Power Level

On Kamigawa Block's Poor Rating

New 23 Jul 2024 Asked by mslano 5 Comments

I've always heard you say that Kamigawa block rated poorly in market research. I don't doubt that the numbers were down, but I wonder if that's really a statement on the block itself or if it was just Kamigawa paying for the sins of Affinity. First, Standard with Affinity was miserable and drove people away from the game. Second, those who didn't quit the game still had lower confidence in WotC due to so many overpowered Mirrodin cards needing bans. Finally, Kamigawa itself had lots of niche or just underpowered cards that couldn't hang in Standard with the rest of the Mirrodin. Any of these would have made a huge impact on the success of Kamigawa block, let alone all three. Did market research at the time account for these external factors?


Yes.

Jargon Miscommunication Issue

New 19 Jul 2024 Asked by mrmoustachemm 11 Comments

"Design blog -> designer language." - That's reasonable. What isn't reasonable is expecting every player to know your jargon. Try meeting us halfway. If someone asks about power creep, and you know they mean power churn, correct the term, but also answer the question that you know is being asked. (Same with "flip cards" when you know they mean DFCs, or other instances of jargon that players may use incorrectly.) Otherwise you come off as dismissive, or incapable of understanding our concerns.


I don’t always know what you mean. And often I’m answering questions in between living my life, so my attention is not always 100%. I tend to answer what is literally being asked. Sometimes I can catch when the asker means something different, but often I don’t. I’m not being dismissive or incapable of understanding your concerns. I’m just a busy guy multitasking. What this means is if you use other terminology sometimes I’ll catch it, but often I won’t. If you ask about flip cards, I’ll usually talk about flip cards. I’ve been doing this blog for over ten years (answering over 150,000 questions), and I’ve found this thing that makes people happiest is me getting to their question, so I try answer as many as I can. If I misunderstand you question, ask again and let me know what I misunderstood.

Vocabulary Differences between Designers and Players

New 19 Jul 2024 Asked by gabecampos89 5 Comments

I think the issue on the power creep discussion is that you're using vocab from a game designer pov. Whereas players are talking about a practical pov. Overall power level might not increase when we look at eash standard release. But it obviously impacts eternal formats much diffrently. In those formats, the ebb and flow of power level from each standard release makes the top end in each release last forever. Because there are more realeases, obsolecense is becomming a real issue.


I’m not trying to ignore the larger issue being discussed. The choice to make sets that are designed for higher power level formats increases the influx of relevant cards for the format which speeds up the format churn. That churn is a real issue, and I’m happy to talk about things that can and can’t be done to address it. (For example, the data shows that’s it’s a polarizing issue - some enjoy the churn, so it’s a complex issue.)As this is my blog to discuss design issues, I’m using designer language and am going to refer to the problem as “format churn” and “relevant card influx” as those are the actual issues at hand. External to my blog, players can refer to things as whatever they like. Call TDFCs “flip cards”. On this blog, that causes confusion, so I’m calling them TDFCs.Design blog -> designer language.

Distinction between Power Creep and Change

New 19 Jul 2024 Asked by aalgot 5 Comments

Power creep is when what cards are viable change BECAUSE CARDS THAT ARE STRICTLY BETTER THAN OTHERS RELEASE. Whereas car churn is when what cards are viable changes FOR ANY REASON. Thise are not the same thing.


When we make new cards, some will be better than existing cards. That is not power creep. That is the act of making new cards.

Concerns Over 'Power Creep'

New 19 Jul 2024 Asked by honor-basquiat 4 Comments

Hi Mark,Regarding "Card Churn", "Power Increase", or whatever you want to call it, do you consider what most enfranchised players incorrectly call "power creep" to be a problem or not really?Is it something that can be mitigated? Is this something you are working on? Why or why not?Personally, I choose to play with friends that avoid strategies and an optimization mentality that emphasizes recent excessively "power increase" aspects of eternal formats like Commander, but that's easier said then done for many players and play groups.It's a complicated issue because players do like playing with powerful cards and players get excited about new powerful cards but many players don't enjoy playing against powerful cards as much. So when Magic suddenly starts introducing more powerful cards at a higher frequency, that can fundamentally affect people's game play experiences.What do you think about this as Head Game Designer? Is this an issue or is it the player's responsibility to solve?


If you don’t like formats that increase in power over time, consider formats that have rotation built into them, or use only a limited subset of cards, like limited formats or cubes.The only thing we control in nonrotating formats is how quickly the churn happens, not if churn will happen.

