Badlands

Story vs Mechanics

New 26 Mar 2024 Asked by badgerbattalion 32 Comments

Hey Maro,Super happy to see cool mechanics coming through in OOTJ. Very pumped for saddle!I’m going to hold out hope for some lore about OOTJ, but I feel like it’s going to bother me and others if there isn’t an explanation for certain characters showing up on the plane. I get that this is the villains set, so it makes sense to put them in, but I guess I thought it would be limited to Oko and his crew. For example, I wasn’t expecting to see the Gitrog out in the badlands and would really like to know if there’s an in universe explanation beyond “it’s cool and fits” That being said it looks like a slam dunk western execution on first glance! Thanks for all that you do.


When cool thing that players will adore pushes up against “it’s a bit of a stretch for this to have happened”, we err towards the former. Story serves the set more than the set serves story.

Creature Subtypes Consistency

New 06 Jul 2019 Asked by boberta 28 Comments

"We try to be careful about non-creature subtypes that have no support anywhere near them." and it's a real shame. it feels weird and inconsistent to distinguish horrors and nightmares or shades and spirits when neither gets supported in every set they're included in, but then turn around and not make mechanical-flavor distinctions between deserts and badlands, or different types of equipment.


Every creature has a creature type, so players are used to them being mostly flavor. It’s not true about other card types.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.