Echo Chamber

Gathering Player Feedback

New 16 Feb 2023 Asked by mythiccrare 35 Comments

Mark, thanks for your commitment and iconic contributions to this fantastic game and community. I drew my first hand in '94 and never looked back. Long time Blogatog lurker, first time questioner.Can you elaborate on the tools and techniques you all use to gather play data and player feedback? Surely digital platforms like Arena tell you a lot about play patterns (at least the play patterns that prevail in the formats those platforms support). Blogatog and other social platforms like Reddit tune you in to enfranchised voices, but I assume you've got an echo chamber effect to balance there...What other play/player data collection methods (especially those that we don't know/hear about much) do you use and which do you think have been the most reliable/useful to you? I've seen and responded to a few of the web-based player surveys over the years, but those seem to appear quarterly(?) at best. I would love to know more about this crucial side of the design process. Thanks!


There are a number of sources for data. Here are the big ones: Play data: We get data on all sanctioned tabletop play and all digital play. Obviously, the digital play data is more in depth, but the tabletop data tends to tell us a lot about what formats/sets are popular. Sales data: We get data on how sets are selling. This can also clue us in to what players want out of a set. Market data: We do a lot of market research. It varies from opt in surveys which skew towards the enfranchised players to deep dives which let us see the more casual end of the spectrum. Market research lets us get more granular with what we can examine.Social media data: There are a lot of tools these days to analyze all sorts of qualities through how the audience talks about the game.Interactive (anecdotal) data: The public talks directly to us, so there is a lot to pick up. This is the least scientific from a data gathering standpoint. Digital data: There is a lot of data from digital beyond just play data. Public data: There are a lot of places where fans accumulate publicly visible data that we can see. Miscellaneous data: There are numerous other sources we can pull data from.

Perception vs Reality

New 15 Oct 2022 Asked by kryptokn1ght 65 Comments

How do you distinguish between criticism being the majority opinion or just a vocal minority online? Several online communities are mostly just bashing every single decision you guys make. I'm checking in as a fan of Universes Beyond, eternal legal un-cards, and Alchemy on arena. It's exhausting seeing almost nothing but anger and derision directed at everything, but I don't know if I'm in the minority, or they are. Not saying I agree with every WOTC decision of course!


We have a lot of data we can look at (market research, sales, play, digital, online metrics, etc.), so we have tools to understand how the majority are feeling about things. The echo chamber of the Internet can definitely warp perception. For example, you would have thought from the reaction of the Internet that the Walking Dead Secret Lair was universally despised, yet it went on to be the best selling Secret Lair at the time.Also, I have a lot of people individually writing to me, so I get to hear a wide variety of thoughts that people might be unwilling to share publicly.

Unifinity Stickers Opinions

New 21 Sep 2022 Asked by nutella-chan69 71 Comments

Being a public figure of magic that actually reaches out to community you can receive a lot of hate on decisions made by the company. Most of which I feel is unwarranted. Though it seems the recent choice of black bordered unifinity, ((therefore making stickers a legal mechanic)) seems to be unanimously hated among the community. In a way I agree with this criticism. Though I wonder what was the process to green lighting this. I have some other thoughts to but I’ll keep it to this.


Be careful. The echo chamber of social media makes things feel far more universal than they are. I made half of Unfinity eternal legal, because I wanted people to be able to play the cards. I get emails all the time from players begging me to take an Un-card and make it black border, so they could play it. It’s the number one Un-request I get. So, I did it. I made it so people could play all the cards that worked in the rules.

Eternal-Legal Stickers Concern

New 11 Aug 2022 Asked by lizardwizard100 283 Comments

Mark - I think the main reason people are upset about stickers is because they are eternal-legal. I myself am very excited to experience them in the limited environment of Unfinity, but will feel uncomfortable seeing them across the table in commander, as it feels too whacky compared to the “normal” style of gameplay which I have become accustomed to over many years. Even though stickers mechanically work within black-border rules, I can’t help but view them as silver-border territory, which I feel requires a certain “goofy mindset” to enjoy. I think it’s wonderful that Magic continues to push boundaries (it’s the reason the game keeps me invested and excited) however I believe it is equally critical to provide players with the option to “opt-out” should they feel that a new set/product/mechanic does not resonate with them. A good comparison would be the frustration caused by the mechanically unique Universes Beyond cards (The Walking Dead, Stranger Things, etc). From my perspective, the majority of frustration was not caused by the creation of these IP crossovers, but rather the inability of players to opt-out of interacting with (playing against) these cards in eternal formats. Thankfully, WOTC addressed this frustration by agreeing to print “Universes Within” versions, which more-or-less seems to have satisfied the upset community. In the same way that players were afraid of being unable to “opt-out” of interacting with certain cards (non-Magic IP’s), I feel the same anxiety towards being unable to “opt-out” of playing with a certain mechanic (stickers) that has now become “welded” to the game’s structural foundation. Thanks for taking the time to listen and respond to people’s frustrations and concerns, and I hope that you realize there is a powerful, protective love of “Magic” at the core of which all these emotions are orbiting. P.S. have you seen The Professor’s latest video on stickers? He sums up these concerns quite nicely.


