Crabapple Cohort

Defending Crabapple Cohort

New 24 Jun 2017 Asked by mewr11 71 Comments

Why is everyone hating on Crabapple Cohort? Its essentially a 5-mana 5/5. It beats down. It's no Tarmogoyf, but throw a couple into an intro pack and it plays fine. Cards don't need to be super powerful to be fun, they just need to be played with and against cards of a similar power level.


Yeah, stop being mean to Crabapple Cohort.

Casual Card Choices

New 24 Jun 2017 Asked by alaalba123 50 Comments

As a casual constructed player, I play with the subset of cards I buy specifically to make the decks I design myself. As does everyone else I know. We play with a wider range of cards than tournament players, but no one I know would play with anything as bad as Crabapple Cohort.


I used to do deck clinics at conventions where I looked at people’s decks and gave them advice how to make it better. It was eye opening. People play with everything. Everything! We even have data on Magic Online (which leans more towards enfranchised players) that shows it’s true.

Card Design Philosophy

New 24 Jun 2017 Asked by transitionalgirly 64 Comments

Does anyone on the magic team ever feel a bit wasteful when designing cards that are only draft playable? Or less than draft playable like Tin street market. I've always felt bad when everyone throws a bunch of commons in the recycling bin after a draft. Crabapple Cohort is another example. That grumpy tree needs a friend just to brake even with its mana cost. That would make any green creature angry. I guess there's always a place for it in bad card cube.


The vast majority of players can’t differentiate between “draft playable” and “not draft playable”. They play with the cards that they a) own and b) like for whatever reasons they like them.There isn’t a card that doesn’t get played in “casual constructed” (aka “I play with the subset of cards which I own”), the most played “format”. So no, it doesn’t bother us because all those cards *do* get played.


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