Wilderness Reclamation

Game Development Critique

New 20 Oct 2021 Asked by nothingbutland-blog 54 Comments

Any thought on that the lack of land destruction means expensive cards that would in past formats be unplayable become staples due to their more powerful effects and by default makes ramp (even temporary like treasures) the key to leveraging these powerful effects and land with useful abilities? Formats with decks built around cards like Aetherworks marvel, Fires of Invention, Wilderness Reclamation, Field of the Dead which can leverage more powerful expensive spells earlier seem to show a gap in development understanding of unintended consequences, any thoughts on that?


There’s an alternate world where decks that keep players from ever playing cards exist and Magic is way lower on net fun. Also, when asking questions of the people that make a game, why not assume that they might know things you don’t rather than presume they’re making mistakes?

Insight on Banned List

New 01 Jun 2020 Asked by scorn1851 25 Comments

Mark! Can I request more information on the banned and restricted lists? While I think the changes made today were good. I don't believe they went far enough. Why ban fires of invention and leave wilderness reclamation? Also Teferi arguably should have banned as he shuts off instants and allows your opponent to cast sorcery as instants...how is Oko banned and not this god awful card.


Our goal with any ban is to fix the environment with the least number of bans. Hopefully, that will be the case here.

Power of Fires of Invention

New 06 May 2020 Asked by tbjanowski 38 Comments

Is it disappointing that cards like Fires of Invention and Wilderness Reclamation have been cornerstones of Standard since entering and have kept their dominance over many of the newer cards in sets?


No. Having to make sets where no card can stay relevant for its entire time in Standard would probably be impossible.


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