Keyword Actions

Keyword Action for Life Gain

New 14 Jul 2024 Asked by doopboopdoop 7 Comments

Has making a keyword action for gaining life been considered? Healing (so gain 3 life becomes "heal 3") feels like an easy to understand term for a common effect


I think adding the vocabulary actually makes things harder to learn. “Gain 3 life” is something players intuitively understand.

Thoughts on Card Draw Formatting

New 01 Jul 2024 Asked by jimharbor 5 Comments

Have you ever thought of formatting card draw as a keyword action like scary and surveil? ("Draw 1" as an analogy to "Scry 1?") Why or why not? Thanks for answering our questions sir.


It’s not necessary and would make it harder for new players to understand.

Keyword Action Considerations

New 01 Jul 2024 Asked by masu-lw 10 Comments

Ever since Mill was made an official keyword action in M21, have there been any other Magic colloquialisms/slang you've also wanted to the same for? (For example, writing "Force" as a keyword on cards instead of "rather than pay this spell's mana cost.")


I have never heard people use the term “Force” outside of the specific card Force of Will, and even then, quite rarely. Is this commonly used?

Token Keyword Actions

New 23 May 2024 Asked by kingmacrophage 11 Comments

On a scale of 1 to 10 how likely is it that Food and Treasure tokens get keyword actions down the line? I think I'd name them Cook and Score respectively.


I’d say a 2. We consider them not having one an upgrade.

Opponent Equipment Design

New 08 May 2024 Asked by oooblyjooblies 22 Comments

Inspired by some recent Custom Magic posts (that I won't share with you for obvious reasons) - what do you think is the design space for Equipment that could attach to an opponent's creatures, and an associated keyword action for it?


Equipment already does most things better than Auras. Let Auras have their place to shine.

Investigate Mechanic Regret

New 07 Apr 2024 Asked by sirblackaxe 33 Comments

Investigate was a mistake?


I believe tying Clue artifact tokens to a keyword action was a mistake.

Die vs Destroyed

New 06 Apr 2024 Asked by godkingjinping 37 Comments

When cards say die vs destroyed does it mean something different


“Die” means a creature card goes from the battlefield to the discard. This can happen from the creature being destroyed, but there are many others ways, such as sacrifice. “Destroy” is a keyword action that puts a permanent from the battlefield into the graveyard. Any permanent type can be destroyed, not just creatures. If a permanent is indestructible, destroy won’t work on it, and it won’t go to the graveyard.

Out-of-Game Mechanic Complexity

New 04 Mar 2024 Asked by healthylevelsofmagicthegathering 33 Comments

I don't think the number of keyword actions is a problem, but I do think mechanics that introduce out of game elements that aren't present on the cards are more difficult. Dungeons and the Ring Tempts You are part of this; with the new Fallout set none of the cards that mention rad counters tell you what they do.I spend a lot of time teaching people to play magic, and I've noticed that mechanics that rely on helper tokens are reliably more difficult for learning players to grok. I love telling them that Magic is much easier than it seems to learn because every card tells you what it does. That's not the case with cards like these, and I think it undermines one of the game's greatest strengths.


Thirty years in, there is less elegant, non-wordy design space available, so one of the things we’ve leaned on is helper cards that can carry some of the word weight. I do think we have to be careful how often and where we use them, but I do think it’s a useful tool to allow cool new play options.

Keyword Action Complexity

New 29 Feb 2024 Asked by irlnautica 31 Comments

For me, I've been having trouble with the new keyword actions that are kind of just groupings or names for existing mechanics, like descend or commit a crime - the lack of "novelty" in their actual mechanics, makes it harder for me to remember what they are. They feel like the kinds of thing that would've been ability words only a few years ago, rather than their own named actions.


One of the challenges in designing new mechanics is wanting to create backwards compatibility. If new mechanics only work with other cards from the same set, it limits how they can be used. That issue is exacerbated by Commander with its 100-card singleton requirement.I do hope that once you grok what crimes are (targeting an opponent or their “stuff”) that it becomes easier to process. It was designed to be something that felt natural with a little bit of play.