Building an Unstable-Based Uncube

New 19 Jul 2024 Asked by housefullofup 4 Comments

Hi Mark, I'm actually trying to build an uncube with Unstable as a base, but I'm running into an issue. I don't think there's enough contraption assemblers in the set for the size of cube I want to build. I've been thinking of possibly adjusting some of the overcosted assembling cards to be more in line with the power level, or editing some of the unfinity cards that open attractions to make contraptions instead. It seems a bit extreme to go and edit cards with stickers to suit a cube, but I want to avoid having to run multiple of a card or making the cube smaller. What do you think would be the most in-spirit solution for a cube centered on Unstable?


I would run duplicates, but if that is untenable to you, you could run clones, flickering effects, etc. which allow you to reuse the assemblers you have.

Compliment on Clean Design

New 19 Jul 2024 Asked by loving-sight 12 Comments

It feels like BLB has been scaling back on textbox length, and I have to say bravo! I think you're exactly hitting the sweet spot with modern power level and clean designs. High fives all around!


High fives to be applied.

Power Creep and Format Change

New 18 Jul 2024 Asked by caitsith4 9 Comments

Concerning power creep, there may be a comparison and distinction to be made between distorting a format and adding relevant cards to a format. If a card is relevant, it shows up in decks, right? Maybe even a lot of decks. That's good for a format-relevant product. Otherwise, why even make the product?But then what is the delineating mark between format change (good) and format distortion (bad)?One could argue that Serra Angel is an example of format change. Arguably obsolete, nobody is really objecting to the card's irrelevance in eternal formats.So. What is that dividing line? Is formst chsnge just 'distortion over time'? I would argue that healthful change is oft misperceived as power creep, but it took a lot of cards in Commander before we figured out that '2 MV ramp and repeating value' were the prime culprits in accelerating the casual format beyond its 'battlecruiser Magic' roots.I'm not making a big argument one way or another, just trying to stimulate a brain or two..


For starters you’re not using “power creep” as I use it on this blog, but for the sake of saying the same thing for the tenth time, I understand you mean the increase of cards impacting older environments. You bring up the other thing we haven’t been talking about. Card influx talks in neutral terms. Add N relevant cards and impact the environment a particular amount. The faster you add N, the quicker it changes. The sets designed for older formats aren’t adding in cards neutrally though. They are adding in suites of cards built around particular mechanical themes. Adding in whole suites of cards changes environments more quickly as the threshold to make a deck theme relevant gets hit more quickly. That’s the other big impact of designing for a format. It causes you to impact it faster as you are designing whole swaths of mechanical pieces, not just cards. That’s very relevant to the topic at hand.

Understanding Power Creep

New 18 Jul 2024 Asked by woihtmmd 5 Comments

Why do you use "power creep" on the level of the set? 99.9% of players would say that if a deck or card is no longer usable because a stronger deck or card has come along, that strategy has been power crept. Surely that means that our definition of "power creep" isn't wrong, since that's just how language works (things mean what people mean when they say them)


People are free to use whatever language they like out in the world. On my blog on game design, I’m using the terminology we use when designing Magic.

Understanding Format Power Acceleration

New 18 Jul 2024 Asked by llanowarminotaur 8 Comments

In a non-rotating format, given a continuous stream of new sets at a fixed power level, we should expect the rate of increase of the format's power level to decelerate, because new cards are competing against a larger and larger existing pool. What is the name for the situation in which the rate of increase of the format's power instead accelerates, because new sets are designed to keep pace with the increasing power level of the format?


That’s not true. You’re forgetting the modularity of a trading card game. The more cards that exist the higher the combinatorics of inter-card synergy. Many cards can be dormant until a new card comes along that makes them powerful in conjunction. It is this modularity that keeps the power level from deaccelerating.

Definition for Overall Format Power Increase

New 17 Jul 2024 Asked by bobsmurf 2 Comments

You've explained several times that "power creep" is an increase in individual set's power over time, not an increase in overall format power level. What term would you use for the latter scenario instead?


All non-rotating formats just increase their power level over time as cards get added to it. There’s not really a name for it. Power increase?

Handling Modern Horizon Card Influx

New 17 Jul 2024 Asked by puresmoulder 6 Comments

If we can acknowledge that a number of players have complaints with the "card influx" from Modern Horizons sets causing the power level of formats to spike drastically, do you have any insights on how this issue is going to be tackled, or if it's even something that needs to be fixed at all?


It’s an issue being examined. The issue is many players enjoy the higher powered designs of the straight to modern sets.

Reviewing Power Creep Definition

New 17 Jul 2024 Asked by kallixti 4 Comments

"Power creep is the continual rise of power through a product line where each new set obsoletes the previous set."
Isn't this definition narrow to the point of uselessness? Suppose you increase average power each set for 100 sets. That's power creep by your definition. But now suppose we replace set 50 with Return to Homelands, which has the power level of the original. By your definition, it's no longer power creep. It's ridiculous to think that one outlier set can do this.
Isn't it more useful to define power creep simply as a positive correlation between time and average power level in a product line? There are always going to be sets more powerful than the last and sets less powerful than the last. But if the overall trendline is positive, that should be considered power creep.


