Organized Play

Transition to Value Boosters

New 12 Jul 2024 Asked by marlarkey01 12 Comments

Hey Mark, why was it decided to remove the draft and set the booster because of confusion amongst them, but putting value booster is better, is supposed to be a support for pauper/pauper commander?


You’re conflating two things that have nothing to do with one another. Draft boosters went away because the majority of the audience preferred set boosters. Play boosters were a way to keep the essence of set boosters while still providing limited play. All of that is mostly centered in local game stores. Value boosters are addressing a need of certain mass market stores to have Magic boosters at a lower price point. They are not a product the vast majority of enfranchised players will ever interact with, and their existence has nothing to do with organized play.

Relentless Text Effects

New 27 May 2024 Asked by pantswithoutlegholes 9 Comments

if/when: a legendary creature that gives another card the relentless text (i.e. you can have any number of storm crows in your deck)?


If. We explored cards that alter deck restrictions back in Time Spiral and organized play begged us not to do them as they cause all types of chaos in tournaments. Players in tournaments need to be able to monitor if their opponent has an illegal deck, and the only way to double check with cards such as you suggested is to have constant judge checks during play.

Design Space Sustainability

New 23 May 2024 Asked by caseyuptobat 4 Comments

Indefinite growth is impossible to sustain. You're going to run out of design space eventually, and you're going to exhaust a lot of community goodwill pretending that this isn't reality, Mark. The creation of new cards that outperform older cards as design space is expended at any given broad level of power is ultimately inevitable, and it is *this* that players are referring to as a power creep problem. The most popular format is commander, a non-rotating format. The most popular way to play, based on your own information, is unformatted "kitchen table" magic which is also non-rotating. The vast majority of people who play magic do not do so caring about Type II organized play format.


Magic has plenty of design space left. Even if we stopped making new mechanics, we could mix and match what we already made for years. Here’s the larger issue. The core of Magic’s essence is that it constantly evolves. It’s okay that new cards displace old cards. That’s what’s supposed to happen.Plus, remember, Commander is a casual format. If you enjoy the older version of an effect, you can still play it. New cards don’t make old cards disappear.

Subgame Cards Issue

New 14 Aug 2023 Asked by j-waffles 27 Comments

Is the only problem with subgame cards in non-acorn games of magic that they take too long?


Partly. The rules can handle sub-game cards. It’s more organized play that has problems. It’s part a time issue and part a space issue.

Divine Intervention

New 11 Mar 2023 Asked by sangwoosstuff-deactivated202306 35 Comments

Does Divine Intervention breaks the color pie? Was it a mistake? Should it have been in an un-set?


It’s more an organized play issue than a color pie one.

Cards vs Rules Evolution

New 05 Nov 2022 Asked by derelictdimir 39 Comments

So, this is a somewhat out-there question, but Magic has “the rules”. Cards must follow and be templated within “the rules”, and you’ve mentioned that some of your pet card designs (ex. Far Out) don’t work because they’re not supported within “the rules”. But as far as I know, it hasn’t always been this way.What prompted the shift from “the cards explain the rules” to “the rules support the cards”? To your knowledge, is this a trait common to most card games (creating an overlying rule structure), or something unique to the complexity of Magic? Does it ever feel like it hinders creativity, or do the benefits far outweigh the costs?(P.S., loving the preview for Brother’s War)


Sanctioned organized play happen.

Secret Lair DIY Edition

New 01 Apr 2022 Asked by thisisanuncreativeusername 53 Comments

If or when: Secret Lair DIY Edition


Look for it to be announced later today. You do the vision design, the set design, the play design, the editing, the layout, the printing, the shipping, the marketing, the organized play, the digital. You get the whole experience.

Pandemic Impact on Sales

New 27 Dec 2021 Asked by chosenofthegods 60 Comments

Popularity and sales are major drivers of how likely things are to be tried again; how are y'all gonna account for the pandemic depressing purchases when looking back at what's been released in the past two years?


Ironically, we might have the opposite problem from what you think. The pandemic has been very good for games across the board. People are stuck at home, so they’re spending their money on ways to pass the time. The big thing down is organized play, including in store tournaments. We have amazing people who crunch our data and they are figuring out how to account for lots of untraditional factors.

Final Say in Card Design

New 12 Dec 2021 Asked by mtgdawn 29 Comments

Who gets the final word on a card design: you, Council of Color, or Aaron Forsythe?


The set designer has the most final say, but there are many groups that have to interact with which includes play design, editing, the Council of Colors, the Rules Manager, digital, organized play, and upper management (including Aaron).

