Get Lost

Humor in Card Names

New 30 Mar 2024 Asked by horsecrash 92 Comments

I'd like to put in my two cents on Holy Cow (as a Holy Cow enjoyer); one thing I've noticed and quite enjoy is that when you do cards with punny or otherwise sillier names in non-joke sets, they tend to have more serious art, which feels like the difference people are missing between these types of card and actual "joke cards." The example that comes to mind is Get Lost, which despite a similarly silly name as Holy Cow I've never seen anyone complaining about. (Being a very good removal spell also helps people take it seriously, I'm sure!)


That’s an interesting take. An Un-set Holy Cow would have been far less serious in its art.

Token Complexity Concerns

New 30 Jan 2024 Asked by aramisuvla 39 Comments

With Blood, Map, Clue, Food and Treasure all in Standard, I make an embarrassing number of misplays by forgetting which ones I have in play. This is exacerbated when my opponents give me tokens that my deck doesn't make (eg Get Lost, Fateful Absence). Is this complexity an issue that you're tracking?


Yes. We make token cards to help with this (at least for the tokens your deck makes).

Get Lost Mechanic

New 26 Oct 2023 Asked by cle-guy 28 Comments

Is Get Lost a big bend for white?


It’s a little bit of a bend for destroying planeswalkers, but not a huge bend.

Mysterious Wandering Identity

New 02 Apr 2019 Asked by archon458 52 Comments

With spoilers up, is it true that the wandered is actually Fblthp?


How can you get lost if you never wander?

Signature Fblthp Follow-Up

New 02 Apr 2019 Asked by themartiangeek 57 Comments

To build on the story of War of the Spark, will Signature Spellbook: Fblthp be released shortly after?


It will be in stores two weeks later, provided, of course, that the product doesn’t get lost.

Lyzolda Trivia

New 14 Jan 2018 Asked by howdidigethereimnotgoodwithmagic 36 Comments

I know this latest attempt to get birthday trivia will get lost in all the love for the Rivals prerelease (which, by the way, was awesome, went to a midnight one!!) BUT could I get some birthday trivia on Lyzolda the Blood Witch?


Lysol day was part of a ten-card cycle that ran through the whole block where there was a legendary creature that cared about each of the two colors with you getting both effects with a multicolored creature of the two colors. Happy Birthday!

Underwater World Terrain

New 21 Nov 2015 Asked by luckycheesecakearcade 42 Comments

This may get lost in the tons of question marks you receive, however you asked how an underwater world might show land types. There are plenty of empty sea beds/plateaus (plains), kelp forests or coral reefs (forests), Mountains/underwater volcanos (mountains), and brine pools or deepsea trenches (swamps)


Waterworld implies mostly on top of the water. Underwater world has different problems.

Narrative Focus Plan

New 13 Jun 2015 Asked by enchantedspoons 31 Comments

With the new block structure, is there a plan to keep the story focused so we don't get lost jumping all over the multiverse? Ie. Will we be following maybe a certain character(s) journey every 2nd or 3rd block?


Stay tuned. One of the big changes with the Two Block Paradigm is going to be how we tell story.

Narrative Criticism

New 16 May 2015 Asked by kirblar024 112 Comments

(Not intended as a question or an mean insult, just passing along a narrative criticism/complaint on another forum that felt like it had a (blunt) point to it. The "one voice in a sea of many" re: R&D def seems to get lost on the blog.) "He needs to stop talking about tales where he is the lone hero battling against the rest of R&D to prove something work and is great, and how he finally overcomes this to save the game. It's a bit tiresome and really creates the image that Mark is Magic."


I’ve talked about this many times. One of my jobs as the chief communicator for Magic is to get as many people as possible to listen to what I have to say. I do not serve my role if no one listens. A key to doing this is to be entertaining. Yes, I’m also trying to be informative but that matters not if no one is paying attention. The key to being entertaining is to present things in the form of stories. It’s a time-tested means of holding the interest of humans. Stories have to have a narrative. There needs to be conflict. Now, that conflict at times is others not seeing what I see. That’s not the only conflict. Sometimes I have a daunting problem. Sometimes I have a restriction I have to work with. Sometimes outside forces are working against all of R&D. Sometimes I’m the conflict and I learn I’m wrong. All of these are stories I’ve told time and again. This year I will write my seven hundredth article, three hundredth podcast, one thousandth comic (okay, that one already happened) and my fifty thousandth answer on my blog. I have a giant amount of content to fill. The “fighting to prove I’m right against all odds” is a compelling story and I’ll use it when it works (and is true). But that is not the only story I’m telling. I make it a point to credit people when they are the one who’s done something. I’ve told many stories where I was wrong. I stress time and again how important the collaborative process is. If all you take away from what I say and write is “Mark thinks he’s Magic” I would argue you’re selectively choosing what to listen to.

Game Evolution Comparison

New 23 May 2013 Asked by bauerskates613 6 Comments

I hope this doesn't get lost in the criticism/praise morass. The transition that Mtg is making seems like the old Star Trek to new Star Trek transition: more flashy fun, less cerebral musing; an update that it definitely needed. However, some fans have complained that the changes take it too far from the flavor of TOS and make it Star Wars-like. Similarly, is there a point where "new" Mtg becomes a different game from "old" Mtg. As a corollary, does it even matter?


I’m going to play mythbuster for a second. I agree that current Magic is different from the Magic of Alpha as the game has evolved over the last twenty years but it’s no less of a cerebral game. In fact, there’s a lot of evidence from the Pro Tour that the game is even more skill-testing now than it has ever been.

Blue Combat Keyword Idea

New 21 Dec 2012 Asked by ccgnick 37 Comments

I just want to make sure that this doesn't get lost under the pile of questions you get daily, so sorry if it is repetitive! Would Boomerang-Touch work as a blue combat keyword? At first, I thought there might be power level issues, but it's not as strong as Deathtouch in most cases, it fits into Blue's already existent strategy, doesn't violate the color pie, and opens up a lot of cool designs which I will leave you to imagine.


I have to think about this. Interesting idea.

Suggestions Acknowledged

New 18 Sep 2012 Asked by ironshade 1 Comments

Did my previous questions just get lost in the shuffle or were my suggestions for a musical themed set and a un-set squirrel-girl 'walker just worded in a way you couldn't read them due to solicitation restrictions? I really tried to make things vague enough for you.


They were heard and appreciated. I just get a lot of questions/comments.

Blue Discard Rarity

New 22 Apr 2012 Asked by su92 3 Comments

Somewhere in the questions (they're a lot, so I'm starting to get lost), you said blue had no discard. I'm pretty sure Frightful Delusion falls into the "we're trying but we haven't decided anything yet" area, but don't tell me you've abandoned the idea of blue having discard. I'm still waiting for a blue Unhinge.


Every once in a blue moon, pun always intended, blue gets a little bit of discard but it’s not something we want blue doing much of.


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