or bottom-up. I think I recall a Reddit discussion where most players said they actually can tell. Wanna do a poll here?


I want to ask a few questions, so I’ll do them on the main site.

Outlaws of Thunder Junction

New 10 Jun 2024 Asked by space-wizards 73 Comments

"Innistrad is one of my best designs."Yeah, Innistrad was great when it was unique, and gothic horror is an incredibly deep well to draw from. There's tons of source material, and it's easy to make it feel "universal".These days, it feels like every premier set is trying to be Innistrad, unless it's a Storyline Set or a Return Set. The Innistrad-likes all feel like "Magic does [genre]" instead of something actually original, Storyline Sets are practically Return Sets, and the actual Return Sets are half Innistrad-likes anyway.The Modern Horizons sets are the last bastion of bottom-up, Magic doing Magic sets, but they're infrequent, expensive, and overshadowed by how they destroy the Modern metagame every time.I just want a new world that makes me feel like I'm reading the Planeswalker's Guide to Alara again. A world that only makes sense in Magic the Gathering, instead of Magic fitting itself into something that already exists.


I want to begin by stressing something. You’re talking to me, the Head Designer of Magic. I, along with rest of the designers, are in charge of the mechanical execution of design. We create the larger structure of how the set is build, weave in flavorful themes, and design mechanics to play into that structure and theme(s). When I talk about sets I’ve done I’m talking about the part of the process I’m in charge of. With that said, let’s talk about the latest design I led (vision design), Outlaws of Thunder Junction. I hold up its game design to any other set I’ve lead. The mechanics are sharp, useful, and lead towards new play patterns. The limited play and constructed play involving its themes are novel. And while it’s all forward facing, it was designed to be more backwards compatible than previous sets. Plot, in particular, is one of the most exciting new mechanics I’ve designed in a long time. It’s simple in description, but surprisingly deep in strategy. Having the primary focal point of villainy, with a secondary theme of the Western genre, led my team to create something new. Top-down is just an input. Good design can come from any input. Bottom-up design is no better at making good mechanic designs than top-down. I believe current mechanical design is on point, and Outlaws of Thunder Junction, in particular, is my team being on their A game.

Potential of Hand Size Theme

New 26 Apr 2024 Asked by strymon 29 Comments

Does hand size have sufficient design space for a bottom-up set theme?


Saviors of Kamigawa tried it, and it didn’t go well.

Design Terms Origin

New 12 Apr 2024 Asked by foxenquestion 114 Comments

Hi Mark! What is the origin of phrases "bottom-up" or "top-down" in relation to set design? is it because the first thing you see is flavor (name, art etc) and then you see mechanic?


Actually, I think the terms didn’t start with Magic design.

Bloomburrow Theme

New 11 Apr 2024 Asked by strymon 79 Comments

What is Bloomburrow’s Bottom-Up theme? Animals matter?


I’ll talk more when we get closer to it.

Bottom-Up Design Insight

New 11 Apr 2024 Asked by anactualcaveman 56 Comments

Hi mark, if/when will we get another bottom up set for the mainline story releases?


As Magic has evolved, it becomes much harder to tell a bottom-up set from a top-down set, because all sets have flavor interwove into their structure. Bloomburrow, which has a strong flavor theme, was built structurally bottom-up. So, the very next premier set.

