Grim Flowering

Undergrowth Mechanic's Novelty

New 02 Sep 2018 Asked by gophilipbowles 51 Comments

I feel undergrowth is a bit different from mechanics taken from individual cards and turned into a word (such as landfall, sunburst or kicker) because it's been widely-used and in particular is a big part of how green uses the graveyard. Innistrad alone had at least four 'undergrowth' cards: Spider Spawning, Gnaw to the Bone, Boneyard Wurm and Grim Flowering, as many cards as some named mechanics. It's been used with multiple other effects. In no sense is it a new or poorly-explored mechanic.


Being a focused mechanical theme is a different animal than having a few individual cards. The game is celebrating its 25th anniversary and we’ve printed over 18,000 unique cards. Finding mechanics that we’ve never done before on any cards should be seen as a cool thing that occasionally happens rather than something to be constantly expected.

Green Card Draw Mechanic

New 31 May 2017 Asked by kyran-the-walker 43 Comments

"Would green be able to get card draw tied to creature cards in your graveyard?" "Maybe, in a graveyard themed set." --- There was Grim Flowering in Dark Ascension which is exactly that.


FYI

Character Development Origins

New 09 Aug 2016 Asked by chumblywumbly 37 Comments

Mark, in Odds and Ends: Eldritch Moon, Part 3 you said Hal and Alena were created by Kimberly Kreines for "Under the Silver Moon". But they're actually from the flavour text of a few Dark Ascension and Avacyn Restored cards such as Briarpack Alpha, Grim Flowering and Grounded. Does R&D look at the flavour text and story articles or books when returning to a world to see if there are characters worth fleshing out into cards? Were they considered too unimportant until Kreines used them?


Until Kimberly fleshed out the character, it was basically just a name attribution. So yes, technically she didn’t make the character but practically she did.


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