Clockwork Beast

Complexity's Role

New 30 Jan 2023 Asked by nothingbutland-blog 29 Comments

Additional pieces and complexity have always been part of the game, in Alpha ,The Hive made tokens; Clockwork Beast, Cyclopean Tomb, Fungusaur, Gaea's Liege, Living Artifact, Rock Hydra and Scavaging Ghoul used counters of some kind. In the same set Aspect of Wolf, Fireball, Gaea's Liege and Personal Incarnation involve fractions with rounding up and down(many players still have some difficulty using these cards) and then just out right comp lexity, Camouflage, Illusionary Mask, Lich,Raging River and Word of Command. Not to mention Banding, Protection, interrupt batches, tapped artifacts turning off, tapped blockers dealing no damage, in addition to individual card interactions. This game has always been complex and drawn on other components outside of just the cards. All to the enrichment of its players. Do you think without the conceit of this complexity as many early board, minature, rpg, card game players would have been drawn to this azmazing game?


I think complexity is more feature than bug, but it’s still a dangerous force to be used carefully.

Weak Standard Cards

New 12 Feb 2016 Asked by noble-bop 30 Comments

You said there is such a thing as too weak for standard. Could you name some popular old cards that are too weak?


Clockwork Beast and The Hive were very popular in the early days and are clearly too weak for Standard.


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