Glass Casket

Card Context Appreciation

New 16 Aug 2023 Asked by wind-to-your-sails 36 Comments

I would just like to express great love for the way the cards Stroke of Midnight and Glass Casket provide context for the characters of Ash Party Crasher and Neva Plagued by Nightmares without needing a secondary source like the Meet the Legends articles! Very in favor of this approach going forward!


I’ll pass along the compliment to the creative team.

Red's Restrictions Explained

New 23 Sep 2021 Asked by admiralsmash-blog 63 Comments

Why is it important to retain "red can't deal with enchantments" when red can deal with artifacts and there's no mechanical distinction between coloured artifacts and enchantments (Silkwrap vs Glass Casket)?


Two things: 1) There’s an important flavor distinction.2) The fact that red can destroy one and not the other *is* a mechanical distinction.

Red's Ability Limitations

New 03 Jun 2021 Asked by admiralsmash-blog 36 Comments

With so much mechanical overlap between enchantments and artifacts, why is it still important that red is able to destroy one but not the other? It'd odd that monored can free its creatures from a Glass Casket but not an Oblivion Ring.


Colors have strengths and weaknesses is core to the color pie doing it’s job.

Debate Over Fortifications

New 15 Mar 2020 Asked by glintfang-nezumi 30 Comments

The reason to not do fortifications (why not just make it an aura?) is a very mechanical minded one. This made sense when enchantments and artifacts were actually different, but with the colored artifact thing you said a few times that at this point the difference between the two types is largely about the flavor. If glass casket is fine, why not a fortification?


Because it’s extra rules and vocabulary for minimal gain.

Card Type and Color Pie

New 24 Nov 2019 Asked by rhonas-the-indomitable-blog 97 Comments

I wonder if the Glass Casket issue is much like deathtouch + fight. It takes two things (colored artifacts and artifacts that don't tap) that are fine individually, but feel weird and identity-breaking when combined. It isn't undermining a weakness per-se like pie breaks do, but it does undermine what had hithertho been a major distinction in card types. It's sort of like why you don't print really overcosted color pie breaks, since they still undermine identity even if unplayable.


Let’s talk about the card type pie and how it differs from the color pie. The color pie was created by Richard Garfield as a way to ensure variety in gameplay. How do you keep every deck from being the same? Take the different abilities and spread them through a lens tied to the key resource of the game. Then to further differentiate the gameplay, weave in strengths and weaknesses into the colors. The card type pie was created by Richard with a different task. Help reinforce game functionality. Certain game pieces work differently and you want a clean way to differentiate them. These type of cards stay on the battlefield. These cards can be cast at these certain times. These cards have additional qualities such as power and toughness that matter in gameplay. Richard also realized this was a chance to add additional flavor.As more and more cards were designed, it started to become clear that abilities could spread across card types in a way they couldn’t across colors. A creature could have an “enter the battlefield” effect that was the same as a sorcery, but we couldn’t just change what colors could do that effect.We recognized early on that artifacts and enchantments were very narrowly divided, but they had good flavor and the fact that colors cared about what card types things were for purposes of dealing with them mattered gameplaywise.What this all means is the color pie rigidity is necessary for the well being of the game structurally. The card type rigidity is more of a flavor issue and less a game wellness issue. Are certain things disorienting? Yes, but that’s mostly a byproduct of experience. Whenever the game shifts, there is a little discomfort, but as something becomes the new norm, it slowly stops feeling weird.For example, artifacts used to shut off when tapped. When we first took the rule away, players complained it felt odd, but after a number of years of that no longer being true, it stopped feeling odd that it didn’t work that way. We are shifting how we are handling artifacts and moving towards a world where they are more ingrained with color. For players used to the colorlessness of artifacts, this will take some time getting used to, but it doesn’t have any ill impact on gameplay. In fact, Glass Casket isn’t even the first artifact to have that ability, just the first white one.So, the two are very different in the sense that one has a rigidity necessary to structurally hold the game together and the other doesn’t.

Colored Artifacts Discussion

New 23 Nov 2019 Asked by terabyte108 45 Comments

I don't know if the moratorium on the whole 'Glass Casket Situation' has been lifted yet but I would just like to say I'm fine with coloured artifacts, its Glass Casket thats the problem. Having the O-Ring effect is fine but the fact that it doesn't have a tap ability annoys me greatly.


