The Command Zone

Heartwarming Make-a-Wish Game

New 29 Jun 2024 Asked by lorddegree 14 Comments

Mark, I know that you don't often play Commander, but gotta say, I was watching the Extra Turns episode you did on The Command Zone (with Evan from Make-a-Wish and Jimmy and Josh) and gotta say, that was some next level politicking, trying to get people to not attack by not making new Commander products LOL (also, warms my heart to see you playing with Evan for Make-a-Wish, you're a good man, Mark!)


That Make-a-Wish was a lot of fun.

Perception on Commanders' Strength

New 20 Jun 2024 Asked by j-waffles 56 Comments

Hey mark, long time reader, also long time asker. I like a challenge when deckbuilding. When I first found out about your psychographics, I thought “woah! it even have the same name as me!” (John). Commander helps tickle that itch for me, because I can start off with a dumb premise and try to make that concept as best I can, and since it’s not a competitive format, I know that there will always be SOMEONE with a deck on a similar power level, however bad that terrible deck idea ends up being.This brings me to a qualm that I personally have, and have seen purely anecdotal evidence that other people have too.It feels kinda lame when you guys make a commander that’s just “this is the best commander for X”. More and more we’re getting legends where they’re just the *correct* choice. If I want to build a sultai graveyard deck, Muldrotha is the answer. Nothing tops it, and I doubt anything every will top it. And that’s just one archetype. 5 color sagas? Bombadil. Snow? Jorn and Isu. Flash tribal? Nymris. Sure there are other cards that can be the commander, but you can say that about anything. Sure, I COULD make a Rakdos exile deck with Pavel Maliki in the command zone, but that’s just objectively wrong. The commander is always gonna be prosper. My point is that it’s getting harder and harder to say “how do I make this work” when you’re just handing us the blueprints and all the parts with a step by step instruction booklet on what to do.To be fair, many archetypes have so much innate complexity to them and have reached a critical mass of options where it’s impossible to tell what the “best” option is, as there are so many different facets and roads to go down. Orzhov aristocrats and mono-green stompy are easy examples.But the fact that it isn’t always the case doesn’t change the fact that happens a lot. I’m sure I’m not the only one that feels this way, but I’m also sure that if it was a majority opinion in the community y’all wouldn’t be doing it this much. I just want to know if you have anything to say about this perception that I and many others hold. Thank you for all you do in magic, I hope you respond.


One of the most common requests I get here on the blog is “make this color combination Commander for this particular theme”. Eventually, for some of them, we find an opportunity to make it. We don’t know when that opportunity will arise again. We shouldn’t try to make the best Commander we can for that slot? If it’s too weak, players will just complain and ask we make another one. The reality is a lot of players want prescriptive answers, and there’s no way to make them for the players that want them and not for the players that don’t. The idea is that players who want to do something different have access to the history of Magic to find less obvious answers.

Rules vs. Design Distinction

New 16 May 2024 Asked by moonwaltz7 2 Comments

You've said several times that WOTC doesn't control rules/legality for Commander, but it does seem like you've played with those areas on cards with "this can be your commander" planeswalkers, partner functioning in the command zone, and backgrounds. But you've also indicated that things like card legality and how hybrid mana works belong to the Rules Committee. Why the difference?


Designing cards is different than determining functionality of the format.

Exile vs Command Zone

New 12 Jan 2024 Asked by aalgot 41 Comments

If/when make things that exile cards temporarily put them into the command zone instead so that exile can become like the “removed forever” zone it was.


If. “Exile <blah>” is both less wordy than “put <blah> into the command zone” and more intuitive language-wise.

Commander and AWOL

New 04 Nov 2023 Asked by butterflydeathlemon 59 Comments

Can you put a commander into the command zone after or during AWOL?


AWOL creates a zone (the absolutely-removed-from-the-freaking-game-forever zone) unique to itself which isn’t a zone Commanders can move from.

Command Zone Interaction

New 02 Aug 2023 Asked by dapatman-blog 27 Comments

Regarding the ask about interacting with the command zone outside commander: Emblems and Dungeons exist in the command zone, so any card that creates an emblem or ventures into the dungeon interacts with the command zone regardless of format.


Good point.

Game Zones Existence

New 02 Aug 2023 Asked by hobblinharry-blog 69 Comments

From a rules stand point do all zones exist in every game? Like does the command zone technically exist in non commander games? And could there ever be a card (probably an Unset think I would guess) that could interact with the command zone in a non commander format game?


