Escalate

Template Impact on Perception

New 17 Feb 2023 Asked by su92 31 Comments

"Why is it so important that players know immediately that an effect can only be used once?" I would dare to say it's just human psychology. If I recall correctly, boast was badly received because "it was a downside" whereas "When this creature attacks, you may pay" has no problem. Escalate and strive were also badly received, but kicker and replicate are beloved or at least okay. It seems people really care a lot about templates "taking away" what the rest of the card does.


We default to “additive” templates when we can, but not everything is templatable that way in a form that’s easily grokable.

Copying Modal Spell Modes

New 23 May 2022 Asked by myheartgoesoontz 30 Comments

Re: Copying a Modal Spell for other modes - Copying a spell keeps decisions made for the original including selected modes, so that wouldn't work. The game can handle additional selections on modal spells though (see Entwine and Escalate) so in theory a card could grant spells you cast one of those abilities.


FYI

Kicker Versus Other Abilities

New 15 Mar 2021 Asked by tbjanowski 75 Comments

Buyback, Replicate, Entwine, Fuse, Exploit, Awaken and Escalate are all really just versions of Kicker. Why not just use Kicker so that these abilities could be backward and forward compatable?


1) We value flavor and excitement of individual sets over keyword continuity. There isn’t that many cards, for example, that care about kicker. As I’ve said many times, one of the big drawbacks of kicker is it’s too broad a mechanic. 2) Not having to keyword it as kicker gives us more flexibility on how individual mechanics work. Not every mechanic you named, for instance, is exactly kicker.

Unsatisfying Cycle Creation

New 13 Sep 2020 Asked by gophilipbowles 30 Comments

"Set design designed a full cycle. They didn’t like the red and white ones and couldn’t make satisfying versions. " Do you have more details on this? The Inscriptions basically have entwine, which has worked in these colours in the past, and there were very powerful modal escalate cards in Elderitch Moon which are basically identical to inscriptions except that you pay for both additional modes with a single cost.


I wasn’t saying they couldn’t make a complete cycle in a vacuum. Cards have to be made within contexts of the set they’re being designed in. Often, there are effects that are needed on other cards that player a bigger role overall in the set structure making those abilities off limits to a cycle.

Player's Guide Request

New 15 Jul 2019 Asked by akronaaron 47 Comments

Mark, you might be sick of hearing about player's guides now. I can fully appreciate that people get a lot more in bundles than the guide, and have other interests. Could you escalate a request to be able to purchase guides in a separate product, or perhaps sign permission to create printed card lists / set guides to another company? Your players without constant internet access are losing a fantastic resource with no ready replacement available to purchase.


It’s a tricky product to make as it takes a lot of work to produce, but the majority of players don’t value it enough for us to sell it for much. I will pass along the feedback I’ve been getting from its supporters.

Kicker Mechanic Discussion

New 18 Jun 2018 Asked by suigenyukiouji 29 Comments

I'd argue that any card that has an optional additional cost you can choose to pay that then modifies or adds to the functionality of the card is essentially kicker. To me, mechanics like Entwine, Bestow (even though Bestow is an alternate cost instead of an additional), Awaken, Escalate, Strive are all kicker variants. (May I also request the next time we see (Multi)Kicker we get a permanent with an activated ability to "Kick target spell." ?)


My job is to more finely chop up design space to create flavorful new mechanics, not broaden things so everything feels like a rehash.

Escalate Mechanic Set Fit

New 31 Dec 2016 Asked by dreamlight19-blog 43 Comments

It suprises me Escalate seemed to do poorly. It felt like the mechanic has very fun gameplay and it seeems like there is also a lot of things you could do with it.


It was a classic case of a good mechanic in the wrong set.

Planeswalker Charm Potential

New 21 Dec 2016 Asked by steinfeld91-blog-deactivated202 30 Comments

As a charm/command enthusiast, please elaborate as to why planeswalker charms are a nope. Related: are we ever getting blue or green escalate cards? Loved the mechanic!


I didn’t say no. I said they weren’t off the table. That means “yes, we could one day do them”.

Design Space Comparison

New 19 Oct 2016 Asked by emeraldragon17 28 Comments

Do spells with escalate have more design space than modular spells?


Modular = open-ended spells that don’t dictate what kinds of cards you play it with.Modal = You get a choice of options when using it. Sometimes the choice is of different types of targets.Escalate is a modal mechanic.

Emerge vs. Escalate Mix-Up

New 21 Sep 2016 Asked by askmaroquestionmarks 38 Comments

What did you mean by this? "Escalate plays great with Fabricate (make counters and sac the high CMC body).". I don't think Escalate requires sacrificing creatures nor cares about CMC.


I meant Emerge.

Mechanics and Block Changes

New 12 Sep 2016 Asked by ixe8 32 Comments

In your State of Design article, aren't making too many keywords and having too much change between blocks directly connected? In Shadows over Innistrad Block, for instance, adding Escalate instead of continuing Investigate changed too much and added another mechanic too boot.


They are very much directly connected.

Mechanics Color Shift

New 09 Jul 2016 Asked by superbattler 53 Comments

just because red and white don't have emerge and blue and green don't have escalate doesn't mean that those abilities can't be used in those colors should the abilities return, right?


Correct. We will often distribute mechanics in different color with their return. Exalted, for instance, was originally in Bant colors (White/Blue/Green) but came back in the core set in White and Black.

Escalate Mechanic Distribution

New 09 Jul 2016 Asked by alqahir 35 Comments

Super disappointed there are no escalate cards in blue or green. I guess they have emerge where red and white do not, but it would have been nice to have an escalate card or two. Especially since black seems to be able to do both.


An important part of the color wheel is that different colors can do different things. Also, for drafting, having a mechanic on a single card in a color can send false signals to drafters.

Escalate Mode Restrictions

New 06 Jul 2016 Asked by actually-edh-a-to-z 29 Comments

Question about escalate in EMN - can I choose the same the same mode more than once, or can I choose each mode only once? Just wanna know if I can pour mana into one mode.


You can only choose each mode once.

Escalate vs Entwine

New 28 Jun 2016 Asked by lgosvse 45 Comments

Isn't Escalate just the same as Entwine? (Yeah, yeah, they're both the same as Kicker, we know this already.)


Entwine only has two modes and you can pay once to join them. Escalate has three modes (there are a few two modes) and let’s you pay for each mode you want to add.

Player Behavior Impacts

New 18 Dec 2013 Asked by bsrussell 15 Comments

Do you think (or worry) that the way you portrayed Mike Long in early coverage encouraged him to escalate from shady behavior to cheating?


I believe when enough people treat you a certain way that you begin to start acting like what people expect.


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