Color Palette and Exception to Rules

New 05 Nov 2021 Asked by literarymoments 308 Comments

Hey again! In response to this point: “To use a metaphor, it’s why an interior decorator uses a color palette. You want to confine the choices, so the overall aesthetic comes through.”I would just say that I don’t think y’all should necessarily be so 100% rigid. If 99% of the MID and VOW cards are two colors, it doesn’t ruin the overall aesthetic to have Edgar be three colors.Exceptions to the rule can be a nice addition to the aesthetic. Edgar is the OG vampire after all. One of the biggest names on the plane. For him to be three colors in a block that’s defined by two colors…it adds to his eminence. It fits. To reduce him to two colors and a rare simply because the team arbitrarily restricted itself to two-colors only and that you can’t have two mythic in the same combo (black and white)—it’s actually, I think, a disservice to the aesthetic. It’s not in the best interest of the flavor, character, or fans.I understand maintaining those aesthetic restrictions for all the plane-flavored cards, right? Like the cycle of Cemetary mythics. Those cards make up most of the set and are in service to the set.But when it comes to the main characters, especially already established characters, restrictive aesthetic limitations should come second. The characters should come first. If that means doubling up a mythic slot, so be it. If that means going three colors instead of two, so be it. Fans attach to those characters and want them to be kick ass. When they’re not, you get responses like the response to Odric and Edgar. Is it better to have stuck to the arbitrary restrictions at the expense of fan reaction to these characters or would it have been better to make a couple exceptions and have an overall happier response?


Since you were so kind to spell out your side, let me spell out mine. Each player has things they personally care about. That’s shaped by what format(s) they play, how long they’ve been playing, who they play with, how they play, etc. To that individual person, the priorities of the things they care about are obviously very high, so they tend to look at Magic as a means to give them the things they most care about. And the majority of players don’t want that many things. Why can’t we just give them the things they care about? It would be so easy. You only have to change a few cards here or there.Now look at from our side. There are tens of millions of players who each have their own desires. That list of “just a few cards they want” becomes many times longer than there will be Magic cards in existence in the game’s lifetime. We spend a lot of time collecting data and creating lists of what players want and are constantly making cards to meet common requests. Add to that problem, the players want contradicting things. If we had made a red/white/black Edgar, I’d be answering a different post about how they already have a red/white/black Edgar, why couldn’t we make something new, something that would inspire a different deck? Meeting player desires is complicated.Then we get to what I’ll call our problems. We have to make a Magic set. There’s a lot that comes with doing that. A premier set has to offer something for all the formats (constructed and limited), it has to be fun to play, it has to be flavorful, it has to be distinctive to set itself apart from the various other sets we make, among many other needs. To do this, there are a lot of internal constraints built into the system of making Magic sets. Some are about optimal game play, some are about play balance, some are about marketing, some are about digital play, some are about organized play, some are about various resources (like say available artists), some are setting up sets around it to be successful, and that’s just the tip of the iceberg.What this means to the problem at hand is just changing one card is often not as simple as “just change it”. Let’s talk about Edgar. What if we made the Coffin red on the back. What harm would that cause? For starters, it would make it a three-color card in a two-color draft format. That means we’d probably want to move it up to mythic rare to minimize players opening it in draft because it communicates to do something that the set doesn’t support. But wait, Kaya’s sitting in the white/black slot at mythic rare (because we color balance rarities), and she’s a planeswalker, and barring special sets like War of the Spark, our planeswalkers are mythic rare. So why not just have two white/black cards? Okay, what do we pull? The second we break a colored cycle, I get a different group of players writing to me because the color they adore didn’t get as many mythic rares as the other colors. And color balancing exists for a reason (for example, aesthetics and play design). Ignoring it raises all the problems that it was created to solve. In addition to that, we purposefully made three legendary Vampires to support each of the three two-color combinations to allow a variety of Vampire decks in Commander. When we change Edgar, we lose our white/black Vampire commander. Do we replace it with a new one? If so, what other card do we remove from the set? If not, we make an imbalance, and I’m getting questions about why white/black Vampires don’t get a commander. And then there are the cycle issues. Normally, we design our multicolor cards in cycles. We don’t just make one three-color card, we make five, going around the color pie (usually all shards or all wedges). So, does changing Edgar require us to change four other cards? And again, the set isn’t made to support three-color draft archetypes, so do all those have to be at mythic rare? And if we don’t make them, then I get the complaints that red/white/black got a new commander, but no other wedge combinations did. And then there are the reciprocity issues. If Vampires got a three-color commander why didn’t the Werewolves get one in Midnight Hunt? So, now a change in this set might require a change in a whole other set that has just as many repercussions as this change did. What I’m trying to point out here is there’s a reason for our restrictions, and it’s not just something we can change quite as easily as you think we can. On top of all that, Magic has to keep making new content. If enough players really want something, they’ll voice it to us, it’ll get on a list, and one day we’ll make it. Players like you will be very excited to see it. Having some things players want that doesn’t yet exist is good for us, because it allows us to keep making cards that excite people.We very much listen to and care about feedback, and where we can find ways to make concessions to our structure in the future in ways we think a lot of players we’ll enjoy, we’ll always consider it, but I need you to understand that it’s a far more complex ask than I think you realize.

Fate of Grand Prix Events

New 21 Oct 2021 Asked by sniccups63 28 Comments

What happened to Grand Prix events? Did the pandemic just shut them down/move them onto Arena? Will big tabletop events like that ever return?


Yes, the pandemic happened. I assume Magic in-person organized play will ramp back up when it’s safe to do so.

