Casual Play

Potential for Eternal Un-Reprints

New 22 Jul 2024 Asked by theothin 5 Comments

Could suitable un-cards get eternal "un-reprints"? That is, using a new name but identical abilities, like was the plan for Tammy, Power Gamer, and using a variant on Universes Within's "=SLD" label to mark that the cards are equivalent for casual games despite having different tournament legality. Would that be viable?


We clearly can make the same cards with a new name (if the card works within the rules). I’m more skeptical we’d use the Universe’s Within “same card” tech.

Silver-Border Card Legality

New 20 Jul 2024 Asked by blitherbug 5 Comments

Could i please get you to clear something up for me,I rember listning to a interview were it was said by you(i yhink cant find it to check ) that Silver border/un-card/acorn cards are desighned to be "legal" in non compition formats, is this the way its supossed to work?


What I said was the original intent of silver-bordered cards when Unglued came out was they would be legal everywhere except in tournaments. That intent hasn’t followed through.For example, the Commander format specifically excluded silver-border by choosing Legacy legality, so the most played casual format doesn’t allow (although you can Rule 0 them in) the cards original designed for casual play.

Power Creep and Format Change

New 18 Jul 2024 Asked by caitsith4 9 Comments

Concerning power creep, there may be a comparison and distinction to be made between distorting a format and adding relevant cards to a format. If a card is relevant, it shows up in decks, right? Maybe even a lot of decks. That's good for a format-relevant product. Otherwise, why even make the product?But then what is the delineating mark between format change (good) and format distortion (bad)?One could argue that Serra Angel is an example of format change. Arguably obsolete, nobody is really objecting to the card's irrelevance in eternal formats.So. What is that dividing line? Is formst chsnge just 'distortion over time'? I would argue that healthful change is oft misperceived as power creep, but it took a lot of cards in Commander before we figured out that '2 MV ramp and repeating value' were the prime culprits in accelerating the casual format beyond its 'battlecruiser Magic' roots.I'm not making a big argument one way or another, just trying to stimulate a brain or two..


For starters you’re not using “power creep” as I use it on this blog, but for the sake of saying the same thing for the tenth time, I understand you mean the increase of cards impacting older environments. You bring up the other thing we haven’t been talking about. Card influx talks in neutral terms. Add N relevant cards and impact the environment a particular amount. The faster you add N, the quicker it changes. The sets designed for older formats aren’t adding in cards neutrally though. They are adding in suites of cards built around particular mechanical themes. Adding in whole suites of cards changes environments more quickly as the threshold to make a deck theme relevant gets hit more quickly. That’s the other big impact of designing for a format. It causes you to impact it faster as you are designing whole swaths of mechanical pieces, not just cards. That’s very relevant to the topic at hand.

Insights Into Playerbase Demographics

New 13 Jul 2024 Asked by thesnackist 8 Comments

I gather WotC has a considerable amount of market research and focus testing at this stage of Magic's lifespan. I'm super curious what sort of insights this gives into the playerbase?
For example, does it show kitchen table players being akin to a 'silent majority' or more of a tertiary demographic?
(kitchen table & play that is not necessarily part of a sanctioned format is the most interesting aspect of MtG to me personally)


Sanctioned play is a teeny tiny portion of Magic play.

Purpose of Bloomburrow Deck

New 11 Jul 2024 Asked by vodalianjavelineer 1 Comments

Maro, Bloomburrow looks amazing, but I have one problem. I am a kitchen table player and I love creature type decks. Some decks (like my knights) regularly get new cards, but others (like my kithkin) might see a new card once a decade. For Bloomburrow, I know that rats, squirrels, and birds are likely to show up I. The future and have a ton of past cards to use, but for the types like rabbits or raccoons, I imagine they will not be supported long term. Why should I make a deck for those types?


Bloomburrow existing will make us create them more than we would of had it not existed. If volume of creature types is a core issue to you (and I get why it would be), yeah, I’d stick to the creature types that have more history with the game. But there are a lot of players who will have a lot of fun using Rabbits or Raccoons even if they have to stretch a bit (and probably play changelings).

