Lightning Blast

Minotaur Representation

New 13 Jun 2016 Asked by sukusuku-hakutaku 47 Comments

The new art for Carbonize has a minotaur being killed gruesomely. In addition, they are the victim in various other cards, including, but not limited to, Anchor to the Aether, Razor Boomerang, Ghostly Prison, Serra Bestiary, Smite, Backslide, Fleeting Distraction, Void Snare, Dark Betrayal, Hand to Hand, and Lightning Blast. Whenever it's a minotaur, it almost feels like it goes further than normal. Minotaurs themselves are an infrequent creature type. Is there a reason to the disparity?


Minotaurs just take abuse well. : )

Scry to Balance Spells

New 06 Sep 2013 Asked by tmloyd 6 Comments

I know you've been getting a lot of flack about Lightning Blast, but I wanted to ask if you guys played around with using Scry to balance otherwise unbalanced spells out? For example, what if Lightning Blast cost R, but allowed the target (player or creature's control) to scry for 2 or something like that. Or is that not NWO enough?


The scry in the set (all of it I think) is used by the caster of the spell. Forcing scry onto another player has weird flavor.

Visions, 7th Edition Contributions

New 27 Dec 2012 Asked by cryptrat 4 Comments

Is there anything I can credit you for doing in Visions or 7th Edition?


Cards I remember designing (or co-designing) in Visions: (note this is a long time ago so my memory might be faulty) Anvil of Bogardan Brood of Cockroaches Chronatog City of Solitude Eye of Singularity Helm of Awakening Juju Bubble Necrosavant Ovinomancer Quirion Ranger Rainbow Efreet Relentless Assault Rowen Squandered Resources Suq'Ata Assassin Talruum Champion Triangle of War Cards I remember making (or co-making) in Seventh Edition: (once again my memory is not perfect) Arcane Laboratory Archivist Coat of Arms Compost Confiscate Delusions of Mediocrity Elvish Lyrist Elvish Piper Engineered Plague Evacuation Fervor Grafted Skullcap Gravedigger Hibernation Lightning Blast Maro Mawcor Might of Oaks Nature’s Revolt Opportunity Opposition Persecute Pygmy Pyrosaur Reclaim Relentless Assault Revenant Rolling Stones Rowen Seeker of Skybreak Seismic Assault Serra’s Embrace Shock Spellbook Sudden Impact Telepathy Temporal Adept Thieving Magpie Tolarian Winds Yavimaya Enchantress

Design vs Development

New 11 Nov 2011 Asked by fangfabio 1 Comments

Does Design think about costs (for spells or abilities) and other numbers at all? I've been told that that's Development's job, but wouldn't that mean that Lightning Bolt, Shock, Lightning Blast, etc., were all the same card in the Design file: "a burn spell"? I can't see how could you design cards like Night Terrors without thinking of (estimated) costs.


We think about mana cost when the mana cost is a key feature. For example, we are very conscious about one drops because much of the allure of a one drop is its single converted mana cost.  If the changing of the mana cost is solely about setting the power level of the card rather than how its perceived as a whole, we leave that up to development. (Note that every team has a developer on it to help get the costs close for playtesting.)


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