There are lots and lots of artifacts that don’t tap.

Card Playability

New 31 Oct 2019 Asked by tbjanowski 38 Comments

Was Glass Casket and the ledgendary Artifacts expected to be Standard Playable? Because even if was not dominant I think that even then, they were overshadowed by the static abilities on the War of the Spark planeswalkers.


Card optimization (making sure you always have the best possible card for a slot) is more the area of the serious, competitive player. A lot of players, the vast majority, play cards over another because a) they own them, or b) they personally like it better (for a host of reasons).

Artifacts as Enchantments

New 05 Oct 2019 Asked by uscdrewski-deactivated20210312 34 Comments

Many of the colored artifacts of Eldraine would make sense as enchantments, such as glass casket. Did you consider making them enchantment artifacts or is that status reserved for Theros?


The point of Glass Casket was to make a Oblivion Ring/Banisher Priest that played in different space (and matched the flavor). We’ve done it as an enchantment and a creature. We were interested trying it as an artifact.

Glass Casket Costs

New 01 Oct 2019 Asked by greensunzenith 24 Comments

I have a question regarding the alternate casting cost Glass Casket had at one point: was twobrid considered at any point ? It seems perfect for colored artifacts, especially since the (5 or 1WW) mana cost that was chosen seems very similar to 1{2/W}{2/W}.


The reason we didn’t do two-brid, was twofold:1) It locked us into a much coarser costing system which would make balancing the cards more difficult.2) It’s harder to parse.

Artifact Synergy Expectations

New 15 Sep 2019 Asked by tmdoublezero 32 Comments

How many enchantment-ish artifact should we expect in a set with some artifact synergies? How many in a set with no artifacts synergies( but in a standard roration with a block that has artifact synergies)?


Glass Casket isn’t new in that it’s an artifact with continuous ability, we do those all the time. It’s new in that it cost 1W instead of 5. A set with artifact synergies will have more artifacts overall and as some of those will have continuous effects, that total number will go up.

Flavor in Mechanics

New 14 Sep 2019 Asked by tmdoublezero 37 Comments

I'm not particularly convinced that flavor should be a relevant factor on whenever red or black gets to destroy a permanent or is powerless to stop it.


You are conflating two things. The way we differentiate artifacts from enchantments from a card concept standpoint leans heavily on a flavor component. As I’ve been saying quite a bit lately, artifacts and enchantments are mechanically very similar. But it’s not as if we make a card and let the creative team decide whether or not it’s an artifact or enchantment. There’s a slot and the design decides what card type it is. If a particular card is an artifact, say Glass Casket, it’s because we, the designers, chose for it to be an artifact. We made it, consciously aware that it will work with artifact synergies and be vulnerable to artifact answers.So, your fear isn’t grounded in any reality. That’s not how we decide what card type something is.

Artifacts vs. Enchantments

New 14 Sep 2019 Asked by khunjund-blog 30 Comments

I for one am fine with artefacts and enchantments having overlaps in design space. What I like about enchantments is that they have static abilities and they can’t be attacked; if an artefact has those same characteristics, that’s just more reason to like it. I much prefer Glass Casket being an artefact for flavour reasons than an enchantment. I’d just expect better adherence to this principle: if Circle of Loyalty started out as an artefact but was changed later, its type should change as well.


Enchantments don’t rap, so it couldn’t have been changed to an enchantment with that rules text.

Artifact vs. Enchantment

New 14 Sep 2019 Asked by harpsichord5925-blog 42 Comments

Flavorfully, why is Glass Casket an artifact while Trapped in the Tower is an enchantment?


Glass Casket represents a physical object while Trapped in a Castle represents a non-physical state.

White's New Effect

New 13 Sep 2019 Asked by bluegyroscope 34 Comments

Just for clarity, is Glass Casket the "new minor thing that white can do" or have we yet to see that?


You haven’t seen that yet. Glass Casket isn’t giving white a new effect.

Artifact Enchantment Overlap

New 13 Sep 2019 Asked by suigenyukiouji 73 Comments

The biggest mechanical distinction between artifacts and enchantments, now that colored artifacts are evergreen, is that artifacts can have tap abilities. Flavor alone doesn't satisfy us enchantment fans, as having colored artifacts without tap abilities just feels like you're eroding away enchantments' place in the game. Midnight Clock is ok because it taps, Embercleave is ok because it's an equipment, Glass Casket is not ok because there's no reason it couldn't be an enchantment instead.


