Evermind

Nonland Card without Cost

New 05 Jul 2022 Asked by idan1234 25 Comments

If/When another nonland card without a mana cost i.e Evermind


When, but it’s not something I expect us to do often.

Correction About Cards Without Mana

New 14 Mar 2022 Asked by heavenlyevan 37 Comments

On today's article you said that the first card without a Mana cost was Evermind, but that's wrong. The first cards without a Mana cost were lands.


Sorry, nonland was implied. It’s been fixed.

Parasitic Nature of Splice Mechanic

New 30 Jul 2021 Asked by dementia55372 37 Comments

The definition of a parasitic mechanic you gave in your podcast episode of "can this card go into any deck just fine" makes it sound like Splice onto Arcane, a mechanic you repeatedly bring up as one of the most parasitic mechanics in Magic, isn't actually that parasitic a mechanic considering all but one of those cards (Evermind) meet your criteria of being able to be put into a deck with no other arcane cards.


Technically, you can splice a card onto other copies of itself, but that’s of very limited usefulness. It’s not just “can you”, but “would you”.

Parasitic Design Insight

New 18 Nov 2017 Asked by superc0w 39 Comments

Isn't Augment parasitic design, like Evermind and splice onto arcane?


It’s parasitic. So is slivers (or was initially). There’s cool parasitic design space.

Mana Cost vs CMC

New 15 Jul 2017 Asked by mtg-philosopie-deactivated20180 106 Comments

So, the reminder text of Evermind implies that nonexistent mana costs are just that: nonexistent. Un-rules and Richard Garfield aside, don't Evermind, Ancestral Vision, and a basic land have the same mana cost?


No. A converted mana cost of 0 and no mana cost are not the same thing.

Mana Cost Clarification

New 27 Jun 2017 Asked by bringbacktheoldslivers-deactiva 51 Comments

You said "No, you cannot. A zero mana cost and no mana cost are not the same thing.", but according to the rules I don't think that's accurate. When looking at the gatherer for Tolaria West, it says "Cards with mana cost 0 (like Pact of Negation) and cards with no mana cost (like Living End and every land) have converted mana cost 0.". I think using Richard Garfield allows you to use a land as a vision then.


Having a converted mana cost of 0 is not the same as having a mana cost of 0. Richard Garfield PhD requires cards to have a cost on both ends (what it is and what you turn it into). Lands, and Evermind, do not have a cost and thus cannot interact with Richard Garfield PhD.

Lands and Mana Costs

New 27 Jun 2017 Asked by uroborus-void 21 Comments

"Lands have no mana costs so you can’t make use of them with Richard Garfield PhD" - What about Evermind? It also has no Mana cost


A card has to have a mana cost to use Richard Garfield PhD’s effect on it.

Functional Oracled Changes

New 30 Mar 2017 Asked by suigenyukiouji 26 Comments

You've said in the past that you don't do functional oracling of cards. Yet, when you first introduced the Color Indicator, you functionally oracled Evermind from Saviors of Kamigawa into not having the text "~ is blue." This is a functional Oracle change because it has Splice onto Arcane, and before this change it would cause any spell it was spliced onto to become a mono-Blue spell instead of its prior colors, and it no longer does that with the removal of the color text. Thoughts?


Trying to limit functional changes doesn’t mean they never happen.

Card Transformation Rules

New 07 Oct 2016 Asked by lazcarno 37 Comments

So Richard Garfield PHD can turn Pact of Negation into Ornithopter (both have mana cost 0), but can't turn Evermind into Ancestral Visions (no mana cost), correct?


Correct.

Splice vs Energy

New 02 Oct 2016 Asked by dace67 40 Comments

Every Splice onto Arcane card is Arcane itself. Two copies of Desperate Ritual in a deck means you can use Splice. Without any energy outlets, you can't use everything on the card even when every card in the deck produces energy. I just can't see Splice onto Arcane as any different (parasitic-wise) than energy except you handled it better this time (Evermind would be equivalent to a card that uses energy but doesn't produce it).


The difference is subtle but important. The power of a Splice card is in the ability for it to be spliced, so a significant portion of the cost is allocated to the ability. An Energy card has its power resting on the value of Energy but because there’s an economy built in (all energy has the same basic value - see the chart from the mechanics panel at PAX), the output of the cost matches most of the power of the card. (It’s not 100% because of the optimization of synergy.) What this means is if you only buy a few packs of each set, Splice onto Arcane is much harder to use effectively in your pre-existing deck than Energy and thus is considered more parasitic.Note when talking about Energy I mean the cards that both grant and use Energy. The cards that only grant Energy are more parasitic than Splice onto Arcane.

Energy Parasitism Discussed

New 02 Oct 2016 Asked by arglebooster-blog 28 Comments

My previous point about energy being functional parasitism vs. optimization parisitism is not that "self-contained" energy cards are functionally parasitic, it's that the 7 (by my count) cards that only produce/use energy (but not both) cards are functionally parasitic to a similar (or maybe greater) degree as all (non-Evermind) Splice cards. Note that this isn't a bad thing; I think "parasitic" has a somewhat undeserved negative connotation.


The energy producing cards (that don’t provide an outlet) *are* functional parasitism. Note that the opposite of parasitic is backwards compatible. And yes, some parasitism is fine.

