Victim of Night

Innistrad Monsters Batching Probability

New 01 Jun 2024 Asked by lazcarno 16 Comments

"if/when: batching for "undead" creatures (zombies, skeletons, vampires, ghouls etc.)?" "If, but I could see it working in the right set." What are the chances that the next Innistrad set has vampires, zombies and werewolves batched as "monsters" or a similar term? (See for example Victim of Night.)


The batch doesn’t want to be too high a percentage of the set.

Walk the Plank Design

New 24 Sep 2017 Asked by shadesofpink 31 Comments

Was there ever a discussion to make Walk the Plank more similar to Victim of Night? Ie Instant speed, and mention other races that would be silly to make Walk the Plank like Fish, Leviathans etc


We chose for simplicity and not hit the tribal one that was relevant.

Enchantment Block Strategy

New 11 Jun 2013 Asked by gehirnsturm 13 Comments

Would you tone down targeted removal in an Enchantments-matter block to make the main drawback of Auras be of less impact? Would you consider doing something like "destroy target creature that's not enchanted" similar to how Ultimate Price / Victim of Night / Go for the Throat worked in their respective blocks?


I agree that enchantment blocks have the job of figuring out how to make auras more relevant than normal. Your solution is one possibility but there are others that would also work.

Black Removal Evolution

New 04 Mar 2013 Asked by admiralsmash-blog 3 Comments

You said: "Black creature removal has shifted away from having to have restrictions. “Just let black kill” seems to be the current motto." That doesn't seem to be the case, since of the four main black kill spells in Standard, Tragic Slip is conditional, Ultimate Price and Victim of Night are target-restricted, and only Murder just kills. What's up with that?


I didn’t say we dropped all restrictions, I just said we are pushing towards more letting black kill than we used to. 

Victim of Night Mechanics

New 16 Sep 2011 Asked by fangfabio 1 Comments

Why Victim of Night doesn't say "Destroy target human Creature"?


We wanted the card to be mechanically broader than that.  There is always a tension between making a card as flavorful as possible and making it play as well as possible. “Non-monster” ended up working better than “human”.


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