The issue is the larger trend not that there can’t be outliers.

Understanding Power Creep

New 16 Jul 2024 Asked by zanmor 8 Comments

Would you mind defining power creep? I thought I knew what it was, specifically in the context of Magic R&D, but some answers lately make me question that. Thanks.


Power creep is a continual raising of power level set to set. Let’s talk about Sets A through Z. The average power level of B is higher than A, B than C, C than D, etc. Power creep is the continual rise of power through a product line where each new set obsoletes the previous set. Let me try to put the current complaint in context. Magic used to have a unified target for products. Everything was aimed at Standard. That allowed us to have a single power level target. When we started making products for larger formats, we had to pick a new power target because the larger format, by the nature of it having more cards, was higher. The problem with Modern “rotating” is because we increased the card influx for the format. What happened would have happened with time. Let’s say the churn is the introduction of 50 relevant cards. That would have naturally happened with time, but much slower through products aimed at Standard. I hear that people that are frustrated by the impact of the increased flow of power-relevant Modern cards. That’s a valid complaint. I’m not trying to dismiss it or say it’s not a real thing that’s happening. I’m just quibbling over what actually is happening vocabulary wise. That’s all.

MH Sets and Power Creep

New 16 Jul 2024 Asked by smtmtg 15 Comments

Hey Mark! Not to be confrontational or anything but can we, at this point, say that the MH sets (specially mh3) caused power creep? The meta on the pro tour was pretty rough. Thanks for all your hard work!


It raised the power level of the format. That happens whenever enough new (relevant) cards enter a format. Before we starting making cards for Modern (when sets were mostly focused at Standard), the influx of (relevant) new cards was low, so format churn was low. Olds cards did get forced out by new cards, but it happened at a much slower rate. That’s not what “power creep” is. So, if you want to be unhappy with format churn due to products being created with a higher power level as they’re aimed at Modern, that’s very reasonable. It’s a “card influx” complaint not a “power creep” complaint.

Avoiding Power Creep in Eternal Formats

New 16 Jul 2024 Asked by 00no-name00 7 Comments

I understand that you can keep power level stable in standard - as sets rotate, the new ones keep the same power level. And any outlier cards will eventually rotated out. But how can you avoid power creep in eternal formats. More so, is it even desirable from q business point of view - I mean why would players be excited and buy cards if they keep their current ones the power of their decks would stay the same? I guess maybe supporting brew kinds of decks at the same power? It seems like an interesting problem. I’d appreciate any insights you have on this. Thanks.


Power level will rise as more cards enter the system. That’s not power creep though. All your sets can have an identical power level and formats that never rotate cards up will rise in power.It’s the nature of older formats. It’s why R&D pushed rotating formats for so long. Because we can keep those at roughly a similar power level.

Card Ideas for Blogatog World

New 16 Jul 2024 Asked by banksyguythrowingthings 9 Comments

"What other cards should Blogatog World have?" Sally and her squirrels. Banana foods. Rabiah Storm Beebles. Power Creep. New World Order. Drive to Work (but its "drive" like desire). Welcome to Blogatog. Selective Foretelling. Maybe :) (a red coinflip + punisher counterspell).


I like most of these suggestions. Two comments:
  1. I don’t thing Blogatog has ever been pro-banana.
  2. The multiple meaning of Drive to Work is intentional.

Dragonstorm in Standard

New 15 Jul 2024 Asked by bobbymcbobbo 7 Comments

Is Dragonstorm too strong for standard? I think I'll be a little disappointed if we get to the end of the Dragonstorm story arc and the card isn't printed into any of the sets within it. Is this something you (WotC, not you personally) took into consideration when naming the arc? I realize it's probably too early for you to answer this now, so I'll ask again after we return to Tarkir.


We’ve learned not to let old card names keep us from using words we need to use.

Release of Suspine Lynx

New 10 Jul 2024 Asked by j-waffles 2 Comments

Hey mark it’s me the guy thats been begging for mass nonbasic hate in standard/pioneer for months I just saw the card Suspine Lynx was spoiled THIS IS SO AWESOME! twice the cost of Price of progress for half the damage obviously isn’t as good, but price of progress is also too strong for either of those formats anyway. Plus being on a 5/4 with two other relevant abilities is AWESOME! THANK YOU


You’re welcome.

Unique Buy-a-Box Promos Preference

New 10 Jul 2024 Asked by caseyuptobat 38 Comments

Regardless of individual power level of the cards involved, no card with a unique name and rules text should be considered part of a booster set unless it is actually available *inside* the booster. Please stop making buy-a-box promos that are otherwise unobtainable.


Market research shows the majority of players (that buy booster boxes) prefer the Buy-a-Box being unique.


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