Comparing Parasitic Mechanics

New 02 Oct 2016 Asked by arglebooster-blog 38 Comments

I think arcane and energy are very similar in a functionally parasitic sense. Stuff like Glacial Ray and Kodama's Might are optimizing-parasitic. I think this is VERY similar to the energy cards, like Harnessed Lightning and the Thrivers. And cards that just produce energy seem just as parasitic as all splice cards (besides Evermind). I think the way you've defined functional parasiticism, it applies to almost no cards, which is why we assume you mean optimization parasitism without context.


Here’s a different deferent way to think of functional parasitism. When you look at the card, ask “did I get to do everything this card says it can do?”. For Splice onto Arcane, that’s using the ability splicing it onto another card. That requires at least one other card, one that is arcane (specifically from that block which is what makes it parasitic). An energy card (that produces and uses energy) doesn’t require another card to function. That is the difference.

Understanding Parasitism

New 01 Oct 2016 Asked by darthjeeling 54 Comments

By your definition of parasitic, Evermind was the only "truly" parasitic Splice card. You can cast Harnessed Lightning or Glacial Ray as a mediocre removal spell, but there's not much point in doing so without other energy affects. (There's nothing wrong with Energy as a mechanic; I'm just nitpicking.)


There’s functional parasitism and optimization parasitism. The former keeps the card from fully functioning without the use of another card from its subset (unique to the set). A card that produces energy but can’t spend it has a part of the card nonfunctional without another energy card (one that can spend it).Optimization parasitism involves cards that can function completely by themselves without the need of any other cards, but because of synergy between cards can often be better optimized playing other cards with the mechanic.For example, a card that produces and uses energy (assuming the use is equal to or less than the production) is a lot like a Serrated Arrows type card which comes with a limited number of uses. Energy is mostly optimization parasitism. The designs allow you to drop just one energy card in a deck or a packet of cards rather than always having to play a whole deck of energy cards.

Energy vs Splice

New 05 Sep 2016 Asked by subbak 45 Comments

Energy spell having a use outside of energy either because they still have another effect, or because they give you energy so you can spend it for the spell's effect, doesn't make this non-Parasitic. With the exception of Evermind, you can still play Splice onto Arcane spells in decks with no other Arcane spells, and it's often done with Through the Breach and with Desperate Ritual, in different Modern decks.


I never said Energy wasn’t parasitic. I said it was significantly less than parasitic than Splice onto Arcane. Splice onto Arcane is an additive (and powerful) ability. Spells with it have to pay extra for the ability so you have very little incentive to play a Splice spell you never plan to splice.Energy, in contrast, gives you an ability with the proper amount of energy to use that ability. Because there’s an Energy economy (each energy expenditure values Energy at the same rate), there is less requirement to play other Energy cards. Yes, there is some Energy synergy in that you get more choices, but that synergy is worth far less than the ability to repeatedly get an effect without costing a card.

Live Fast Card Query

New 04 Sep 2016 Asked by compassionisobligatory 36 Comments

Mark, the card Live Fast has you draw two cards, lose two life, and gain two energy. The gain two energy bit doesn't do anything without another energy card. I agree, it's no Evermind, but you're gaining a resource that has no game-use?


The vast majority of cards that get you energy let you spend it. Live Fast is the exception not the rule.

Evermind Splice Question

New 19 Jun 2016 Asked by wallycaine 32 Comments

Do you consider Evermind (the splice onto arcane spell without a mana cost) a mistake, or does Splice come close enough to being able to cast it to count?


There is a way to cast it. Good enough.

Bridge From Below Cost

New 12 Jun 2016 Asked by calaw00 22 Comments

Why does bridge from below have a mana cost if you aren't supposed to cast it? Why not just give it no mana cost like evermind and the suspend cycle?


One of the ways to get it into the graveyard is casting it and then sacrificing it through another effect.

Devoid Indicator Icon

New 15 May 2016 Asked by lazcarno 16 Comments

"We tried but there is no way to have a symbol that shows color convey “no color”." You missed the point of the question. The asker was suggesting that you keep the reminder text, but use an indicator icon in place of the word "devoid." Like how the artifact lands, Dyrad Arbor, Evermind, and twobrid cards have reminder text explaining something that isn't itself rules text.


We’ve never before had reminder text for an icon not in the text box.

Mana Cost Design

New 19 Sep 2015 Asked by zombie-illithid 24 Comments

I like non-land cards without a mana cost (e.g. evermind), and was disappointed when I saw that all the Dash cards had a mana cost. Where are non-land cards without a mana cost on the storm scale?


We occasionally make 0-cost artifacts, but avoiding mana cost isn’t a well we want to go to often.

Unrules Mana Cost

New 15 Feb 2014 Asked by melleslob 5 Comments

Unrules elaboration: Your reply about Richard makes me wonder. It's specifically because it need the exact same mana cost, correct? So could you play Evermind as a land, seeing as both Evermind and Lands have no cost? Conversely, Memnites can be played as Moxes, but not Lands. Do I have it right?


You can play cards with a converted mana cost of 0 as other cards with a converted mana cost of 0. Lands do not have a converted mana cost. They have an artificial one of 0 when the game needs for them to have one.


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