Fires of Invention

Adventure Mechanism Design Inquiry

New 30 Apr 2022 Asked by lizardwizard100 35 Comments

Hey Mark,Why was Adventure designed to not be an alternative casting cost? This makes cards which allow you to cast spells without paying their mana cost (such as Fires of Invention) feel unfair, as you are essentially getting to cast two spells for free per one card!!!?


We make many Magic cards that left you cast multiple spells off of one card.

Game Development Critique

New 20 Oct 2021 Asked by nothingbutland-blog 54 Comments

Any thought on that the lack of land destruction means expensive cards that would in past formats be unplayable become staples due to their more powerful effects and by default makes ramp (even temporary like treasures) the key to leveraging these powerful effects and land with useful abilities? Formats with decks built around cards like Aetherworks marvel, Fires of Invention, Wilderness Reclamation, Field of the Dead which can leverage more powerful expensive spells earlier seem to show a gap in development understanding of unintended consequences, any thoughts on that?


There’s an alternate world where decks that keep players from ever playing cards exist and Magic is way lower on net fun. Also, when asking questions of the people that make a game, why not assume that they might know things you don’t rather than presume they’re making mistakes?

Insight on Banned List

New 01 Jun 2020 Asked by scorn1851 25 Comments

Mark! Can I request more information on the banned and restricted lists? While I think the changes made today were good. I don't believe they went far enough. Why ban fires of invention and leave wilderness reclamation? Also Teferi arguably should have banned as he shuts off instants and allows your opponent to cast sorcery as instants...how is Oko banned and not this god awful card.


Our goal with any ban is to fix the environment with the least number of bans. Hopefully, that will be the case here.

Power of Fires of Invention

New 06 May 2020 Asked by tbjanowski 38 Comments

Is it disappointing that cards like Fires of Invention and Wilderness Reclamation have been cornerstones of Standard since entering and have kept their dominance over many of the newer cards in sets?


No. Having to make sets where no card can stay relevant for its entire time in Standard would probably be impossible.

Card Design Challenges

New 25 Oct 2019 Asked by jonathan-hecht 32 Comments

hey mark, in recent discussion on cards that were a mistake, there seems to be a common theme around these cards that the already have a restriction but it wasn't enough ( hogaak cant be cast with mana, field needing 6 different lands). Do you think that in the future cards like those need a larger restrictions on them? we already see the recently printed Fires of Invention do serious work in standard, modern (pioneer?) and even in brawl with Niv mizzet reborn (from my recent experience)


One of the challenges of play design is you often are working with abilities that have no precedence, so it’s very hard to gauge the power level. It’s very easy with 20/20 hindsight and millions of hours of play iteration to say “that card should have been a little weaker”.

Designing Favorite Cards

New 19 Oct 2019 Asked by kaydanmagdi-blog 28 Comments

Hello Mark! First time Question Mark here. So, who designed fae of wishes and fires of Invention? Those are my two favorite cards in standard right now. They form the basis of a control deck thats different from everything i have played before. Its amazing how you guys reivent this game each expasion!


The first version of Fae of Wishes was created in vision design. I think Fires of Invention was designed during set design. I’m not sure who designed each although there is some chance I made the original Fae of Wishes.


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