Mulch

Green Tutoring Limits

New 12 May 2019 Asked by naomimyselfandi-deactivated2021 33 Comments

Hey, Mark, super-quick color pie question, if I may? Can green tutor to the graveyard? Any card type, or just creatures and lands?


Tutor directly to graveyard in mainly a black thing. Green can do things like Mulch where it looks at some number of cards on the top of the library and anything it isn’t looking for (usually land and/or creatures) goes to the graveyard.

Golgari's Enablers

New 26 Sep 2018 Asked by mrpendu1um 49 Comments

I was really excited to see Golgari get a nice new ability but was wondering where the enablers are? The sets self mill cards are almost all in Dimir, leaving me with no easy way to get the creatures into the graveyard. I guess what I'm really asking is where's the "mulch" or "grisly salvage" reprint?


Golgari has lots of creatures it can cast which should die naturally as the game progresses. If that’s not fast enough for you, it has sacrifice enablers.

Green Mill Mechanisms

New 30 Nov 2014 Asked by zoralix 32 Comments

Green also gets mill since golgari works out of the graveyard, like Splinterfright and deadbridge chant.


Green did get milling within dredge. Green will also look at cards from top of library and pick done with the rest going to graveyard (a la Mulch).

Art Commission Timing

New 17 Jul 2014 Asked by kandykidzero 50 Comments

Being a fan of using the "Rock, Paper, Scissors" cards (whoever made those is a designing genius), I feel there may have been a missed opportunity with the art of M15. We have "Rock" in the form of "Meteorite", "Scissors" in the form of "Ensoul Artifact", but the closest thing I could find to "Paper" is "Wall of Mulch" and I feel that even that is stretching. At what point is art usually commissioned again?


Sign In Blood has paper in its art.

Green's Card Draw

New 22 Jun 2013 Asked by affinityforanime 11 Comments

You said that green's card draw should involve its creatures somehow, but what about cards like Explore? Green has a long history of being the best land color as well as the best creature color, so shouldn't it also be appropriate for green to use its lands in association with card draw?


Land fetching is separate from card drawing, but yes green can use land fetching to also get card advantage through things like Mulch.

Complex Commons

New 14 Jun 2013 Asked by ravenjax 10 Comments

In response to the person asking about NWO, here are some commons that are not only in competitive decks right now, but also very complex in most situations and lead to a lot of decisions: Doomed Traveler, Tragic Slip, Delver of Secrets, Faithless Looting, Duress, Fog, Mulch, Young Wolf, Arbor Elf, Smite, Zhur-Taa Druid, Negate, Farseek, Goblin Electromancer, Avacyn's Pilgrim, Pilfered Plans, Cloudfin Raptor, Grisly Salvage, Thought Scour, Centaur Healer, Elvish Visionary, Pillar of Flame, etc.


FYI

Grind Mechanic Appreciation

New 19 Mar 2013 Asked by danvogelsong 8 Comments

I, personally, like the concept of Grind. And the concept that green could use the mechanic as "tilling" as a pseudo-mulch effect is just beautiful symmetry of design.


Green can use the ability on itself but not on other players.

Mana Acceleration Methods

New 02 Nov 2012 Asked by sword-of-pride-and-prejudice 3 Comments

With the departure of efficient land destruction, and the clunkiness of repeated shuffling, why do you not gravitate more towards Fertile Ground type effects, rather than Rampant Growths? They both result in colour fixing and mana acceleration.


We have been doing more to lessen shuffling in land searching. Note more Mulch-like effects.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.