Rigger

Triggering Exile Ability Possible?

New 27 Jul 2024 Asked by abzanhouseguest 2 Comments

Could the rules support an ability that triggers if a card is exiled? If so would it need to care about the zone it was exiled from


I believe it could.

Determining Limited Archetypes Numbers

New 26 Jul 2024 Asked by su92 3 Comments

I don't know if this is fit for a regular article, a podcast or a Nuts and Bolts, but I'm very curious to know about how you determine numbers/as-fan for Limited archetypes, especially A+B stuff. Like, why did WOE's WU have many tap triggers while OTJ's GU only had one explicit plot-matters card? Why did the tap triggers were all at uncommon but other themes usually have at least one common trigger? I understand it's a feel and testing thing mostly, but any effort to put it into words would be appreciated. :)


The short version is every theme is different and we endlessly playtest to get a sense of the appropriate as-fan. Maybe I can turn that into a whole column or podcast. Not sure.

Potential Gift Ability Tweak

New 24 Jul 2024 Asked by quantext 2 Comments

Could the gift mechanic work as a triggered ability instead of something solely done on cast? Such as "when this creature attacks, you may Gift a Food."


I don’t know if the current version of gift can do that, but as it’s a cost, I assume we could tweak things to make that work. Just a hunch though. I’m not the Rules Manager.

Stance on Creature Tokens

New 12 Jul 2024 Asked by straight-white-npc 2 Comments

Hi Mark! You've mentioned many times that flavour-wise, creature tokens are identical to creatures. Mechanically though, I feel like more and more, they're being treated differently. There's more abilities that only trigger for things related to non-token creatures, cards that can only target token or non-token creatures, stuff like that. While this of course makes sense mechanically because creature tokens are something that can more often be easy to abuse, how is this justified from a flavour perspective? In Bloomburrow for example, we've got "Conduct Electricity" - this targets a creature and then specifically a creature token. This makes no sense to me flavour-wise if they're the same thing.There's of course been a difference between the two mechanically for a long time, Pawn of Ulamog only triggers on non-token creature's deaths, but it feels like more and more, they really aren't the same thing in-universe.


Magic cards often do mechanical things that aren’t reflected creatively.

Card Templating and Phrasing

New 09 Jul 2024 Asked by standtoarms 89 Comments

Hi, Mark! A templating question (with some recent card text for reference):

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.To save space and avoid any sense of letdown, why does Magic not more frequently use phrasing such as the following?

The first time you commit a crime each turn, each opponent loses 1 life and you gain 1 life.

The first time one or more +1/+1 counters are put on Dusk Legion Duelist each turn, draw a card.Unrelated feedback: I quite like these designs, which slot perfectly into a certain Burn deck of mine: Amped Raptor; Phlage, Titan of Fire's Fury; Fear of Missing Out (such good art); Bloodbraid Marauder; also Inventor's Axe.


Two main reasons. One, it becomes a memory issue where you have to think back to what you did before you cast this spell. Two, it increases the chances that you miss a chance to use the card the turn you play it.

More or Less Card Mechanics

New 28 Jun 2024 Asked by dphkraken 1 Comments

Un-Judge call: I cast More Or Less on Krark's Other Thumb to instead roll three dice and ignore one. Do I get to use both results, potentially activating two triggers, or is it implied that I add them together?


You would add them together. You can only get one result.

Exiled Cards in Gameplay

New 18 Jun 2024 Asked by janeasterisk 4 Comments

How much are cards allowed to care about exile in a generic sense? For example, triggers when something is exiled, or getting +1/+1 for each exiled card. It seems like a type of effect that's shown up slightly more often lately.


Cards can care about other cards in exile. The thing we need to be careful with is getting back cards from exile (that weren’t put there by the card getting them out).

Companion Checking Triggered Abilities

New 05 Jun 2024 Asked by raytyger 12 Comments

Since Zirda's companion condition checks for Activated Abilities, could we in theory have a companion whose condition was checking for Triggered abilities?


The game can check if a card has a triggered ability.

Contraptions in Black Border Sets

New 29 May 2024 Asked by jaqeax 37 Comments

Greetings. I'm trying to make my rigger/contraption matters EDH deck, but it seems there is only one legal card in that theme. When do you project us seeing contraptions in a black border set?


I wouldn’t hold your breath. I’d look into Rule 0-ing it.

Upkeep Step Placement

New 29 May 2024 Asked by thenuclearotaku 49 Comments

"The timing of upkeep made a lot more sense in early Magic when it dealt actual upkeep costs...Now that most of these effects aren’t upkeep costs, you want to let players draw their cards first to have more information for when it triggers."If it were at all within your power, do you think, then, that you would move the upkeep step to be after the draw step if you could?


