Die Young

Mechanics for Aetherborn Tribe

New 23 Aug 2021 Asked by madethistoaskaboutaetherborn 61 Comments

Aetherborn have this cool concept of live fast die young, but only some of them reflect this mechanically. It makes sense that they'd be living off of borrowed time and some sort of vanishing/fading like mechanic. My question is, how would you design a mechanic to unify the tribe more? Elves love making mana, hydras love them some +1/+1 counters, and Aetherborn _______


The perfect mechanic for them would probably be Vanishing. They’re only on the battlefield for a limited amount of time.

Energy Counter Utilization

New 13 Dec 2016 Asked by thomaswinwood 36 Comments

Currently there's a lot of ways to make energy counters at common (Sage of Shaila's Claim, two Puzzleknots, Live Fast) but only one way to use them (Die Young). Will Aether Revolt provide any energy sinks at common?


There are a whole bunch of ways to use Energy counters at common - ten cards other than Die Young.

Die Young Card Feedback

New 18 Oct 2016 Asked by iamhighwayman 33 Comments

Hi Mark - I'm really enjoying Kaladesh but I have a minor grumble about Die Young being a sorcery, not an instant. These effects are almost always instants at common / uncommon and usually allow you to shrink a creature during combat. I get that this isn't a hard and fast rule but it is the intuitive way in which they are played and when inevitably I tried - and failed - to play it as an instant almost, to my folly, everyone around the table had a similar tale of woe. Keep this effect instanty!


Creature kill is one of the effects that most define limited environments. Instant/sorcery is an important developmental power-level knob, so no I can’t promise you that.


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