Mechanic Design Displeasure

New 29 Feb 2024 Asked by wrathbite 33 Comments

Hi Mark! I've noticed a rise in named mechanics over the past couple years where there are specific keyword actions that, while very flavorful for the set they're in, are adding a lot of mental load to the game. I'm meaning the rise of things like Connive, Venture Into The Dungeon, Suspect, and now Plot and Commit a Crime coming out in Thunder Junction. I'd like to express my distaste for these types of mechanics as an enfranchised player that mostly plays eternal legal formats. Often there are only a handful of cards in each set that I'm interested in, and those cards feel a out of place in my decks. I understand that you make cards for the entirety of the magic audience, so I don't expect a single voice to make you change how you design magic, but I wanted to express my opinion on the matter.
I hope you have a great day!


I’m having trouble seeing the throughline of your examples. Can you give me a more concrete description of what you don’t like?

Keywording Entry Action

New 20 Feb 2024 Asked by magnadrake 28 Comments

Bouncing off another question, can Magic even keyword 'enter the battlefield'? Other games usually does it by 'Keyword: Effect', but to my understanding magic uses the colon symbol to denote cost, i.e. Cost: Effect.


We could make a keyword action.

Detain Mechanic Future

New 16 Feb 2024 Asked by honor-basquiat 30 Comments

Hi and Happy Friday Mark!

Where would you say is Detain (keyword action from Return to Ravnica) on the Storm scale currently?

In a 2016 article, you ranked it as a 3 on the Storm Scale so I'm surprised it hasn't been revisited yet in a premiere set even after 12 years.

It's one of my favorite mechanics so I'm rooting for its return!


It’s a clean mechanic with plenty of design space. We still need to find the right set for it.

Collect Evidence vs Delve

New 22 Jan 2024 Asked by godkingjinping 43 Comments

How is collect evidence different from delve


It’s a keyword action that is neither tied to a spell being cast nor cost reduction. It also treats cards differently whereas every card is of equal value to delve.

Keyword Action Discussion

New 22 Jan 2024 Asked by hodorkotb 22 Comments

Has there ever been any discussion re: making keyword actions for creating other predefined tokens similar to investigate? Cook for food tokens perhaps?


More the reverse discussion. Can we just make Clues without investigate?

Investigate Mechanic Query

New 13 Nov 2023 Asked by gnommunist-organizer 33 Comments

If the existence of investigate causes such a hassle when compared to other predefined tokens without keyword actions, have you considered errata-ing it away? Voldaren Bloodcaster shows that cards that care about investigating could just care about creating the Clues.


It’s less that it causes a hassle than it’s not necessary. We don’t tend to errata that kind of thing away.

Keyword Action Tokens

New 07 Nov 2023 Asked by khaoskrtr 51 Comments

Can you solve the following riddle? Investigate -> Clue; Feast ->___; Hoard -> ___; Excavate -> ___; Scrounge-> ___; Pluck ->___


We don’t want keyword actions to make the various artifact tokens.

Keyword Consistency

New 08 Oct 2023 Asked by blazinjsin 44 Comments

"Investigate and clues are pretty closely tied, but other things might not as be as closely tied to one another. If you “cook” food, you now can’t have creatures die into food, a device we use often." I'm not sure why you wouldn't say "cook" in cases where it made sense, and spell it out in others where it didn't


Or we could be consistent and not use a keyword action.

Clues and Keywords

New 07 Oct 2023 Asked by rxphantom 51 Comments

"No, we consider tying clues to a keyword action a mistake." I'd like to hear the reasons for this. I find the mechanic elegant and intuitive, and the wording evocative.


Tying artifact tokens to ability words limits card concepts. If you have to investigate to find clues,there are cards concepts we can’t make. For example, maybe someone committing a crime leaves a clue. (“Destroy target creature. Create a clue and give it to the creature’s controller.”) Investigate and clues are pretty closely tied, but other things might not as be as closely tied to one another. If you “cook” food, you now can’t have creatures die into food, a device we use often.

Keyword Mistake Admission

New 06 Oct 2023 Asked by you-are-talking-about-this 37 Comments

I like how thematic investigate is, and would love to see similar key wording for other “make a token” effects


For those wondering if people read all the answers on this blog. : )No, we consider tying clues to a keyword action a mistake.

Token Keyword Regret

New 06 Oct 2023 Asked by suigenyukiouji 45 Comments

Since "investigate" exists as shorthand for "create a Clue token", do you think we could get "cook" to replace "create a Food token"?


We consider tying token to a keyword action a mistake, and thus, stopped doing it for later tokens.


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