Divination

Power Creep Perspective

New 25 Aug 2023 Asked by wherestheforce 62 Comments

Hi Mark, you recently said the new card Quick Study, which is instant-speed Divination, is a positive development, yet it is also an example of power creep. In 2013 you posted, “Trading card games need either rotations or banned lists (probably both) or power creep will eventually kill the game.” Then, in your 2022 State of Design you shared how you are, “now designing [for an] "eternal world," where the core of Magic play involves the full history of the game.” These two statements feel at odds with each other.Would you please share if/how your thoughts on power creep have evolved since moving to an eternal world? Was there any notable debate over the power of Quick Study during set design?


Alpha had Ancestral Recall. I wouldn’t call Quick Study power creep. : )On a more serious note, there’s some give and take on basic effects. We can slightly tweak something without actual power creep.

Quick Study Upgrade

New 23 Aug 2023 Asked by relicmtg 48 Comments

Do you see the upgrade from Divination to Quick Study as a positive or negative thing?


Magic is a fluid game, and things change over time. I see it as a positive thing.

Card Draw Rates

New 02 May 2023 Asked by moonfolklore 37 Comments

As other colors' card draw has improved, has the rate for Divination been reconsidered at all? Can blue get this for two pips in eternal formats?


Raising the floor does not require raising the ceiling.

Missed Divination Reprint Opportunity

New 21 Feb 2022 Asked by ancient-chaos 37 Comments

On the note of the word Soratami not showing up, one of my biggest disappointments (on a card level) is the missed opportunity to reprint Counsel of the Soratami as the common blue draw card. Divination has become an iconic baseline card and it would have been great to bring back the actual original version.


That card named confused players for years. It sounds like a creature and not a spell.

Split Screen Draw Rule

New 05 Jul 2021 Asked by addictivemeh 25 Comments

Silver border question: If I have a Split Screen in play and an effect tells me to draw more than one card (eg Divination), can I choose a different library for each draw?


If it’s one effect, you have to choose a single library.

Red Vs Blue Card Draw

New 30 Apr 2021 Asked by nightfiremelody 35 Comments

Is red impulse draw meant to be inherently weaker than blue card draw? Light Up the Stage is incredibly close to Divination with upside.


And downside. Blue gets to keep its cards for the rest of the game.

Color Splash and Weenie Deck Boost

New 03 Apr 2021 Asked by nightfiremelody 43 Comments

RE: '“Players don’t splash a second color for this effect” is not an argument for putting it in the first color.' I agree, but that wasn't the argument that was made. You said you were worried that White card draw might make weenie decks too powerful, and my argument is that we have evidence it probably won't. It's just a statement about power level, not the color pie as a whole. I hope I'm not misinterpreting you or seeming aggressive, but it felt to me like your answer was a bit in bad faith.


You seem to misunderstand the cost of splashing a second color in an aggressive monocolor deck. It’s very high. White weenie’s biggest vulnerability is it runs out of gas. A white Divination would be a huge boost to a white weenie deck.

Influence on Card Printing

New 20 Dec 2020 Asked by boltedmonkeyman-deactivated2023 36 Comments

Hi Mark! I was wondering how much influence you have over the final decision of what does and does not get printed. For example, if a white Divination, or a card that lets you directly pull out of your exile, was gaining a lot of traction in design, what say would you have in the final decision of whether the card got printed?


I run the Council of Colors so I have more ability to stop color pie breaks than other things (such as casting things from exile).

Reasoning for Card Combinations

New 18 Mar 2020 Asked by gring-mushroomspores 54 Comments

Just out of curiosity, since black gets card draw in exchange for life and white can gain life, could Divination be printed as a gold card for (1)WB? My gut says no, but maybe you could help me find out why?


Just because the component pieces are all in flavor doesn’t mean the combination is. Green can do flash, deathtouch and “enter the battlefield” fight (for now at least), but put them all together and you get Murder which green can’t do.

