Reinforcements

Keyword Granting Creatures

New 05 Apr 2024 Asked by ryandimiragent 51 Comments

So when looking through creatures that grant keywords in typal abilities, I’ve noticed that most creatures have the keyword and grant it to other creatures, but some just grant it to all that have the type. For example, Drogskol Reinforcements, a Spirit, has “Melee” and “Other Spirits you control have melee.”On the other hand, Lancer Sliver just has “Sliver creatures you control have first strike.”Why is there a difference? Is there a specific formatting or rules reason that all typal keyword-granting abilities don’t just follow the Lancer Sliver version? The latter seems simpler.


For clarity, the template is the creature has the ability and then grants the ability to “all other creatures you control”. Slivers use the old template because when you have a bunch of them, it’s easier to add up all the effects.

Color Tokens in Convoke

New 07 Apr 2023 Asked by mournfulodysseus 67 Comments

Hi Mark! Are out of colour tokens a problem in a set with convoke? I notice that Ral's reinforcements and Preening Champion in MOM make tokens that are red and blue, which means that either mono-colour deck can cast convoke spells of the other colour. That's obviously not the end of the world as far as the colour pie is concerned, but was it considered a bug or a feature for limited?


It was considered a feature.

Querying a White Balance Mechanic

New 14 Mar 2022 Asked by darthvedik 31 Comments

Happy π day MaRo! Would White be able to get a "falling behind" balance mechanic themed card? Sort of a reverse of Timely Reinforcements. Drawing cards if you have fewer cards in hand than an opponent, and tutoring a basic land if an opponent controls more lands than you?


White can’t draw more than one card per turn (technically, per opponent per turn cycle).

White's Card Draw Issue

New 12 Nov 2018 Asked by wallycaine 30 Comments

For white card draw, you mentioned that drawing up to equal your opponents hand is likely out of the question, but would something like Timely Reinforcements for card draw work? Something that gave a set amount of card advantage, but only if you were behind.


No. White is bad at drawing cards. The solution to white is not making it better at drawing cards. It’s purposefully supposed to be bad at drawing cards. Look to enhancing strengths of white not trying to undo its weakness.

Red vs Blue Power

New 10 Mar 2013 Asked by exarves 21 Comments

How is this considered the best standard environment when my opponents consistently nut curve me every game with red spells. What is a blue mage to do? They're not even playing magic; they're counting to twenty. Personally, I think the pendulum needs to be pushed in the timely reinforcements direction.


Is red overpowered and blue underpowered or is blue overpowered and red underpowered? My mail seems a little schizophrenic. : )

Blue and White Weaknesses

New 02 Jan 2013 Asked by xteban 7 Comments

You have said that colors should have problem dealing with their enemies, but white always get things like Timely Reinforcements, and blue can counter or bounce almost anything red can do, what problems have blue and white dealing with red?


Red has “can’t be countered” spells and damage that cannot be prevented. It has speedy things against blue and board sweepers against white. Red does play into some of the weaknesses of blue and white.


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