Commander Card Inclusion Concerns

New 09 Jul 2024 Asked by beatsandskies 42 Comments

Hi Maro: I’m definitely disappointed that there won’t be normal Commanders in the Commander decks. If people want a foil or showcase version then isn’t that what the collector boosters are for? I recently picked up the last set of challenger decks for casual play and it’s annoying I need to order another Kappa Tech-Wrecker and normal VOW/MID basics to replace included cards. I absolutely love precons — note my profile pic — and it’d be sad if they became another thing which “isn’t for me”.


The challenge is some players want one thing and some want another and we can only do one thing. As for putting the Commanders in the collector booster, we’ve done extensive polling of the audience for the collector booster and they mostly don’t want the Commander cards in the product.

Roleplaying Aspects in Magic

New 15 Jun 2024 Asked by blorpityblorpboop 7 Comments

Could Magic incorporate more roleplaying aspects for casual play?


Sure. Make a format that incorporates more role playing aspects.

Ownership Change in Gameplay

New 15 Jun 2024 Asked by kallixti 3 Comments

While most ante cards are "built around ante", Bronze Tablet and Tempest Efreet don't mention ante outside of the restriction text. They simply swap ownership of themselves with an opponent's card. Given the low power level of these two cards and the clause which allows the opponent to pay life to prevent the ownership change, they aren't really unreasonable for casual play.


They *are* unreasonable. Players strongly dislike change of ownership. These cards have the potential to change ownership. Having an expensive buyout doesn’t lessen the feel bad. For example, sometimes you have the choice of losing the game or permanently losing ownership of your card. That’s not a fun decision to make.

Limited Environment Design

New 15 Jun 2024 Asked by owenkirby 3 Comments

Hi Mark,from reading your blog I've gathered that most of tour time and focus is spent on making cohesive and engaging limited environments since those are essentially the main products being sold and also, that Magic's most popular way to play is an "eternal" format; kitchen table or commander.First, is this a correct assessment? Second, could you give me some insight on how one informs the other?Thank-you


I, and the other vision designers, set the vision for the set which involves creating a structure, choosing themes, and creating mechanics. We also design cards, some of which make it to print. That work applies to all formats. Limited is the biome which amplifies all of the above loudest.

Ante Sealed League Approach

New 15 Jun 2024 Asked by myheartgoesoontz 0 Comments

Re: Ante - There's a casual league format known as Ante Sealed League. Like a normal sealed league, you can use the same deck week to week and gradually add more packs to it, but in this variant you also get to use any cards you win. As an added bonus, you get to graffiti any card you lose to make it distinct. It's unusual, but it can be a lot of fun.


If everyone’s on board for the experience, that’s great.

Commander Favoritism Misconception

New 01 Jun 2024 Asked by obazervazi 6 Comments

I really think you guys don't give Commander as much favoritism as people assume. Modern players mostly only play the best cards, so a set dedicated to modern can only have so many cards for Modern without massive power creep. Commander players will play anything if it's cool enough, no matter how bad it is, so any set will necessarily have more cards for casual Commander than Modern. And honestly, mh3 has more cards good in Modern tournaments than in cEDH.


Modern Horizons III has as many cards aimed at Modern as we feel comfortable aiming at Modern. Remember the feedback from previous Modern Horizons was too many cards mattered in Modern.

Direct Printing for Commander

New 30 May 2024 Asked by 00no-name00 51 Comments

It seems wild to me that WotC cannot print cards directly to commander, without using the “this is legal in this other format, but banned from competitive play, but and if you want to play it in a casual format that includes 99 cards and an apart legendary creature you could wink wink”. It is the most played format of the game! It would seem good for business (and the format) that you could work something out and be able to support it by creating cars exclusively for it. No? I assume there’s a factor I’m not aware that is stopping this to be a thing or complicating matters . If you have any insight about this, I’d appreciate.Thanks!


Commander wasn’t created by Wizards, so we’re trying to be respectful of the group that has overseen it from the early days.

Most Played Format

New 29 May 2024 Asked by raytyger 27 Comments

"Also, Commander is the most popular played format in tabletop. I believe Standard is still the most popular format played on digital."

So, ignoring kitchen table, which would be the most played overall?


I’m not sure what “ignoring Kitchen table” means. Sanctioned events? Events played in stores? Commander is the most played format with people consciously playing a format in tabletop.

