Bonded Fetch

Keyword Feasibility

New 17 Sep 2023 Asked by strymon 27 Comments

Is the Gingerbrute ability worth keywording? Could a limited format endure an archetype built around it? Maybe could finally find a spot for Bonded Fetch?


Haste is not an ability we want at a higher as-fan.

Blue Haste Abilities Experiment

New 04 Mar 2021 Asked by pontemosca 39 Comments

Hi Mark, What happened to the Bonded Fetch experiment of giving blue haste for activated abilities? We didnt event got a second card with it :(


It’s a sign the experiment didn’t go so well.

Writing Article to Use Line

New 04 Aug 2020 Asked by greywanderer13 51 Comments

"I guess we should stop trying to make Bonded Fetch happen." Did you write that entire article just for the chance to use that line?


The opportunity just arose. : )

Blue Haste Experiment

New 29 May 2017 Asked by ultwarrior 22 Comments

Is haste in blue for tap abilities, like Bonded Fetch, an abandoned experiment or is it something still conceivably in blue's pie?


It was an experiment that never picked up steam.

Blue's Haste Mechanic

New 02 Aug 2015 Asked by huandamonia 24 Comments

Is bonded fetch having haste okay for blue, since it cannot attack?


We’ve toyed with giving Blue haste for activated abilities but not attacking.

Memory on Future Sight

New 25 Jan 2013 Asked by electrohydra 4 Comments

"I think we toyed with that idea in a timeshifted card in Future Sight. (I mostly sure it got printed.)"It did, it's Bonded Fetch. It has haste and defender and is blue.


One of the side effects of making so many cards is I can’t always remember what actually made it to print.

Haste in Blue

New 31 May 2012 Asked by ralphio 11 Comments

What about Haste into Blue? It could give you interesting use with tap abilities. Not to mention more crossover with Red.


We’ve talked about this. In fact, we messed around with it on Bonded Fetch in Future Sight, a little hint that we were thinking of haste on tap creatures as a possible future for blue.  The problem was that we didn’t want blue using haste to attack so it meant it would have to go on 0-power creatures or creatures with defender which felt a bit restrictive so we abandoned the idea.


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