The zones exist in all games even if never used.

Emblem Clarification

New 09 Jun 2023 Asked by delicateturtleangel 33 Comments

"Rules are not my forte. If emblem’s weren’t permanents before I posted that, nothing has changed."They are indeed not permanents. They are objects that exist in the command zone.


FYI

Bounce and Commander Interaction

New 31 May 2023 Asked by thisisanuncreativeusername 27 Comments

Re: Leadership Vacuum; I think in a vacuum it is just a bounce and tax, but in the context of a full game where that tax is added to each cast it feels like "Exile target commander" because most players would put their Commander in the command zone anyways in response to that effect


Blue gets bounce, which (usually) means putting it back from where it was cast from. Bounce also kills tokens which isn’t something blue traditionally does. Bounce can interact strangely with certain things.

Command Zone Mechanic Limits

New 08 May 2023 Asked by mystic-sailboat 40 Comments

If/When: Partner-like mechanic that lets you have more than two things in the command zone


If. Two’s troublesome enough.

Command Zone Rules

New 05 Jan 2023 Asked by minoke5618 26 Comments

For the Question Mark asking about nonlegends in the command zone, it's currently possible if your commander is mutated with a nonlegendary creature and Leadership Vacuum is used. (Of course, the nonlegend in the command zone is stuck forever but anyway...)


FYI

Nonlegendary Commander Query

New 05 Jan 2023 Asked by fehtc 31 Comments

When if: a commander that allows a nonlegendary creature in the command zone


If. It’s hard to get by the bouncer. (“Let me see your type line, please.”)

Meld Mechanics

New 30 Sep 2022 Asked by fehtc 26 Comments

Can the meld artifact that goes with urza be in the command zone?


It doesn’t have partner with if that’s what you’re asking.

Command Zone and Card Animation

New 24 Jul 2022 Asked by kitsovereign 29 Comments

Hi Mark! Two UNF questions.1) Do stickers stay on in the command zone too?2) If Magar animates a Very Cryptic Command, can you choose any of the six VCCs to copy, or does it have to be the same one you animated?


1) Yes, it’s a public zone. 2) Since you’re playing Very Cryptic Command, you’re in acorn territory, so I can answer this. It cares about the specific one you have. Silver-Border/Acorn have a meta-rule that you care about the actual card you’re playing. It’s how we can care about things like watermarks.

Background Card Use Limits

New 20 May 2022 Asked by omnivirus2-blog 33 Comments

Will the Background card-type be fetched by a Legendary that says to "Choose a Background" when they're run in the 99? Or is it for the Command Zone only?


The Command Zone only.

Partner + Meld Command Zone

New 07 Dec 2021 Asked by natew000 31 Comments

I think the partner with + meld asker wanted to have both halves in the command zone together. Could that work if there was an additional hoop to meld them? (And honestly, getting both your commanders out is a little hoop in itself.)


If that was the goal of the design, I’m sure there are answers.

Interactions of Spike and Conspiracy

New 15 Nov 2021 Asked by wertercatt 32 Comments

If Spike, Tournament Grinder reveals a Conspiracy, does that go into your hand or into the Command Zone where it’s actually useful


It goes to your hand because that’s where the card tells you to put it.

Rules Regarding Shuffling Morphs

New 19 Oct 2021 Asked by taskmaster-media 22 Comments

Would the rules have a way to shuffle morphs that were facedown on the battlefield? Say a commander that when you cast it from the command zone facedown caused you to shuffle your morphs so your opponents wouldn't know which one is the commander? Or a creature that could morph itself facedown and then shuffle once again to hide info. Or is that something too wierd for the rules? Or is that just something wizards would avoid due to the importance of knowing when morphs we're cast and the integrity that brings to the game?


Morphs stop being facedown when they leave the battlefield. Cards always enter a new zone as a “fresh” version of the card.EDIT: What order morphs entered the battlefield is not information that can be hidden by actions of cards.

Commanders with Command Zone Ability

New 10 Oct 2021 Asked by definitely-not-a-squirrel-blog 125 Comments

I was wondering if I could strawpoll your readers regarding commander - how do you all feel about commanders that have an ability in the command zone?


What do you all think about that?

Addition of Emblems

New 18 Apr 2021 Asked by macrochelys 31 Comments

FYI Emblems were added in the July 2010 update bulletin, just before Elspeth vs Tezzeret came out with her ultimate rewritten to be an emblem. The Command zone already existed in the rules, since September 2009 with the release of Planechase


FYI


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.