White's Role in Card Advantage

New 04 Mar 2020 Asked by deathtouchroadrunner 30 Comments

Ari Nieh was on TCC and Reddit had a big conversation about it. Many comments are a bit meh, but one person wrote a rather good longish post about White being "the color of huge edifices, cities, whole societies, and building for future generations in a way that makes individual creatures little more than cogs," (paraphrase) and that this should be mechanically represented by "invest now to pay off later" mechanics, and thought that was also how White should approach card advantage. Yea or Nay?


We’re working on finding for white was impulsive draw is to red, something that feels core to the color identity yet helps with card flow. It is not going to be using flavor to justify Divination (aka straight up card draw).

Divination Cost Possibility

New 19 Mar 2019 Asked by vhoba 31 Comments

Mark, would you say a divination for 2 mana (UU, perhaps) is possible, or would be too powerful even in a supplemental set?


Not a play designer, but my gut is it’s too good.

Mana Text Changes

New 08 Jan 2019 Asked by stagtite 54 Comments

Hi Mark, where would we provide feedback over design changes, such as removing "Add {g}" instead of "Add {g} to your mana pool"? It still is jarring to read, and makes the cards flow awkwardly. I feel it is equivalent to making a card like divination read "2 cards"


We take feedback on things like this. The little data I’ve seen is that it’s only odd for (some) people used to reading the old text. New players don’t feel something is missing.

Card Text Consistency

New 21 May 2016 Asked by spiderdoofus 51 Comments

Why does Lightning Bolt say deal "3" damage, but Divination say draw "two" cards? Why the difference between the numeral vs. spelling it out?


Because early on it was decided that damage would be templates as a number where numbers of items would not.

Cantrip Humor

New 30 Dec 2015 Asked by mewr11 64 Comments

Could divination be thought of as a cantrip, with the small effect being "Draw one card"?


I’ve actually made that joke numerous times in meetings.

Divination Wording Loss

New 14 Aug 2015 Asked by wheelofarmageddon 10 Comments

When you say you have lost the fight for "target player" on Divination, does that also go for cards at higher rarities?


I lost getting it to be the default.

Divination Variant

New 12 Aug 2015 Asked by hamtasy-blog 36 Comments

How about a new version of Divination that can target a player? since jace's deck is about milling, forcing an opponent to draw is nice finisher.


I’ve lost that fight.

Green Card Draw Limit

New 31 Mar 2015 Asked by doopboopdoop 12 Comments

Can green get card draw on a card that only targets creatures? Like say Giant growth + Divination


It has to do more than just target a creature.

Card Drawing Comparison

New 13 Dec 2014 Asked by calliestumbler 19 Comments

In a design skeleton, would you put divination and mulldrifter in the same space?


They fill the card drawing slot so they wouldn’t coexist in the same set.

Card Naming Strategy

New 04 Oct 2014 Asked by lseths 30 Comments

In regards to names for cards, you said "It’s one of our most limited resources. Note we are careful about when we use a simple name." Then why do you keep wasting names on functional reprints? Why not reprint Searing Spear instead of wasting the name Lightning Strike? Why not reprint Inspiration instead of making Weave Fate? I can understand for something like Counsel of the Soratami becoming Divination due to it being plane-specific, but why do these re-names if names are so valuable?


Usually when we use a good name on a card that’s similar, one of two this is going on. One, we slightly changed the card mechanically and that’s what we want to be reprinting in the future (example: Weave Fate) or two, it’s a general enough effect that we know we’ll use often, so we make a slightly different creative take to allow us some choice to adapt to the world it in future reprints (example: Lightning Strike).

Card Strength Considerations

New 30 Jul 2014 Asked by pauldent0n 20 Comments

How important is it to not have too many cards that are strictly better than other cards, especially if the other card is well known (e.g. divination, doom blade, etc.).


Strictly better cards are just a fact of life in trading card games.


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