Eradicate

Phyrexian Invasion Impact

New 20 May 2024 Asked by 1953943 19 Comments

I understand that there are things you can point to that are visible consequences of the Phyrexian invasion like story content and the deaths of Eldraine’s king and queen, but doesn’t it say something that you need to point those out as counter arguments to begin with?The problem with threatening a Phyrexian planar threat is that the damage was implied to be irreversible. Compleation often involved grotesque surgical mutilation, so it doesn’t make sense that compleated characters could return to normal so easily and without any significant scarring. Phyrexian oil is supposed to be so dangerous that a single drop could eventually infect and corrupt an entire plane, so it seems impossible to eradicate. Even ignoring the resilience of the Phyrexians themselves, a large scale military invasion aided by the most powerful beings on each plane should have left those planes in a post-apocalyptic state, yet all of that seems to be off-screen or completely disregarded. We went underground for Ixalan, so we didn’t see the devastation. We went into the wilds for Eldraine, so we didn’t see the courts in shambles. Ravnica seems to be the same as ever, just with more detective hats. And the last set of the year that immediately followed the invasion takes place on a plane nobody even lived on during the invasion, so there were no consequences to show off.I think the real issue isn’t necessarily that there weren’t consequences, but that you guys chose deliberately not to show them on cards, outside of the desparked planeswalkers and a few cards in Aftermath. As it is, it’s difficult to believe that the Phyrexian threat that was built up over decades could be so easily repelled AND completely defeated at the height of their power, but I would argue that the sets directly following the invasion should have all had a blatantly dark, somber, post-apocalyptic theme. Instead, we got a bunch of light hearted costume party sets that seemed chosen specifically to NOT show how much damage was done. I get that you want to have a tone shift after a darker year, but it just feels like instead of getting closure, we all just got whiplash instead. It would have been better to show a struggling multiverse slowly learning to rebuild before diving into the next big arc.


There’s a big difference between did big things happen and do we need to focus on them? For the Vorthoses who read the stories, the Phyrexian War had huge consequences for many worlds. From a game standpoint, it changed how we used a whole card type and allowed us to make sets we couldn’t make before. The impact of the events of March of the Machine on flavor and mechanics was major.The reason we didn’t focus on the outcomes on the cards and have a year of dreary sets is we strongly believed the majority of the players didn’t want that.

Starting Without Hand

New 28 Aug 2023 Asked by godkingjinping 38 Comments

What if you started with no hand


It would eradicate certain strategies, and make mana screw a much bigger problem.

Hourglass Pendant of Gerrard Capashen

New 19 Sep 2020 Asked by astralwizard85 40 Comments

I would like to the rite of Birthday Trivia. You've spoken subtly about the Hourglass Pendant of Gerrard Capashen from time to time. Could you tell me what power this mystical artifact would have embodied?


In the original version of the Weatherlight Saga (aka as Michael and I envisioned it - not necessarily what’s true now) It let you eradicate one event from the past to change the world as though it never happened. Gerard knew it was destined to be important, but didn’t know what it actually did. Happy Birthday!


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.