Mirror Match

Sliver Gameplay Dynamics

New 17 Feb 2024 Asked by blazinjsin 51 Comments

"as they find the game play of a Sliver on Sliver match-up to be frustrating, where you have to often not play your own cards because it helps the opponent more than you." That was part of the fun, figuring out when to strategically play your slivers to help you more in a mirror match than an opponent. It also made Plague Sliver and Dormant Sliver cool interactions.


The players that enjoyed that the most tended to be the Spike-iest players. It’s the same group that got mad when we took mana burn away.

Random Effects Return

New 11 Oct 2019 Asked by cleverconvict 34 Comments

I've been playing MTG for a very long time and remember when random effects and coin flip cards were made a no-go in expansions. They've clearly made a comeback with cool cards like Mirror Match and Outlaw's Merriment. What caused the change, and what are the design rules for making new cards with random effects?


They’ve never gone away, just ebbed and flowed based on R&D whim at the time.

Creative vs. Mechanics

New 14 Oct 2016 Asked by venserismyhomeboy-deactivated20 66 Comments

Let's say you're craving a nice cold glass of Dr Pepper. You haven't had a Dr Pepper in a while but you remember fondly how great it was. You can almost taste it as you pull into your home. The crispness. The coolness. The taste. You're super excited! And you open your fridge in anticipation only to be met with a 2 liter of Dr Thunder instead. Sure, it's kind of Dr Pepper. But it's really not, no matter how much it tries to be. Replace Dr Pepper with slivers and Dr Thunder with new "slivers".


I accept that the new creative wasn’t a success but I stand by the mechanical changes. They are simply better gameplay. Having to track the value of whether or not to play your Slivers in a mirror match is only of value to the Spikiest of players.

Blue's Pie Slice Issue

New 07 Nov 2015 Asked by brane-walker 24 Comments

The problem with blue's slice of the pie is that it's too loosely communicated. We can't see what blue isn't supposed to do in the same way we can other colors. Maybe it doesn't get proactive cards? Nope, Delver is OK and one of the best. Maybe it doesn't get hard removal? Nope, Mirror Match is OK and virtually does that. There should be tools blue can't touch (even in a blue way) otherwise its weakness isn't clear. This is the core reason Spine of Ish Sah is OK, but 7-mana Desert Twister isn't.


Not all Blue’s cards are reactive. Blue’s answers are reactive. Blue also has the fewest and on average the weakest creatures.

Blue's Token Strategy

New 04 Nov 2015 Asked by davidemsa 37 Comments

Mirror Match making tokens of the same size of the attacking creatures makes it feels like a card that destroys a bunch of attacking creatures disguised a a card that makes temporary tokens to block. I know making copies of creatures and making temporary tokens to block are both in blue's color pie. It's just this particular way of combining these that makes it feel wrong to me.


Blue has flash. Blue has instant creature token making. Blue can instantly make blockers that can block and kill attackers (provided it’s big enough and the opponent doesn’t have tricks). That is something Blue is allowed to do. It isn’t the same as it having a “destroy target creature”.

Blue's Removal Limits

New 04 Nov 2015 Asked by zmayo 26 Comments

You also mention repeatedly that one of Blue's main purported weaknesses is that it can't destroy things, but Mirror Match pushes two of Blue's abilities until the card basically says "Destroy all attacking creatures." This is no different than Blasphemous Act, which you claim is a bend (so much damage that Red basically gets "Destroy all creatures"). They are cards that are problematic because they are pushed too far.


Blue doesn’t get “destroy target creature”. It does get put a blocking creature token in to play at instant speed. It can reactively interact with an attacking creature. That’s not the same as universal removal.

Mirror Match Discussion

New 04 Nov 2015 Asked by davidemsa 46 Comments

I think the color pie issue with Mirror Match is that having the tokens be copies of the creatures they're blocking means that all creatures will toughness smaller or equal than their power will trade with the copies created by Mirror Match. Therefore, this means Mirror Match basically destroys all attacking creatures with toughness smaller or equal to their power. That's not in blue's color pie.


It is. Blue has been making temporary creature token creatures to block for years.

Token Creation Defense

New 04 Nov 2015 Asked by dragontiers 19 Comments

Re Mirror Match VS Ezuri's Predation: But isn't this Blue effectively destroying said creatures? A majority of creatures blocked in this fashion will die due to their power being greater than or equal to their toughness. The cards seem very similar: creating creatures specifically to destroy your opponent's creatures. I could see the argument if MM made 0/1's to block with, but otherwise I think I must be missing something that makes this okay for blue but not green.


Blue can already make a 5/5 creature token that can block and go away at the be if turn. Being able to kill things in combat (and there are still trucks to save them) is not the same as destroying them.

Color Pie Consistency

New 04 Nov 2015 Asked by druidcaller 33 Comments

Isn't Mirror Match similar to Ezuri's Predation in breaking the color pie?


Blue both copies creatures *and* makes temporary token creatures to block. Blue’s weakness is it’s inability to destroy creatures not make blockers in combat.

Mirror Match Complexity

New 04 Nov 2015 Asked by heleor 29 Comments

Is Mirror Match's complexity really printable at uncommon?


Probably not in a normal set but supplemental products get to bend rarity a little more.

Combat Steps Visibility

New 04 Nov 2015 Asked by corveroth 18 Comments

Are Mirror Match and Meandering Towershell part of an intentional effort to increase the visibility of the combat steps?


Not a concerted effort.

Slivers Nostalgia Debate

New 12 Jun 2013 Asked by corran109 17 Comments

"We could have chosen to make the new slivers some other card type but we felt we would rather keep the nostalgia of slivers rather than starting over." But you didn't really keep the nostalgia of slivers. The only the really the same between the new ones and the old ones is the name. It's like me handing you a grapefruit and calling it an orange. They look different and they play differently.


They play very similarly. They only play different in a mirror match against another sliver deck.

Slivers Evolution Perspective

New 11 Jun 2013 Asked by afiemb 13 Comments

"It’s just easier to grok slivers if you just add up all the abilities and apply them to all your slivers." Since they're already the exception to the Lord rule, why not exempt them from the "only look at your own board" rule as well? I imagine a deck with old and new slivers together would get confusing.


We try to not let the past trap us for the future. People intuitively assume their things that grant positive abilities only do so to their things so we’ve chosen to make that intuition true.  We could have chosen to make the new slivers some other card type but we felt we would rather keep the nostalgia of slivers rather than starting over. Yes, that came with the cost of the two types not working exactly the same, but as that only matters in the mirror match, it’s not something that comes up a lot.

Creature Stat Pref

New 29 Jun 2012 Asked by hammerandsickled 5 Comments

Does design or development ever put thought into the impact of printing powerful creatures with "X/X+1" stats? We see it in Standard with Restoration Angel and Modern with Tarmogoyf (occasionally Legacy as well) where the mirror match when both have these creatures becomes a stalemate, because whoever attacks just gets blocked and then the blocker has the advantage because the other side is tapped. With other creatures, swinging into even trades is often a smart move just to clear up the board.


Let me state for the record, that I hate */*+1. And I love */*. I’ve been trying for years to get rid of */*+1 but it’s been an uphill battle.  When I designed Tarmogoyf, he was */* not */*+1.


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