It’s another in the camp of “if we started over, we’d do it this way”.

Main Phase and Combat Triggers

New 28 May 2024 Asked by shroudtailor 80 Comments

Lately, I've been seeing a lot of stuff that triggers "at the beginning of your precombat main phase" or "at the beginning of your combat phase." These triggers often feel like upkeep triggers. Why not just use the upkeep step? Isn't that what it's there for?


The timing of upkeep made a lot more sense in early Magic when it dealt with actual upkeep costs. With upkeep costs, you wanted them before the card draw, as drawing the card signified you’d passed the time to pay it. Now that most of these effects aren’t upkeep costs, you want to let players draw their cards first to have more information for when it triggers.Beginning of combat triggers are used to focus on things that are combat relevant, so we want them happening close to combat.

Complex Rule Explanation

New 25 May 2024 Asked by zanmor 3 Comments

Hey Mark would you mind following up on the Party-Crasher-Monarch question? Folks in the notes pointed out a monarch-specific rule that says the current monarch controls the monarch triggers and thus the active player wouldn't get to order those triggers to insure they become monarch. Seems reasonable but wanted to clarify since we're still in silver border land.


The answer isn’t very Un. It has to do with stacking triggers. I did miss who gets to stack the triggers. Rules are not my forte.

Game Mechanics Ruling

New 24 May 2024 Asked by aalgot 15 Comments

Hi mark
Hypothetical ruling timeLet’s say we have three players, Alice Brittany and Charles.Alice is the monarch and has the initiative, but has no creatures to block with.And Charles has a party crasher.It’s Brittany’s turn, and she is attacking Alice, and so is Charles by using his party crasher.
In this situation, who gets the things.


Basically, the active player gets to order things, so Brittany can arrange it, so she gets the monarch, by stacking the triggered abilities so she gets it last.

Rules for Ward Costs

New 23 May 2024 Asked by sombramainexe 0 Comments

Can the rules handle a ward cost that only triggers once each turn or would you write it out as its own ability?


My gut is no.

Ability Triggers Modification

New 26 Apr 2024 Asked by kilo-pascal 29 Comments

Could an ability add a trigger to a triggered ability? Like a permanent that makes creature ETBs trigger on attack as well?


It’s less can the rules do it and more does it create unwanted complications?

Quirky Rules Interaction

New 11 Apr 2024 Asked by aaaaaa123456789 36 Comments

There are some effects that require a target, even though they often do nothing with that target. (For instance, there are many effects written like "At the beginning of your end step, you may pay {5}. If you do, target creature picks its nose." The "if you do" wording means you pick a target even if you have no way to pay the {5}.)These effects create a way to commit a crime at no cost, but I fear that many (if not most) players won't even recognize that a target is being selected for this kind of effect, thus not acknowledging that a crime has been committed for abilities that care about this.Was any thought given to this problem when the mechanic was designed? If so, is there any solution to this problem for newer players?


There are lots of things less enfranchised players are unaware of. The question is can the game progress if they’re unaware? If kitchen table players play with commit crime cards and have fun and are unaware of this particular thing happening, it doesn’t keep them from enjoying the cards.Magic has a complex rules system, and quirky interactions are going to happen. I will note that “if” triggers will happen, but “when” triggers" will not. For example, take the card Hypothesizzle.
This card only commits a crime if you discard a nonland card.

Trigger Mechanism Trend

New 09 Apr 2024 Asked by graymerchantsmonomyth 29 Comments

Recently, there have been a lot of cards with "that ability triggers an additional time" (11 in the past year alone). Is this indicative of anything, or just a coincidence?


It’s an ability players like and the pendulum is swinging towards it. It will swing away.

Twice-Per-Turn Triggers

New 07 Apr 2024 Asked by aalgot 34 Comments

There are triggered abilities now that trigger more than once a turn. They usually use “whenever”. Triggers that happen based on a certain phase/step starting or ending can only trigger once.I think he’s talking about something like “this ability only triggers twice each turn”, where it still has a limit, that limit just isn’t once


I don’t think you can trigger twice. Triggers trigger once per event that trigger it. You can double the effects if you want.

Limit on Triggers

New 07 Apr 2024 Asked by ilgreven 22 Comments

If/When: A triggered ability with a trigger limit of more than once per turn.


There are triggered abilities now that trigger more than once a turn. They usually use “whenever”. Triggers that happen based on a certain phase/step starting or ending can only trigger once.

Rules Text Simplification

New 06 Apr 2024 Asked by zombsidian 30 Comments

So, since were changing ETB to just "Enters", would LTB triggers be able to be simplified to "Leaves"? Or is that too restrictive?


We looked into it, but it can’t as we use “leave” as we use the word for other zones, such as the graveyard. “Enters” is exclusively used with the battlefield.


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