Commander Precon Colors

New 27 May 2024 Asked by marlin4812 4 Comments

Hi! How do y'all determine what colors the commander precons are going to be? I'm really excited about the upcoming precons especially Tricky Terrain and Graveyard Overdrive - those look like they're going to be a ton of fun. Thanks for all that you do and please send those that designed those precons my compliments.


There’s a whole casual play design team that spends a lot of time on those decisions.

Mono Blue Coin Flips

New 27 May 2024 Asked by blazinjsin 2 Comments

Are we likely to ever get more mono blue coin flip cards? Recently they've all been mono red or Izzet, which makes building a coin flip deck 90% red. Rolling dice is available to all colors, it seems odd to keep coins locked primarily in red anymore


The Un-sets are much more casual and thus are allowed access to randomness in a way most Magic sets aren’t. Even D&D sets which used the d20, had to be very careful how random the cards were. Mostly coin flips have been used to show randomness in red. Coin flips are a bit harder than die rolls to keep the variance low, so it’s not something we use too often. I’m not even sure die rolling exists outside of an Un or D&D set.

Acorn Experiment Feedback

New 25 May 2024 Asked by bokkiedoke 7 Comments

How does your research at Wizards show the whole Acorn experiment going among more casual players? Seems like on average more enfranchised players hate it. (Note: I am a very enfranchised player and I liked it, for the most part.)


More Unfinity is getting played in casual formats than previous Un-sets.

Creature Power Creep

New 23 May 2024 Asked by nothingbutland-blog 4 Comments

In respose to power creep. Power creep doesn't only exist at the top end of cards. Yes design hopefully will not print more powerful versions of the power 9 of Tinker, but power creep at common and uncommon cards is very real and has made a huge impact on limited and kitchen table magic games especially on creatures(there is no one who can say todays creatures do not outclass creatures from Alpa all the way through Odyssey). Now some of this power creep was needed and some pushed into dangerous areas but ultimately power creep is real.


Creatures have gotten better because creatures in the early days were very weak. So yes, the power curve for creatures has gone up over time.The thing you’re describing isn’t power creep. It’s the nature of how non-rotating formats work. In any group of cards, there’s a top tier. As you add more cards to the system, it becomes harder to make it into that top tier. Let’s say each set adds a few cards to it. With time those new cards will displace old cards.

Design Space Sustainability

New 23 May 2024 Asked by caseyuptobat 4 Comments

Indefinite growth is impossible to sustain. You're going to run out of design space eventually, and you're going to exhaust a lot of community goodwill pretending that this isn't reality, Mark. The creation of new cards that outperform older cards as design space is expended at any given broad level of power is ultimately inevitable, and it is *this* that players are referring to as a power creep problem. The most popular format is commander, a non-rotating format. The most popular way to play, based on your own information, is unformatted "kitchen table" magic which is also non-rotating. The vast majority of people who play magic do not do so caring about Type II organized play format.


Magic has plenty of design space left. Even if we stopped making new mechanics, we could mix and match what we already made for years. Here’s the larger issue. The core of Magic’s essence is that it constantly evolves. It’s okay that new cards displace old cards. That’s what’s supposed to happen.Plus, remember, Commander is a casual format. If you enjoy the older version of an effect, you can still play it. New cards don’t make old cards disappear.

Unfinity Cards Debate

New 18 May 2024 Asked by pascal314 28 Comments

Hi Mark. I feel like the recent discussion of eternal-legal cards in Unfinity has turned into another one of those "Commander vs everyone else" topics, but... why? Surely there were non-Commander players that also wanted a lot of un-cards legal, right? Or is that not so much the case?


There are a lot of casual players, and yes, we wanted them to also have access.

Unfinity Sales Impact

New 16 May 2024 Asked by jonpaulcardenas 16 Comments

Do you think the sales of unfinity would have been better if the attraction and sticker cards would have been pre banned from tournament play? Or was the amount of players soured by them being tournament legal not a factor in the sales of the product?


We just don’t pre-ban cards, especially a giant list of them.The intent was Unfinity would never be relevant in Legacy. The sticker rules were purposefully high in variance to avoid them being relevant. The fact that the problemsome card was a common should make it clear we weren’t trying to sell Unfinity packs to Legacy players (except those who also have fun with casual play elsewhere).


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