Organized Play Changes Impact

New 15 May 2021 Asked by mtgdawn 41 Comments

Will the upcoming changes in Organized Play affect game design?


No. The MPL might be ending, but competitive organized play isn’t. Here’s the quote from MTG Esports Twitter: “OP will not be explicitly designed to support competitive Magic as a career path. However, there will be Grand Prix, PTQ, and Pro Tour – like eventsOur focus will be the amount of play and the prize money, and less focus on the lifestyle or it being economically self-sustaining.”

Update on Organized Play

New 01 May 2021 Asked by jonpaulcardenas 22 Comments

Any updates on when organized play might get back under way?


It has a lot to do with the factors of the pandemic, so it’s not known yet.

Product Success Metrics

New 07 Mar 2021 Asked by tchukkelz 44 Comments

Outside of sales, how do you measure the success of a product? Are sales the dominant measure of success?


We have numerous metrics:SalesMarket research Online media metricsOrganized play metrics Digital metrics Anecdotal information Sales are the most important metric in that we’re a business. If everyone loves a product, but no one buys it, odds are we won’t make another.

Feedback on Product Release

New 20 Dec 2020 Asked by sailorforce 61 Comments

2020 was filled with amazing sets that no one had any time to enjoy. Please don’t use sales as your only metric of success, and give us some time to breathe in 2021 please? And please don’t say that I don’t have to buy every product that comes out, because we both know that I do.


We’ve never used sales as our only metric. We have market research, digital data, organized play data, social media data and others. We look at as much information as we can when trying to capture how the audience is reacting to things. Other than tabletop organized play numbers (for obvious reasons), the 2020 metrics were very good. That doesn’t mean there weren’t issues (some of which I addressed in my State of Design column), but a lot of people played and enjoyed Magic in 2020.As for our product line, here’s the problem. We did market research to determine what players didn’t want. Every product has an audience that really wants it. When you ask individuals they say, “stop making the product I care less about” but what those products are changes depending on who you ask. There’s nothing we can stop that doesn’t really upset somebody. Making a game with so many different kinds of players creates this issue.

Return of Tabletop Organized Play

New 18 Dec 2020 Asked by karrthus 59 Comments

Hello! I hope you are doing well despite current events. I wanted to ask: Is organized play for tabletop Magic still a priority at WoTC? Do you anticipate a return for tabletop organized play before the end of 2021? Thanks for your time.


Tabletop organized play is still very important to us, just not as much as the safety of our players. When it is safe for tabletop organized play to resume, it will.

LGS Impact Concerns

New 18 Jan 2020 Asked by lavaanddiamond-blog 93 Comments

Could you indicate that you hear and understand why many of us are concerned about the impact of Secret Lairs on LGSs?


One of the ongoing themes of this blog is that making Magic is difficult because there are so many different audiences to address. Each person is focused on the issues that they prioritize and is often discomforted by the message that other issues are, at times, prioritized over their issues. I recognize that there are players who prioritize the needs of their local game store (LGS). For many players, their LGS is the heart of their Magic community. Wizards does very much care about local game stores. They do fulfill an important role in the Magic ecosystem. Accordingly, we focus many decisions on them. For example, we do a lot of business through them. We make special products solely for them. We support a robust organized play system to help them get players in the door. I truly do understand why players with a local game store want us to prioritize their LGS in everything we do. The point I’ve been making is that there are other players that have needs that aren’t addressed through LGS’s. A significant amount of Magic players don’t have an LGS within an hour drive of their home. Others don’t feel comfortable in their LGS even if it is geographically accessible. Still others have lives that don’t logistically work with traveling to an LGS and would rather play at home or online.What this means is we can’t use a “does this maximize the LGS’s?” lens to every decision. Secret Lair, for example, is meeting needs of some players and it doesn’t logistically work with LGS’s. So yes, I do hear the voices that are concerned that we are making decisions, including Secret Lair, that don’t prioritize the LGS’s, but that is the nature of making a product with an ecosystem as complex as Magic. We do make many decisions prioritizing the LGS’s. We don’t though make *every* decision prioritizing the LGS’s.

Lorwyn's Reception

New 12 Oct 2019 Asked by pontemosca 39 Comments

Wait, do you considera Lowryn a failure?


It didn’t do well from the metrics of sales, market research, or organized play (aka players at the time weren’t all that fond of it).

Sideboard Rules Explanation

New 07 Oct 2019 Asked by megamaekor-blog 84 Comments

Why do cards talk about choosing "a card you own outside the game" instead of choosing "a card from your sideboard"? I find it confusing because at any organised play it means the second despite the card saying otherwise.


Because the vast majority of Magic doesn’t take place in a tournament and doesn’t have a sideboard.

Magic Popularity Metrics

New 09 Sep 2019 Asked by graymerchantsmonomyth 442 Comments

Is Magic currently the most popular it's ever been?


If you judge by sales, then yes.If you judge by the number of people playing, then yes.If you judge by the amount of organized play, then yes. If you judge by social media metrics (how much Magic gets talked about) online, then yes. If you judge by the amount of squirrels pictured on cards, then no.So, no - 🐿


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