That statement would carry more weight if Magic hadn’t been making artifacts with continuous effects for twenty-six years. Interestingly, back in original Mirrodin, Tyler Bielman and I made a bold proposal where we made a very firm delineation between what artifacts and enchantments could do, but it meant that we couldn’t ever reprint things like Howling Mine and R&D shot down the plan.Essentially, this is a fight I once tried to have, but I lost that fight sixteen years ago. The delineation that you seem to think exists, never really has, except in mana cost, and as I’ve explained, for the good of the game, Magic needs to adapt in this area.

Glass Casket Feedback

New 13 Sep 2019 Asked by badatcommander 94 Comments

For me, the thing that's a little jarring about Glass Casket is that the ability is really strongly associated with enchantments. Almost every set gets an O-Ring variant, right? It's not technically a "flavor" miss, but it violates similar expectations.


I do understand the disconnect. Every time we do something we haven’t done before, it feels unfamiliar. The point I’ve been trying to make is this ability is not an enchantment ability, it’s a white ability. Any white permanent has access to it. For example, we’ve done it just as much on creatures as we have enchantments.We’ve even done it on artifacts, but because of the natural of colorless things, it had to cost a bunch more. The beauty of doing it in artifacts in white is we now give white a new option with what kind of permanent it has access to.Have a white deck with an artifact theme? Now you have access to an ability white regularly uses, but with a new synergy. Now, you’re protected against certain effects but vulnerable to others. It gives white a familiar tool, but in a new package.The nature of a trading card game is we’re going to keep reinventing how colors do things. The ability is still available to the same color it’s always been, but now with a new twist. Yeah, maybe last year, we gave you the ability on a creature type we never have before. Today, you get it on s new card type. Essentially, that’s Magic. It’s a feature, not a bug.

Glass Casket Feedback

New 13 Sep 2019 Asked by cidolfas 52 Comments

I understand your point about Glass Casket and what you're trying to do with flavor to keep enchantments and artifacts separate, but Casket is a miss for me. If it was in an artifacts matter set it would have been incredibly cool to me though.


So we should do the glass casket in an artifact matters set and not the top-down fairy tale set?

Colored Artifacts Concern

New 13 Sep 2019 Asked by dornith2 33 Comments

Before, the defining feature of artifacts, to me, was that they were colorless. They had overlap with enchantments, but in the same way white and black overlap in creature removal. Enchantments and artifacts could do the same things, but enchantments did them more efficiently but with more restrictions. When I saw Glass Casket, I thought it was an enchantment because of how much it played like one.


In order for artifacts to exist and let us push them, we need to be able to make them colored. It’s that or (almost) never have good artifacts again.

Enchantment Niches

New 13 Sep 2019 Asked by snescontroller 53 Comments

Glass Casket has me concerned. It feels like, ever since colored artifacts became an every-set thing, there just aren't that many mechanical niches for enchantments anymore. Artifacts get to also be creatures, cost generic mana, have tap abilities... the list goes on. The only thing enchantments can do that artifacts can't is attach to objects other than creatures you control.


Artifacts have had global effects since the game began back in Alpha (Ankh of Mishra, Black Lotus, Copper Tablet, Dingus Egg, Gauntlet of Might, Howling Mine, Kormus Bell, Meekstone, Sunglasses of Urza, and Winter Orb). The change is we’re allowing artifacts to have colored mana costs (and even this we’ve done for over ten years - just not at the current levels). This means the overlap between artifacts and enchantments, which has always been there, is a little more noticeable.The color pie is determined by the mana cost of the card, so if white can do something as an enchantment, it means it can do it as an artifact, The result of this is we have to lean a little more on the flavor to help make them feel different from one another.

Colored Artifacts Role

New 13 Sep 2019 Asked by jimharbor 39 Comments

With colored artifacts being more common will you be making less of them that are functionally like global enchantments (Howling Mine, Panharmonicon) and if not, may I recommend you do? Thanks for answering put questions sir.


I don’t see a lot of advantage of limiting artifacts and enchantments. They represent very different things flavorfully, and allow us to make similar things that get to interact differently. Red can handle Glass Casket, but not Oblivion Ring.


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