Pyroclasm

Common Rules Importance

New 28 Dec 2018 Asked by extremecolourtyphoon 34 Comments

As a Pauper player, I think it's really important that you don't stray too far from common rules when making or downshifting cards. If you just started downshifting cards like Pyroclasm and Dismember it would just start to feel like Legacy. That said, Pauper has a lot of decks that press an early creature+card advantage (Delver of Secrets, white weenies), and comeback options are just "1 damage" or "5+ mana". It'd be awesome if there were more, common-appropriate ways to come back against that.


The problem is sweeper cards aren’t a common thing.

Green's Board Wipe

New 22 Jul 2015 Asked by dirtyhalt 51 Comments

White and black get wrath of god and damnation effects. Red gets pyroclasm effects, dealing damage to all creature. Blue can return everything to their owner's hands. Does green get any similar board wipe in its part of the color pie?


No.EDIT: Okay, Polukranos is acceptable.

Pyroclasm's Power Level

New 22 Mar 2015 Asked by thanos-caliban 31 Comments

Is Pyroclasm too strong for standard?


Not a developer but I believe yes.

Flash versus Instant

New 22 Jan 2015 Asked by steelndirt 133 Comments

Wouldn't it be better if the key word was flash instead of instant? "I cast Bar the Door in response to Pyroclasm." "You can't do that now!" "Flash!" "Whoa!" "So it'll save everyone of them." "It'll save everyone of them?"


How many Question Marks get the reference in this question? I do as I’m a fan of the thing being referenced, but I’m curious.

Pyroclasm Power Level

New 17 Dec 2014 Asked by calintares 18 Comments

is Pyroclasm too strong for standard?


Not a developer, but I believe the current thought is yes, at least as a default. It might be possible to craft an environment where Pyroclasm is possible.

Mana Sweepers

New 17 Dec 2014 Asked by aazadan 27 Comments

Is Black allowed to have a 2 mana sweeper that's on par with Pyroclasm?


Red isn’t any longer so I doubt Black is.

Combat Damage Rules

New 20 Apr 2014 Asked by jugglervr 30 Comments

Why the rule that attackers have to assign lethal before moving to another creature? This leads to really unfun situations where my big guy could spread damage around evenly and allow a later pyroclasm to finish the job. (clearly not fun for my opponent, but it's not like it's something that's hard to understand.)


Because making blocking rules even more complicated for something that could happen a tiny percentage of the time is not worth the trade off.

True-Name Nemesis Clarification

New 31 Oct 2013 Asked by tsumiband-blog 10 Comments

"All permanents can affect [True-Name Nemesis]. It’s not strictly better than protection from color(s)." :( No, the reminder text says 'anything controlled by that player'. And it's unfortunate Tabak says 'your own Earthquake kills it'. (1) 'Pyroclasm effects + pro-red' hasn't been viable for years in Legacy (2) That kind of hairsplitting is not applied equally to all cards (Reverberate v Fork much?). Look, it's not *broken*, it just tops White's protection in the most important ways.


As always, I should not answer rules questions. I made assumptions rather than reading the card.

Pyroclasm Rarity Reason

New 21 Aug 2013 Asked by ianulman 4 Comments

Is Pyroclasm too complex for common, or are it and similar cards held at uncommon due to complexity?


It’s too powerful for limited at common. It’s not a complexity issue.

Combat Choices

New 03 Aug 2013 Asked by mossdeepspacecenter 35 Comments

Would you rather fight 5 1/1 goblins or 1 5/5 beast?


It depends whether I have a Pyroclasm or a Murder. : )

Pestilence Mechanic

New 11 Feb 2013 Asked by retterermoore 2 Comments

Why is Pestilence a black effect? Pyroclasm and similar cards are red.


Black and red are very similar so we’ve carefully divvied up the space between them to help keep them separate. We liked the flavor of pestilence so we’ve left that little nugget in black.

Pyroclasm at Common

New 23 Sep 2012 Asked by forcemeat-ghost 2 Comments

Why do all the common Pyroclasm variants (Seismic Shudder, Hurly-Burly, Electrickery and so on) only deal 1 damage?


Because that’s all we allow at common. The Pyroclasm effects (2 damage to all creatures) is too much of a reset button for common.

White's Weaknesses

New 06 Jul 2012 Asked by obvus-blog 4 Comments

Colours are defined by their weaknesses. What are White's weaknesses? They have fantastic small creatures (Thalia), midrange (Mirran Crusader, Restoration Angel), and fatties (Elesh Norn). They tend to have multiple board-control spells at a time (Terminus, DoJ, Planar Cleansing), and they can stop any kind of permanent (O-Ring's most common answer? Another O-Ring). They have Flying, First Strike, and Lifelink. They can play a slow control game or fast aggro equally well. Isn't W too versatile?


White’s reliance on the group while its strength is also its weakness. A single Pyroclasm can wipe out white’s entire army. Also, as I’ve explained, white’s reluctance to kill leaves it open to having the same threats return. White’s game is also very battlefield centric not allowing it to have tools that other colors get.

Red's Card Advantage

New 25 May 2012 Asked by fumphis 5 Comments

Some of your remarks about red have implied that the color generally just can't get card advantage. You've said red looting cards won't generate CA, for example. Isn't it kind of bonkers to make such a fundamentally crucial aspect of the game off-limits to one of the colors, while also leaving the best tempo effects (e.g. bounce, aggressive beaters) in other colors? I mean, if I know that red won't allow me to have an advantage in resources OR an advantage in speed, why should I play it?


Red gets card advantage. Pyroclasm nets you card advantage. I’m just saying the red gets its card advantage in a red way and not another color’s way.


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