Design Philosophy Shifts

New 22 Feb 2024 Asked by j-waffles 65 Comments

Is there a reason that in the past few years almost every new plane we’ve seen has been top-down? I think you said at some point that New Capenna was bottom up, but even that still CLEARLY was going for and was inspired by a specific flavor. When I think of that set I see it as just “outside in” not bottom up or top down. In the past decade, the new planes we got full sets for were, in order: Fiora(bottom up), tarkir(I thought bottom up but I saw something recently that said you had initially started with the idea of clans that represent the different traits of a dragon so I guess topdown?), Kaladesh(seems topdown), Amonkhet (topdown), Ixalan (top down), Kylem(I think I remember Gavin saying this was topdown at some point but it seems bottom up to me), Eldraine (topdown), Ikoria (seems bottom up but honestly I’ve got no clue), Kaldheim (topdown), Arcavios (bottom up), Kamigawa (I know it’s technically not a new plane but it’s so radically different from old Kamigawa that I’m counting it. Also this was topdown), and New Capenna (previously mentioned). Seemingly more topdown sets than bottom up ones. And when you look at all the returning planes in those years, it’s the same pattern. Even if the plane’s design originally wasn’t topdown, like dominaria or ravnica, the returns felt as though they were focused on “look at this plane!” As opposed to “look at this design space!”. Even when the return isn’t focused on the plane, like the recent set murders at Karlov manor, it’s still feels more focused on flavor than function. That’s not to say that topdown sets are bad or poorly designed, just that it feels like more and more planes and sets are “how do we mechanically represent this flavor” and fewer and fewer seem to be “how do we flavorfully represent this mechanic”. I don’t really know what my question is, but I just wanted to hear what you have to say about that


Top down vs. bottom up is a design term talking about what part of the design you start with. Every set has flavor and mechanics, and by the time it goes to print, they’re interconnected, so you, the audience, shouldn’t know whether it was top down or bottom up if we’ve done our job well. Which apparently we have as many of the sets you listed as top down were bottom up. : )

Karlov Manor Design

New 16 Feb 2024 Asked by oneiricgardens 27 Comments

was Murders at Karlov Manor a top-down or bottom-up set? curious about the disguise mechanic in particular and the clue tie in.


It was top-down.

Recent Bottom-Up Set

New 05 Dec 2023 Asked by irlnautica 29 Comments

Your Lessons Learned on Crimson Vow reminded me of something - what's the last premier set that you would describe as primarily bottom-up? The only one I can think of since before War of the Spark is Strixhaven being themed around instants and sorceries, unless Dominaria United being an Invasion throwback counts.


Phyrexia: All Will Be One was built bottom up. Solving poison was way more a mechanical problem than a flavor one.

Recent Bottom-Up Sets

New 12 Nov 2023 Asked by lucartinhas 99 Comments

i'm having trouble trying to think in recent bottom-ups sets... maybe Ikoria? can you share some?


The Lost Caverns of Ixalan.

Bottom-Up Typal Set Challenges

New 31 Oct 2023 Asked by 22bebo 45 Comments

Since you moved away from it with the return to Ixalan, when or if on another bottom-up typal set? I feel like every time it has been tried, it has had some trouble.


Typal as the core theme of a set, meaning there are a whole bunch of creatures with typal themes, is one of the hardest things to build around.

Design Process Ratios

New 02 Oct 2023 Asked by arkouchie-blog 35 Comments

Hey Mark - While a set being top down means the structure is affected by that top down design, what kinds of ratios of top-down to bottom-up individual card designs end up in top down sets? Do you still have like half the cards be mechanically mandated by the set requirements?


Top-down and bottom-up are just about where the process starts and how the core is structured. There’s no mandate for printed percentages.

2024 Set Design Approaches

New 08 Aug 2023 Asked by infrasonic42 27 Comments

Are you able to tell us which of the 2024 sets are top-down and which are bottom-up?


Not yet.

Design Process Terms

New 23 May 2023 Asked by j-waffles 21 Comments

Are they called “top down” and “bottom up” designs because the top has the name of the card and the bottom has the rules text? I’ve always wondered this


I believe the term pre-exists Magic, so no.

Hybrid Design Terms

New 23 May 2023 Asked by j-waffles 20 Comments

Is there a name for cards that are top down AND bottom up? For example, you knew you wanted to make an elesh norn card in ONE; so that’s topdown. But you knew it had to mechanically match the other praetors, which is bottom up. “Outside in”? “Middle out”?


There’s not really a term, because you start from one end, even if you later adjust for the other end. Elesh Norn started as a bottoms up design.

Preferences in Set Design

New 22 May 2023 Asked by you-are-talking-about-this 20 Comments

Which kind of set do you prefer to make, top down or bottom up?


I like having a mix.


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