Repel

Card Design Evolution

New 20 Apr 2023 Asked by yawgmothlives 96 Comments

So I’ve been avidly listening to your Drive to Work podcast. Your drive to work has become what I listen to on my drive to work. Today on the way home I was listening to your Cost episode and it got me thinking. Have you ever designed a card in Vision Design that you were really excited about but by the time it came out in a set it had been changed so much that it made you sad? If so, can you give me an example? Ide love to hear about a card you really wanted to happen but never did.


In Mirrodin, I designed a card with the playtest name Magnet Man. It was an artifact creature that was a living magnet. It could attract metal or repel metal. Here’s what it turned into:
As you can see, the flavor didn’t quite carry through.

Shadowmoor Draft Feedback

New 06 Apr 2023 Asked by delicateturtleangel 39 Comments

Hi Mark, I often see you mentioning that Shadowmoor/Eventide was made to be drafted mono-color and that many people didn't get that. I would like add that the messaging really didn't help. Despite being playable with only one color of mana (and having hybrids cards that fulfilled both conditions), way too many cards used two color words on them: Duos, Lieges, Mimics, Hatchling, Auras and a sprinkle of uncycled rares and uncommon.There were even cards that actually required you to be 2-colors to optimize: Witches, Hedge-Mages, "If M was spent do X, if N was spent do Y" spells and a least an uncycled rare, making it so "mono-colored" decks usually ran a decent ammount of off-colored lands. Hybrid meaning you could afford doing it without getting in trouble. For instance, 11 White cards, 12 hybrid UW, 10 Plains and 7 Islands for a single copy of Repel the Intruders or Mistmeadow Witch.While there are a bunch of cards encouraging to play a single color of spells, Initiates, Cohorts, Mentors, */* creatures, untappers, Chromas and other uncycled cards, only the "land-counting" cycle penalyzed for those "splashes".If you had to do it again, would you make more card that incentive playing lands of only one type?


Playing two colors was an option. It was just the set that made it easiest to play one color.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.