Robber of the Rich

Insights on Reach Mechanic

New 29 Mar 2024 Asked by cornea3193 24 Comments

Loved to hear stories about the top 20 evergreen mechanics. Flying is an elegant, intuitive mechanic. I found myself relistening to the part about Reach after a friend was lamenting about attacking into Robber of the Rich after he forgot it had "sneaky reach." I recall tidbits about "making sure creatures with flying have wings" etc and I feel like I've told myself "oh, it has a bow - it might have reach". Any stories/lessons about helping players avoid confusion and memory issues with Reach?


Reach is trickier because we made a decision not to have all tall creatures have reach. Usually if there’s a bow or a web, it has reach, but neither of those is 100%.

Robber of the Rich Limitations

New 07 Dec 2020 Asked by chainerstorment 77 Comments

Why can't Robber of the Rich steal lands?


Robin Hood isn’t into property. : )

Robber of the Rich

New 09 Jan 2020 Asked by birdofablackfeather 36 Comments

"thecurioustale asked: Is red's impulsive draw allowed to hit other players' libraries? Or is that too close to milling and/or bribery magic?No. Impulsive draw is just used on yourself." But Robber of the Rich does just that, is Robber of the Rich a break in red then?


Robber of the Rich is a bend. It also requires the creature to attack and only impulses for one card, so it’s not very mill-y.

Spell and Land Vocabulary

New 01 Oct 2019 Asked by notgrantpeters 37 Comments

Is there any consideration towards changing the vocabulary around casting spells / playing lands so that cards like Robber of the Rich and Syr Carah can function consistently? (wrt whether or not they let you play lands). It seems like an unnessecary layer of confusion and complexity to me


Magic-ese makes for some awkward English at times. It’s a problem we looked to solve and it’s a lot thornier then you might think at first blush.

Apology for Question

New 28 Sep 2019 Asked by a-screaming-clear-area 63 Comments

Hi, I want to apologize for my poorly worded question about Robber of the Rich and Syr Carah this morning. I really admire the way you handle all the abuse you receive being the most public Magic employee and I feel awful that I asked something in a way that got under your usually thick skin.


Don’t worry. I wasn’t upset. I just saw a good opportunity to discuss something important.

Reach Mechanic Explanation

New 28 Sep 2019 Asked by boldlygroovyharmony-blog 40 Comments

Robber of the Rich having reach seems really odd to me. Is reach a tertiary red mechanic or would this be considered a bend for flavor? I like the card design but it struck me as odd that red would have a non damage way of dealing with flyers that is itself not a creature with flying.


Red is secondary with reach (with green being primary). We don’t do reach a lot so secondary doesn’t happen often.

Feedback Skill Advice

New 27 Sep 2019 Asked by a-screaming-clear-area 400 Comments

It's confusing that Syr Carah, the Bold allows you to play lands you exile with it but Robber of the Rich only lets you cast spells it exiles. Please consistently choose one or the other and stick to it in the future.


I’ve decided to try something new on my blog. I’m going to start commenting on how to give better feedback. Giving feedback is an important life and job skill, so I’m going start giving advice to help people get better at it. Here’s my first piece of advice. When suggesting something, it’s comes across much better if you say it’s something you personally would like to see done rather than demand as an imperative that it must be done. For example, your point about inconsistency of effect is a good one. It is confusing when two effects work slightly differently and as a general rule, we as game designers should strive to avoid that confusion where we can. But as someone who’s done this job for a long time, I know that while that’s a great ideal to have, game practicalities can often get in the way. Sometimes, in order to make something work within the rules or to avoid play design issues or to not cause digital issues, you have to create sone inconsistencies. It’s not ideal, but it’s the reality of the process.So when you, the feedback giver, demand I do something, it puts me on the defensive. It implies that if I don’t do what you ask, I’m doing it wrong. It makes me retreat to a stance of “well, they don’t know all the issues at hand”. It forces unnecessary confrontation and creates distance between the feedback giver and the feedback receiver. But if you word it as a desire, as something you would like to see rather than as a demand, it makes me, the feedback receiver, more willing to listen. People in general want to be helpful. If you present your idea as a means of you trying to help me rather than you trying fault me, I’m much more receptive. Now, I want to hear what you have to say.So as to why the two are different. Syr Carah is a straight impulsive draw card exiling cards from your own library. As they are your cards, it’s assumed you have the mana needed to cast them. Robber of the Rich is stealing cards from the opponent’s library. As such, it needs the rider that you can spend mana of any color to cast them. The rider needs to use the word “cast” as it’s referring to mana costs. My best guess is they didn’t want the confusion were part of the text talks about “playing” the spell while a different part talks about “casting” it. The different words, besides being confusing, might also lead to odd rules issues.Hopefully, this answer is helpful on two different fronts.

Adamant Mechanic Explained

New 22 Sep 2019 Asked by rhonas-the-indomitable-blog 39 Comments

Why wasn't adamant just "if you spent three mana of the same color"? It's a confusing inconsistency between the colored and colorless adamant cards, and it makes Robber of the Rich sad.


The point of a 3R adamant spell wasn’t you could spend WWWR, UUUR, BBBR or GGGR to get a stronger red effect.

Flavor vs Gameplay

New 17 Sep 2019 Asked by horusiswatching 51 Comments

Do you think Robber of the Rich having Reach is an example of prioritizing flavor over gameplay? It seems very anti-synergistic with what the card (and the type of deck it should be in) would want to be doing. Something like first strike or menace would've worked a lot better in terms of gameplay


I like leaning towards flavor when the impact on gameplay is minimal.


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