Here’s the problem with “opt in”. It can’t work. It presumes that players all want certain things, and are equally hesitant about the same things that they would prefer to opt-in to. But that’s not how the Magic audience actually functions. (I know the echo chamber of social media often creates the illusion that everyone wants the same thing, but it’s just that, an illusion.)Each player has their own list of what they want in the game and what they don’t. And those lists are all over the place. Let me give you an example. Here are some of things that you would have to opt in to if we removed things that a number of players have asked be removed from the game(and this is just a small version of the list off the top of my head): violent imagery, land destruction, black cards, fairy tale references, anything using counters, double-faced cards, counterspells, hybrid mana, outside play aids, stealing effects, humanoid animals, other IPs, discard, anything creating tokens, skeletons, cards that are humorous in nature, copying effects, anything “modern”, cards accessing cards outside the game/from the sideboard.Everything you love about the game, that makes Magic Magic for you, someone else despises and wishes it weren’t part of the game. That’s why I like my buffet metaphor. The key to our success is to offer lots of different things and let the audience pick and choose which parts they want to partake in. But what if my opponent plays thing I don’t like? Well, that’s what playing a customizable game is all about. You get to experience what makes other players happy. Maybe you’ll come to realize it’s not as bad as you imagined, maybe you’ll even come to love it yourself when exposed to it, or maybe you’ll continue hating it, but accept it as a by-product of you getting to play what you love. That’s the core of the issue. It’s not our job to keep people from being exposed to things they hate, but others love. It’s our job to provide a wide range of gaming options and let the players sort out which pieces they want to interact with. That can be through formats, through play groups, through play spaces, etc. To return to the buffet metaphor. Our job is to provide a wide variety of different food, so that everyone’s meal can be a combinations of things they enjoy. We’re not going to remove popular dishes from our buffet because some diners don’t like them. If you don’t like it, don’t eat it. If you hate the smell of it, don’t eat at a table where someone else is enjoying it.“Please force players to have to ask my permission if they can play what they want to play” is a recipe for disaster.

Sentiments on Set Boosters

New 04 Oct 2021 Asked by 22bebo 61 Comments

Mark, why does there suddenly seem to be a lot of hate for set boosters? Last year wasn't everyone clamoring for more of them?And this isn't just here on your blog, I've seen hate in several places online recently.


The echo chamber of the online Magic community is often not representative of the thoughts of the Magic playing audience at large. The nature of the internet magnifies certain types of messages (more often critical ones). I promise you demand for set boosters is still quite high.

Explanation Behind Universes Beyond

New 28 Feb 2021 Asked by captain-nonsense 140 Comments

Hello mark, in regards to the new universes beyond, obviously people are voicing their dissatisfactions, but I was simply wondering why do this? It just seems a bit unnecessary and out of left field


Our job as a game maker is to make things people want. We have a lot of research that says there’s a big audience (including many current players) that want this, so we’re making it. If it turns out we’re wrong, that there isn’t a large enough audience for the product, I promise you we’ll stop making it. Just be careful not to equate the loudest voices in the echo chamber of the Internet as the majority voice of the players. Remember, Magic history is littered with new things (formats, new rules, new card frames, etc.) that the loudest voices of the Internet said would never be popular or accepted, yet were.

Evaluating Consensus

New 18 May 2019 Asked by woihtmmd 29 Comments

When a group of people on social media unanimously agree, how do you tell whether or not there's an echo chamber happening?


We have a lot of data for starters. Also, I get a lot of individual feedback, so I hear more than just what’s on social media.

Buy-A-Box Feedback

New 18 May 2018 Asked by rolodexofhate 151 Comments

"Going forward, we'll be continuing this promotion, offering a mechanically unique Buy-a-Box promo card at local game stores with each major set release for the foreseeable future. Grab your booster box from your favorite local game store to get your extra-special promo." How do you feel about the vocal feedback being ignored over the special Buy-A-Box promo not being in the sets?


There was negative vocal feedback, but that wasn’t all of the feedback. It’s easy to get caught up in an echo chamber and believe that what you believe is what everyone believes. There are many players who like the promotion. Also, the reason behind the promotion was to encourage more players to purchase boxes in the local game stores that run our organized play. That partnership is an important one and we want to make sure those stores thrive because they serve as the basis for community gathering. The reaction from the stores was through the roof positive. The buy-a-box promo did exactly what it was set out to do which is promote the local game stores where players go to play Magic. So why are we continuing the promotion? Because it was very successful at doing what it was created to do and was well liked by enough of our audience to justify it. I understand there’s a group of players that doesn’t like it (and that’s what I voiced earlier - I heard you and passed along the message to the Powers That Be), but we have to weigh all the feedback from all the interested parties as well as look at what it’s doing overall for the business and we came to the conclusion that it was worth continuing.

Player First Philosophy

New 20 Feb 2016 Asked by lakanna 304 Comments

No need to reply, but please watch the recent Tolarian Community College, saying pretty much everything I wish I could express. His argument that "Put Players First" should be your thesis, the primary reason you guys make ANYTHING, resonates. He's saying exactly what I most believe in for the community and WotC.


We always put players first. The biggest flaw in the argument of that video is that players are somehow a separate entity from collectors, as if the two have no overlap. In reality, the collector that isn’t a player is a tiny, tiny minority. Of all the themes I talk about, the theme of “not all players share your priorities” is one of the ones that comes up the most. The video assumes that all players share the Professor’s priorities, as if “putting the players first” has a singular meaning. Some players, such as yourself, strongly agree with what the Professor is saying. Others strongly disagree. But people look around in the echo chamber that is social media and get the feeling that the majority share their viewpoint when in reality we have discovered through extensive market research that players have very split priorities. This is what makes our job so difficult. We want to make all of you happy even though you often want very different things. That’s why issues such as this are so complex and the “easy fix” is seldom practical.

White Mana Cost Design

New 15 Nov 2013 Asked by anaivecynic 16 Comments

Why doesn't white get more WW, WWW, WWWW, etc.? It seems to be the color most likely to form an echo chamber.


Because white plays nicely with others. : )


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