Boneyard Wurm

Undergrowth Mechanic's Novelty

New 02 Sep 2018 Asked by gophilipbowles 51 Comments

I feel undergrowth is a bit different from mechanics taken from individual cards and turned into a word (such as landfall, sunburst or kicker) because it's been widely-used and in particular is a big part of how green uses the graveyard. Innistrad alone had at least four 'undergrowth' cards: Spider Spawning, Gnaw to the Bone, Boneyard Wurm and Grim Flowering, as many cards as some named mechanics. It's been used with multiple other effects. In no sense is it a new or poorly-explored mechanic.


Being a focused mechanical theme is a different animal than having a few individual cards. The game is celebrating its 25th anniversary and we’ve printed over 18,000 unique cards. Finding mechanics that we’ve never done before on any cards should be seen as a cool thing that occasionally happens rather than something to be constantly expected.

Green's Graveyard Mechanics

New 20 Oct 2013 Asked by pirobdm 11 Comments

It seems to me that graveyard-related effects are becoming relevant on green cards...What is the reason for that? I'm talking about cards like Nemesis of Mortals, Boneyard Wurm, Ghoultree, Splinterfright, Kessig Cagebreakers, etc. etc., I always considered graveyard effects to be part of black's color pie


Green has always cared about the graveyard. Lhurhoyf, for example, was back in Ice Age.

Handling Silly Queries

New 17 May 2013 Asked by 31cots-blog 10 Comments

How do you stay so patient when people ask you silly things? Someone recently asked for more "*/* not tied to hand size". This person apparently isn't aware of Wayfaring Temple, Voice of Resurgence, Splinterfright, Rubblehulk, Pack Rat, Malignus, Geist-Honored Monk, Crusader of Odric, Consuming Aberration, or Boneyard Wurm. Exactly how many */*'s do they want? And how do you stay so calm?


After years of doing this, I can get in a meditative zone while answering. : )


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