Cut a Deal

Card Mechanics Debate

New 22 Feb 2024 Asked by j-waffles 16 Comments

Would the new card “struggle for project purity” in pie for white? The brotherhood option is just the card “cut a deal” every upkeep, and although rad counters aren’t a very white mechanic, the enclave option is still a ghostly prison type effect, which white gets very frequently.


The brotherhood ability could probably be done in white. The enclave part is much more dubious. White taxing, with a few notable exceptions, usually create white outputs, and milling is fifth in white.

Cut a Deal Card Status

New 10 Jun 2022 Asked by honor-basquiat 16 Comments

Is Cut a Deal a bend or straight up fair game for mono White now? Can we expect to see more similar mono white cards (spells that let you draw a burst of cards but also cantrip for each opponent)


It’s in white’s slice of the pie now.

Popularity of Casual Multiplayer

New 29 May 2022 Asked by jimmycomments 32 Comments

One of the things I really like about both Cut a Deal and things like the new myriad cards is that they're great in general casual multiplayer (as opposed to commander), which was the way I played quite frequently when I started out. Do you know how popular kitchen table multiplayer is? Is it much less popular than one on one kitchen table?


There’s a lot of casual multiplayer played (as best we can tell).

White's Card Drawing Conundrum

New 28 May 2022 Asked by honor-basquiat 116 Comments

In EDH, Cut a Deal is basically draw three cards for three mana which is very mana efficient (mono blue can't even draw three cards for 3 mana unconditionally) and Cut a Deal fundamentally contradicts the mono white "draw one additional card per turn rule." It also isn't giving the opponent the same number of cards like Secret Rendezvous. I don't see how this isn't a color pie break and it feels like Magic broke a very clear line because parts of the player base loudly complained. What gives?


Here’s the core issue with card drawing in white. White is the color with the most answers, but they are varied, so white is strongest when it knows what threats it’s facing. If white’s card drawing is too strong, it’s able to accumulate answers to every threat. We solve this in two ways. Either we limit how fast you can draw in white (once per turn) or we make sure that other players are drawing threats at the same rate white is drawing answers (all players/you and an opponent draw the same amount). Multiplayer throws a wrinkle in this because there are more players capable of each drawing a threat, so Cut a Deal equalizes the threat and answer draw issue, but spreads it amongst players, which gives an advantage to the caster, as they’re drawing more cards, but doesn’t let white get ahead on the threat/answer vector.

D&D Setting and Designs

New 27 May 2022 Asked by kasim18-blog 36 Comments

I really don't like D&D as a setting for magic sets, it bugs me so much....BUT Cut a Deal is a fantastic design and I do formally apologize for every time I have come on here giving a hard time over white card draw. Please high five whoever designed it. :)


Will do.


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